Welcome to the North Pole! by fre
A game about snowmen and snowcrifices...

Gameplay
- Build snowmen
- Crush some snow
- Get a present

Controls
- Keyboard
- Gamepad
(see ingame help)
Tips
- There are three sizes of snowball.
- Feel free to sacrifice yourself (a snowball will reform nearby).
- Doors open when the element(s) shown under the detection zone are detected.
- [Oo.] matches a snowball of the given size
- [*] matches anything

How it's made
We're breaking down the mechanics and art style in a series of blog posts: * Part 1 - Platformer mechanics * Part 2 - Building snowmen
Playing the game
Ratings
| Overall | 25th | 4.204⭐ | 83🧑⚖️ |
| Fun | 23th | 4.16⭐ | 83🧑⚖️ |
| Innovation | 17th | 4.213⭐ | 82🧑⚖️ |
| Theme | 274th | 3.833⭐ | 83🧑⚖️ |
| Graphics | 150th | 4.216⭐ | 83🧑⚖️ |
| Audio | 48th | 4.051⭐ | 80🧑⚖️ |
| Humor | 201th | 3.533⭐ | 78🧑⚖️ |
| Mood | 43th | 4.181⭐ | 82🧑⚖️ |
| Given | 40🗳️ | 58🗨️ |
@justwall-games Do you happen to remember what door this was? Some presents require you to sacrifice yourself afterwards, but I was hoping you could never get stuck. Thanks for the feedback!
Just wow. :smiley: :christmas_tree: :snowman: :snowman2: :snowflake:
@haneton @jk5000 There are 3 sizes of snowball, I think that door requires the largest size to open. Now that you mention it, it's totally not obvious :). I'm adding a note in the description, thanks for playing!
Nice job guys !

Hope you're proud of me ;)
Maybe a snowman...
This is such a dynamic game! We build, we destroy... Also I've seen many games with sacrifices of others but that's the first I've seen that sacrifices the others and the player too. You went all the way with the theme!
Lovely song btw 😉
@tiar Is it the lack of failure state that makes it feel like it's not a challenge? Fair point :)
The way I think about game jam games is that I'd like players to experience a full run through the main content in about 5-10 min without getting frustrated. There are a couple points where this didn't quite work (e.g. people got stuck on doors or frustrated after taking the hardest path by accident), but overall, toning down the difficulty of the main path seemed well-received during our playtests.
I like putting respawn points close to the challenging sections because in my mind, solving the new challenge is more fun than spending time repeating a section you already understand. We put presents on the map with the idea that this would appeal to more completionist players, but maybe that didn't quite appeal to you?
I did run into one problem: when the game told me to go my own way, instead of just building a snowman I somehow settled on the idea of jumping up then splitting midair to stick the landing just between the overhead spike and the ground. I managed to do it. But trying to do this precision maneuver really tested my control limits and I got a bit frustrated rolling off the edge. This was me being dumb, and generally I felt like the momentum controls were strong, and I enjoyed rolling and jumping over a bunch of pits, and later saved myself with a few nice midair splits anyway. But maybe at very low speeds the character could halt more quickly, at least near edges? The second minor splinter was that I didn't understand the unlocking of gates. Sometimes I built myself up to climb over the top, while other times I unlocked it. I never quite got the rules - I'd be doing stuff, and then click it would unlock.
But overall this was amazing and blew me away. My wife also enjoyed it and was singing the tune after we stopped playing (finish time 14:59).
Excellent entry you can really be proud of, nice work.
I don't usually see tight level design in LD, but this really flowed well. I'm curious how much the skill of making a snowman would get locked in over just a little bit more time - I felt like I was advancing at just the right pace to match the content, but it was definitely a bit of a struggle on the last puzzle. I might succumb to temptation to come back to this one later and see how quickly I can zip through. Always a sign that an entry worked!
I think my only complaint is that I frequently wanted a way to switch which snowball was focused. It's part of the charm in some areas to have it set organically, I think, but especially in the later puzzles it just bugged me a bit. A minor thing - so many things to love here! Wonderful entry!
I have been playing so many cruel or tough games in this LD, and finally I found your game, the soft music and the lovely snowball heal my soul. Thank you!
Great entry, good job!
And special thanks for your post about technical side of the game, it was very interesting to read how you managed to achieve some of this stuff.
Hope you develop a post jam version of this game.

