Penguin Deliveries by Nomaki

Play the web version here!: https://itch.io/embed-upload/455923

From a 30 minute brain storm in bed whilst contemplating how far two weeks of Unity lessons will get me, I've latched on to a variation of a concept I've been trying to implement to teach myself.
Each level is a series of tiny planets, and you're piloting a delivery ship to deliver to one of the planets, with obstacles being spherical gravity, tiny houses, trees and unfortunately placed asteroids to beat each the par timer.
This is my first Ludum Dare and "proper" game, I hope you enjoy it as much as I did scrabbling around Unity documentation and learning so much in 48 hours!
Note: Sound and music are not my own. Attributes to: - Sounds: https://www.freesound.org/ - Music: http://freemusicarchive.org/music/BoxCat_Games/
Links:
- itch.io: https://nomaki.itch.io/penguin-deliveries
- Twitter: https://twitter.com/Nomaki
Ratings
| Overall | 328th | 3.455⭐ | 24🧑⚖️ |
| Fun | 188th | 3.545⭐ | 24🧑⚖️ |
| Innovation | 493th | 2.909⭐ | 24🧑⚖️ |
| Theme | 563th | 3.045⭐ | 24🧑⚖️ |
| Graphics | 170th | 4.091⭐ | 24🧑⚖️ |
| Mood | 361th | 3.273⭐ | 24🧑⚖️ |
| Given | 14🗳️ | 18🗨️ |
static background is pretty confusing sometimes, some parallax would have made the challenge less harsh for us. That's impressive for a first approach of Unity, bravo !
I played your game again and I stil really like it. The graphics are probably the best part for me since the gameplay is a bit fiddly. I can never manage to hit the landing area on my first try and always fly around for a few seconds until I can.
It looks really polished overall and the only negative thing I have to say is that I wish I had some more control over the ship. Like slow down more effectively or something like that.
Otherwise - really good work!
Sometimes if I get out of sight of other planets, I couldn't find my way back. Thank goodness for the start over option
Overall, well done! It is a solid game just need some tweaking to the mechanics.
It was weird that all those huge celestial bodies had no gravitational pull. It seems only the platforms pull the ship in.
The ship was relatively hard to manoeuvre, with only one direction of thrust. I overshot the landing platforms all the time. At the end I got stuck between two trees with no way of getting free.
Overall though, nice game!
I have two small suggestions:
After level completion menu is shown, the movement can be blocked - now it is possible to fly with the ship and increase level time.
The quit button for web platform can be replaced with option to return to main menu.
Spend 2 minutes on 1 level, mb should add magnetic connection near platform to sit spaceship a little bit easier
It may have been on purpose to make the game more relaxing, but since you cannot crash, the game was lacking a bit of a challenge for me. I noticed that you don't need to land upright but can just set down your rocket any way you like.
It was a fun experience.
Please rate my game here plzzzzz.
https://ldjam.com/events/ludum-dare/38/monster-island
https://www.youtube.com/watch?v=jMCwacAGwrA