Runner Out Of Power by Mathiouza
Here is my submission for the Ludum Dare 39 !! This is a runner where you have to repower some thnigs after a blackout. Have fun and thank you for playing ! : )
(The levels 4 and 5 are actually really hard, good luck x) All the musics I made are accessible in the "musics" folder, there is a music for each level, so if you are stuck, you can listen them ; Source code downloadable on GameJolt page).

Ratings
| Overall | 187th | 3.556⭐ | 47🧑⚖️ |
| Fun | 272th | 3.277⭐ | 49🧑⚖️ |
| Innovation | 363th | 3⭐ | 48🧑⚖️ |
| Theme | 345th | 3.489⭐ | 47🧑⚖️ |
| Graphics | 335th | 3.244⭐ | 47🧑⚖️ |
| Audio | 138th | 3.422⭐ | 47🧑⚖️ |
| Humor | 250th | 2.564⭐ | 41🧑⚖️ |
| Mood | 382th | 2.841⭐ | 46🧑⚖️ |
| Given | 63🗳️ | 56🗨️ |
The sound effects and the track blended well with the game.
The game is challenging but not very hard, and I loved it! :D
Good luck and congratulations.
Again, Really amazing job! 5* game!
The game is fairly basic but I'm impressed at the work you've put into the presentation! An introductory cinematic, animated menus, and the slow down during the tutorial bits are nice touches.
I'm really bad at anything that requires reactions though so I can't even manage to beat level 2.
The fourth level was brutal. I never could beat it.
I agree with @peculiarcarrot and @larx about the menu stuff. I'd suggest keeping one control scheme throughout (arrows and spacebar for menu navigation instead of mouse)
and yeah, you should make it restart on death or something
- The opening cutscene was really good for a game made in such a low amount of time
- Matrix mode during the tutorial is fun
- Simple gameplay, but solid!
- Amazing music! What is that, five themes?
- Very challenging!
Nice job !
The flow from menu to game is really well executed. I went straight to the Don't Play option and was not dissapointed!
https://www.youtube.com/watch?v=zITPQUJkba0
Thanks for being part of the stream :)
It's nice to have a bit variety for the music, on the other hand the music just isn't well made.
The sound effects are nice.
The first three levels were fun. The controls feel responsive and those levels fair.
Level 4 however doesn't let you see what is coming up next. You jump a section and are immediately required to do another input which you can't predict.
So that level requires you to memorize it and execute it well too.
If you keep the difficulty factor, it would at least be nice to see further ahead inside the level so you'll know in beforehand what's next.
Overall, pretty fun and solid controls.
The tutorial bits were pretty cool (the slowdown and showing the key on the screen), also the intro. Good job :)
My number of tries used to complete:
- Level 1: 3 tries
- Level 2: 12 tries
- Level 3: 4 tries
- Level 4: rage quit on the 42nd try
- Level 5: wouldn't even wanna try it :dizzy_face:
I'm clearly not made for this sort of game... :man_shrugging: But I think you did an awesome job and you can be **very** proud of the result! :)
This was really nicely done.
I liked the music and the "full package" appeirence: the harmony between menus and game.
I have sent it to a friend which love DDR, maybe he will manage to go throught it... I had to quit at level 4 because I was super tense, shamefuly. xD
For me two big pain points were the time i takes to restart the level, and that there is no graphical way to know when to press the buttons (one must memorize the levels while playing, like a blind rhythm game).
The levels difficult increase is really big, but for me tat's not an issue at all. The game is funny to play and probably of the right length for a Compo game, overall I liked it a lot, congratulation on your work!
Good game, couldn't finish it though :disappointed:
Unfortunately the last level was too much for me and I had to give up after 40 tries or so. It was also a little frustating to have to watch the fade between the level and the menu over and over again; after trying and trying again the same level it starts to feel soooo long.
How hard can level 4 be, psshhh
*plays 41 attempts of level 4*

10/10 would get stuck on levels for an hour again, lol
```Exception in thread "main" java.lang.UnsatisfiedLinkError: Failed to locate library: liblwjgl.dylib```
Even manually adding the lib to the classpath didn't work.
The mechanic reminds me of perhaps the hardest of BattleToads levels, with some added twists. The background music is very nice. To me the difficulty curve could be a bit smoother, but it was doable in the end. The graphics have some kind of charm which I like. It's a simple yet fun entry! (And props for using low level stuff for making your entry.)