Dead man's hand by ItPlay
Description
You're a survival which got lost in small city in the woods. The city is infested with zombies, and empty houses.
- Can you, find a way to survive?
* Basic instructions * - All your actions inside the game, are based on cards, like a traditional TCG. - Every card use, consumes your action points pool (AP). - Once your AP is depleted, or if you don't have any more cards to play, you can end your turn. - Visit the shacks, to search ways to survive, and maybe find a way to escape. - You have a deck of cards, and every turn, a card you be picked from the deck. The enemies also have a deck, and all their actions is also based on the cards. - You can have at maximum 9 card on hand. If you don't have more space, you can use card to "burn" it, and make space more space.
Comments
This is a game which mixes the genre survival game and trading card game.
Some screenies

Changelog
* v1.1 * - Fixed some game breaking logic, where the game would exit before the time.
* v1.2 * - We changed the deck mechanic, so the player always get a move card. This was made, to prevent player to get frustrated for not being able to move. - Fixed the bug where the player can play multiple cards at same time
| Windows | gamejolt.com/games/deadmanshead/335110 |
| HTML5 (web) | http://robertocaetano.com/ld41/ |
| WebGl-PostJam | |
| Original URL | https://ldjam.com/events/ludum-dare/41/dead-mans-hand |
Ratings
| Overall | 712th | 3.333⭐ | 26🧑⚖️ |
| Fun | 866th | 2.979⭐ | 26🧑⚖️ |
| Innovation | 638th | 3.292⭐ | 26🧑⚖️ |
| Theme | 589th | 3.604⭐ | 26🧑⚖️ |
| Graphics | 493th | 3.604⭐ | 26🧑⚖️ |
| Audio | 415th | 3.292⭐ | 26🧑⚖️ |
| Humor | 980th | 1.925⭐ | 22🧑⚖️ |
| Mood | 533th | 3.354⭐ | 26🧑⚖️ |
| Given | 25🗳️ | 23🗨️ |
The end it's when you find the flare, and you use it to get rescued.
It was a little annoying being stuck without search or move cards though, having to just end the turn waiting to get that card. I would have preferred if move and search were abilities you could always use. The move ability could also be tuned slightly differently so it costs less AP when you only move a few squares.
A couple minor bugs I found, sometimes the zombies could hit me through a wall, and sometimes the medkits didn't work.
Good job, and good luck!
I like how the more stuff you carry, the less freedom of movement you will also have available, due to less movement cards in your hand.
I have faced 3 minor problems while playing though:
1- When I click a card, this card is used automatically. That means that the player can't change his mind after clicking a card.
2- I can use a card even when it's impossible to use it. For example, I can use a Search card even if I am far away from a searchable object. The same applies to melee attacks.
3- When a zombie touched me, it my character was pushed outside its grid, making it disaligned with the rest of the world.
Anyway, the game was really fun to play, the atmosphere was done just right and the grid feedback was very responsive and functional.
Congratulations on the entry!
Here's our game if you are interested, we made an text-based platformer:
https://ldjam.com/events/ludum-dare/41/type-n-jump