Plutus by Apostate Games
:alien: Start as a small planet known as Plutus gathering space debris to become the biggest celestial body in the known universe! :satellite:
They say the "rock" you call home is too puny to count as a planet! Show the universe what a real planet is! Traverse the solar system using rocket boosters to guide your planet and absorb everything smaller than you in sight to increase it's mass. Consume various space debris, satellites and even OTHER PLANETS! Collect exciting power ups and avoid larger bodies and black holes in your mission to become the biggest and baddest planet around. Consume ALL the planets to win! Make them fear the name Plutus!
Links: - Download and Play - http://gamejolt.com/games/Plutus/252084 - Source Code (Clickteam Fusion 2.5 MFA) - http://www.mediafire.com/file/941abh7h86q644a/Plutus.mfa
(Note: We had a couple of last minute but major bug fixes - see notes on the gamejolt packages for details)

Voting Category Opt Out: - Audio
We ended up using public domain SFX and MUSIC from the Sonnis audio packs from GDC. The PD song we used was an excerpt from a classical composition appropriately called "From the New World" (or symphony 9) by Antonin Dvorak.
All artwork and code is 100% original with the exception of one Public Domain font
Made in Clickteam Fusion 2.5
Created by Apostate Games: http://www.apostategames.com/
Apostate Games is:
Nathan Hicks - Lead Developer/Programming
Jason Varnell - Lead Artist
We hope you enjoy playing it as much as we enjoyed making it! :smile:
ldjm #ludumdare #IWantToCreate #Plutus - All Rights Reserverd :copyright: Apostate Games 2017

Also please check out our game currently on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=872678368
| Original URL | https://ldjam.com/events/ludum-dare/38/plutus |
Ratings
| Overall | 242th | 3.6⭐ | 27🧑⚖️ |
| Fun | 255th | 3.4⭐ | 27🧑⚖️ |
| Innovation | 280th | 3.32⭐ | 27🧑⚖️ |
| Theme | 173th | 3.8⭐ | 27🧑⚖️ |
| Graphics | 344th | 3.64⭐ | 27🧑⚖️ |
| Humor | 62th | 3.8⭐ | 27🧑⚖️ |
| Mood | 344th | 3.304⭐ | 25🧑⚖️ |
| Given | 32🗳️ | 26🗨️ |

Overall a pretty fun game, and a unique concept buried in this pile of games :)
The concept is really fun, it's like a katamary with real planet.
It was fun to destroy Uranus xD
The issue: No indicator for the sun! I could not elevate Plutus to Grandeur, I only managed to hurl it to the sun...
The glow around the sun should be much bigger and there should be a menacing burning sound attached to it. To add insult to injury the collider of the sun is much bigger than the graphic. Sunshine and happiness to all! :sunny:
Other than that, I kind of like it.
When I saw your presentation, your trailer, your logo at the beginning, the intro... Everything felt so.. "complete".
I instantly voted for your greenlight game, can't wait to see more of your work!
For the game itself, I didn't manage to finish it! The controls are a bit hard, the planet rotation is so slow and it looks like I can't avoid anything without predicting 10 seconds of trajectory x)
But everything looks and sound great! The variety of the obstacles is awesome, there is so many little funny details everywhere!
Awesome entry anyway, hope to see you next LD!
Here are a few things that felt off:
- The sidebar moves way too slowly.
- It would be nice if the zoom level would change when you are going very fast / get bigger.
- Some kind of map would be useful because the pointer always points to the next planet not the next planet that's actually smaller than you.
- I'm not sure why the world is cut into zones.
I also saw a few bugs:
- I had a few crashes
- Somewhere above 6000kg it started to feel like that my planet's hitbox is much larger than the representation on the screen, running into the sun basicly insta killed me.
- Another weird thing in late game that some of planets feel much smaller than me but I can't actually absorb them.
- After going very fast I noticed that my turning thrusters animation were displayed in the wrong position.
- Sometimes when I turned the main thrusters on the planet jumped forward. *(Probably the thruster animation moves the sprite of the planet forward, i had a similar issue in my game too)*
[Try my game!](https://ldjam.com/events/ludum-dare/38/small-world-transport)
B) Cosmic Katamari? Yes, please!
Also, I totally applaud you decision to opt out of audio in order to use that music! It was the right decision for the game you envisioned.
EDIT: Yes, I LOLed at "You are now bigger than Uranus" like a frickin' 6 year-old.
https://www.youtube.com/watch?v=DciCZPQtLy8