@pkenney, thanks for the note about sound effects, we're pretty proud of the chuff-chuff :). We'll share a couple tips on sound design in the coming days. The spike jump can be done by just tapping jump, but the difficulty does feel a bit harsh at that point of the level (we watched people repeatedly fail that exact jump).
@justinmullin Any suggestions for the snowball switch? I really liked the concept of having multiple heads active at once and having them sacrifice each other organically, but there are spots where the camera doesn't focus on the one you'd expect. Maybe you have ideas how to solve this? I'll give more details in a blog post.
@goldranger I'm glad the peaceful aspect resonated with you :). We like positive games, even though it's not always that simple.
@vlandemart, @zicboy, @kleinzach, I'm working on a slightly-revised post-LD version with a better intro for doors, will probably post it on itch.io before Christmas.
@franfox The game should be in full color, are you using anything specific to play in black and white?
In the past, I've used the [High Contrast](https://chrome.google.com/webstore/detail/high-contrast/djcfdncoelnlbldjfhinnjlhdjlikmph/related) chrome extension to test for accessibility, maybe something like that is still active for you?
Here's a [windows build](http://kodobolt.com/games/2018_LD43_Snowcrifice/Welcome%20to%20the%20North%20Pole%21_Data.zip) if the WebGL version gives you trouble.
Great job overall :)
I loved the faces on the snowballs and snowmen. The music was adorable too. Really nice mood on this one. It was very fun to play around with the snow, growing and splitting both felt satisfying, building specific snowmen was an interesting challenge. All in all, great submission!
The gameplay reminded me of loco roco by the way.
One way to give it even more character would be to give the snowballs some cute voices :D
For some reason I can already hear "do you want to build a snowman" in the background. That was a very cute puzzle-platformer, and one that reminded me very much of _Katamari Damacy_ with the growing snowballs. While I didn't collect all of the different presents, I did make it to the end and had a nice time overall.
While the music was very season-y and snow-y (those are verbs now), I do think it got repetitive after a while, in opposition to the rolling sound effect that definitely gave the snow a very audible texture which felt really nice. Presentation was really cute with the different snowballs growing in size, and the spike hazards were visible enough despite being ice-toned to match the rest of the presentation. Not terribly innovative, but enough to have a nice time.
If I had to point out a complaint tough, I'd have to agree with some of the previous comments regarding the sudden switching of focus between snowballs depending on the direction you moved. I feel like it'd have been better to delegate that task to it's unique key as I often found myself switching between different snowballs unintentionally after already having gotten one snowball where I wanted it to go. Some of the puzzles to get some of the presents also felt a bit too harsh compared to the rest of the game (like the one from the screenshot I shared above).
Other than that, I really liked it! On [behalf of our team](https://discord.whalesandgames.com), thank you for this snowy experience! Glad I had to chance to give the game a go after you guys posted your programming post yesterday. Cheers! :whale:
The music got a little repetitive, but it did fit the game very well. The art for the snowball faces was spot-on for the atmosphere the game had. Awesome work!
It's snowing here at my town so my experience was even better. Great entry! Well done! :)
I'd have liked to be able to switch between the snowballs I control as opposed to controlling all of them (and then having to corner one of them and work from there).
Perhaps the camera maybe should be conservative at first and try its best to frame all of the active balls, but start to disregard balls that are being left behind based on some heuristic involving the player's movement directions/inputs. In terms of level design I think (???) this also means you might need to be careful about having drops that are too tall since having one ball get separated from the group very quickly by falling a long distance could be a difficult situation to handle.
Anyways, going to stop talking about that not as I won't pretend to have a magical solution to that problem. Overall this was very charming and fun. The music track worked great and was definitely a highlight of the entry. Obviously it would have been even better with some added variation (a B-section of some sort) but this is a jam entry after all...
The level design was quite sensible for the most part, though some of the extra challenges involved quite a bit of backtracking to get back to the main path; I think that would be on my wishlist to see if it could be eased a tiny bit for a polished version. The various gate puzzles were okay but I think it was sometimes a bit awkward to roll around back and forth in a somewhat narrow space (sometimes with spikes on one side) trying to roll up more snow. It worked just fine, but I feel like it sort of broke the flow of things. I think rolling around more freely and having fun with growing large and then splitting again is a real strength of your game so IMHO it felt like some (not all) of the gate puzzles as well as some of the more mazey challenges broke the flow a bit.
The visual design was great and all of the details (snow particles, layered backgrounds) really helped bring things to life. The snowball behavior itself was quirky, but in a good way that lent itself to experimentation and having fun, rather than feeling like a fight against a physics system. This is very rare to see pulled off successfully -- great job!
Last but not least, the writeups on implementation details are much appreciated. Thank you for writing those!
The music fit well with the snow theme. And the idea of the game fit very well with the Ludum Dare's theme!
I liked the mechanics, they're fluid and easy to use. I had some problems when jumping at the corners of platforms, where the characters stopped and couldn't jump. I had to split or go back and try to jump again.
The camera was very intuitive, It foccused very well on the character that I was moving.
It's an amazing game!!! Congratulations!!
this is probably my favorite game :)
Love the snow effects and the feeling of moving the character! And the song and sound effects are super! This is really well made an this was lots of fun!
Also love the graphics in general. The level was also a lot longer than I expected, which was another nice surprise. I also enjoyed reading the write-up of the implementation details.