Kingdom Decisions by DeathStorm

[raw]
made by DeathStorm for LD 43 (JAM)

scree3.jpg

You are a Kings child and your father just came back from a war with an old enemy. Your father crushed the enemy and gathered the whole kingdom of the enemy.

This land ist now yours.

Your father gifted the land to you with the condition, that you have to build your own kingdom within 5 years. Then he will visit your kingdom and check if you have achieved at least on of his given goals for a successful kingdom.

Every part of the land is filled with decisions. Often you have to decide which sacrifice you will do to gain the related benefits. Will you always have the luck to find the event you actually need?

If you suceed, your father will be proud and you have your own personal kingdom. But if you fail, you a disgrace to your family and your father will banish you from all of his land.

Disclaimer:

  • WebGL Version seems to be still buggy, we recommend to use the normal download versions!

scree1.jpg scree2.jpg

Controls:

  • Mouse - Control the game with your mouse
  • ESCape - Closes all simple windows
  • [You shouldn't use the Return or Space key to activate the next round]

Helping Tips:

  • Have always some ressources in your storage for events
  • You can always try to repair a minus values. You loose when you have a negative value at the beginning of your round
  • Check always your income of your kingdom. For that, click on your castle
  • Scouts usually will find better events than citizens who are scouting
  • Always choose wisely, ignoring an event may also lead to your goal

Achievable Goals:

  • Reach at least 16 Realmpoints
  • Save at least 1000 Gold Coins and 1500 Trading Goods
  • Collect at least 1000 Lifequality
  • Have at least 1000 Technology Points

Known Bugs:

  • Some Typos and Grammar issues
  • Balancing Issues
  • To Restart a game, you have to loose, win or close the whole game
  • WebGL seems to be buggy, we recommend the normal download versions!

Team:

Christian - Twitter: https://twitter.com/key_user

Christian - Twitter: https://twitter.com/DeathStorm1987


Ratings

Overall 312th 3.656⭐ 34🧑‍⚖️
Fun 460th 3.328⭐ 34🧑‍⚖️
Innovation 341th 3.375⭐ 34🧑‍⚖️
Theme 473th 3.531⭐ 34🧑‍⚖️
Graphics 547th 3.453⭐ 34🧑‍⚖️
Humor 523th 2.823⭐ 33🧑‍⚖️
Mood 699th 3.094⭐ 34🧑‍⚖️
Given 34🗳️ 28🗨️

Feedback

Mimi
04. Dec 2018 · 11:40 UTC
Nicely done. My father is disappointed once again 5/5. It might be a nice feature to have an indicator showing which area is being selected.
🎤 DeathStorm
04. Dec 2018 · 11:56 UTC
Thanks for your comment.
And yes some comfort functions could make the game a bit easier and more clear to read.
cloakedninjas
04. Dec 2018 · 15:01 UTC
It's a little UI-heavy and wordy
🎤 DeathStorm
04. Dec 2018 · 19:31 UTC
@cloakedninjas That's the spirit of the game idea XD

Thanks for playing
OlavDeng2
05. Dec 2018 · 08:04 UTC
I like the idea of the game, immediately reminded me of civilization. The game was however very text heavy, too much for me. I think making it a bit less text based would be ideal personally. Some sound and music would also have been nice, makes a massive difference(even if you just get something premade)
🎤 DeathStorm
05. Dec 2018 · 08:11 UTC
@olavdeng2 Thank you very much for your comment.
Yes Sounds and music would be great, but the time ran up so fast XD
666
05. Dec 2018 · 08:56 UTC
Really love this hexagon structure in game!
🎤 DeathStorm
05. Dec 2018 · 09:05 UTC
@666 We Too XD
Thanks for playing and commenting
Apace
05. Dec 2018 · 09:24 UTC
I liked the gameplay a lot! Took me a while to figure out how everything works (like at the beginning I didn't understand that I was missing resources to do stuff and just thought the game was buggy :P), but after that it was a lot of fun! I went with the Lifequality route and managed to win in my first run. :)
I think some music and sounds as well as a short tutorial would do wonders to make this game appeal to more people.
But overall, the game was great for the limited time you had to create it!
🎤 DeathStorm
05. Dec 2018 · 09:35 UTC
@apace Thanks a lot for playing and your very very nice comment.
I totally agree, sound, music and maybe a tutorial or so would improve the game. But I guess you know it aswell. The damn time at the end of LudumDare is always the "Enemy" XD
kinuni
05. Dec 2018 · 15:53 UTC
cool game but i thing you the ui wasnt the best and thats bad because its the main thing aou use
Hydezeke
05. Dec 2018 · 15:53 UTC
Hey, this look like it took a lot of work/effort, kudos! The sheer number of features and options is awesome for a jam game. Great job.

I think it feels a bit sloppy presentation-wise. No audio, some misspellings, no transitions between things, etc.
I think given some work on that stuff, it'd be a really kickass conquering game. I'm impressed with what you have in such a short time, though!
Toulou
05. Dec 2018 · 19:02 UTC
This is a very ambitious turn based game, I really like how developped it is for a game made in three days. I like the clever ideas to make simple two choices questions at the start, it kind of remind me of my game.

There's a lot of details, which is great, but it's also a problem because there's so much things to do in a round, and we get no tutorial to explain. It's inherent to all the games in this style made in game jam, it's very ambitious and have a lot of things for itself, but most of the time the dev didn't had the time to implement a tutorial. And also the cursors for tradind/selling are a bit small, but maybe it was because I play in windowed mode.

Overall it's a good game, very ambitious. It's not my type of game but I can definitely appreciate how well he's made.
koemeterion
05. Dec 2018 · 19:21 UTC
@toulou thanks for the great feedback. Same goes to all of you here as well.

Well yeah. We (nearly) always come up with turn based game ideas. The good thing might be that we can slowly create a guideline to get faster/more effective to our goals. But still there is the feature creep. I'm really happy to say that we just cutted 2 features out. It could be more. But still we had the time issue which leaded us to missing time for a tutorial or proper balancing. Polish (font sizes and other stuff) as well, of course.
Anyway. Thanks for all your feedback!
AwiX
07. Dec 2018 · 08:47 UTC
An interesting game with a kind of mechanics.
🎤 DeathStorm
10. Dec 2018 · 07:06 UTC
@awix Thanks for playing our Game
Antoine Vion
10. Dec 2018 · 20:36 UTC
Hi !, Nice game, I like the concept and the mechanic, it was fun ;)
The mood is so cool!

very nice job ;p
🎤 DeathStorm
11. Dec 2018 · 08:28 UTC
@antoine-vion Thanks a lot. Makes me really happy you had some fun :)

That so much of you had fun playing our game makes alle the stress totally worth it.
Jupiter_Hadley
14. Dec 2018 · 14:50 UTC
Interesting game! I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/aRIyiUZY0TQ
🎤 DeathStorm
14. Dec 2018 · 15:42 UTC
@jupiter-hadley Thanks for playing our game and presenting it in your YT Video
paulhocker
18. Dec 2018 · 03:08 UTC
this was missing some soothing music -- overall very nice game -- adding it to my play again list -- thanks for making it
🎤 DeathStorm
18. Dec 2018 · 07:37 UTC
@paulhocker Thanks a lot for playing our game and If you have more good ideas or critical statements in your further gameplay, don't hesitate to contact us :)