{"author_link":"\/users\/adrenallen","author_name":"Adrenallen","author_uid":"1011493","comments":[{"author_name":"BlazeDragon","author_uid":"1079931","time":"2018-04-23T02:14:42Z","epoch":1524449682,"modified":1524449682,"text":"super hard but good stuff","likes":2,"format":"md"},{"author_name":"VinegarLove","author_uid":"1074450","time":"2018-04-23T02:20:05Z","epoch":1524450005,"modified":1524450005,"text":"Hey @Adrenallen, when i toggle the music the character keep walking left! Check if there's a bug :v: maybe it's only for me.","likes":1,"format":"md"},{"author_name":"Adrenallen","author_uid":"1011493","time":"2018-04-23T02:26:37Z","epoch":1524450397,"modified":1524450533,"text":"@VinegarLove it appears to be an error with the HTML5 version specifically :(  Not sure what all I can do to resolve it but I will definitely dig in.  Thanks for the heads up!\n\nEDIT: I've uploaded the executable versions now, give one of those a shot if you're having trouble.","likes":1,"format":"md"},{"author_name":"FussenKuh","author_uid":"1055856","time":"2018-04-23T04:12:46Z","epoch":1524456766,"modified":1524456766,"text":"Really makes me want to paint a Happy Little Tree or two... in monster blood! Very cool concept! The game ran very smoothly and I appreciated the art style (no pun intended). Though, I'd recommend that you make it a bit more obvious when the player completes the level. It took me longer than I'd like to admit to realize that I beat the first level. Great Job!","likes":1,"format":"md"},{"author_name":"BlackAtlas","author_uid":"1042877","time":"2018-04-23T04:15:50Z","epoch":1524456950,"modified":1524456950,"text":"Wow, viciously hard but satisfying when you lead the enemy over the spot. Concept was on point and perfectly executed, great work!","likes":1,"format":"md"},{"author_name":"Adrenallen","author_uid":"1011493","time":"2018-04-23T04:25:33Z","epoch":1524457533,"modified":1524457533,"text":"@FussenKuh @BlackAtlas I appreciate the feedback!  I'm debating uploading a *slightly* easier version where the red guys have 30% less health and do 20% less damage.  It starts to get good when the color suckers and slugs show up and I don't want people to miss that content!","likes":0,"format":"md"},{"author_name":"Jack Hipson","author_uid":"1075944","time":"2018-04-23T04:26:43Z","epoch":1524457603,"modified":1524457603,"text":"The concept was awesome, and it certainly was a challenge. Awesome work!","likes":1,"format":"md"},{"author_name":"Fanttum","author_uid":"1001531","time":"2018-04-23T04:40:10Z","epoch":1524458410,"modified":1524458410,"text":"What a great idea! Sometimes times are too hectic and others you are just waiting around. Would have liked some more options, either movement to attacks, but fun idea to play around with and good style! ","likes":1,"format":"md"},{"author_name":"Carvster","author_uid":"1083894","time":"2018-04-24T16:56:46Z","epoch":1524589006,"modified":1524589006,"text":"Quite difficult but interesting concept! ","likes":1,"format":"md"},{"author_name":"Q-ro","author_uid":"1060787","time":"2018-04-24T17:06:35Z","epoch":1524589595,"modified":1524589595,"text":"I like the concept but it's really hard to play, I would say maybe have an indicator of sorts to let the player know where an enemy is standing, i can't count the amount of times were it seemed like the I was good to kill and enemy and fill the square only to be off by one square, the controller is also really slippery and floaty but it's a really cool concept, I love the enemy sprites, cools stuff :smile_cat: ","likes":1,"format":"md"},{"author_name":"Adrenallen","author_uid":"1011493","time":"2018-04-24T17:12:03Z","epoch":1524589923,"modified":1524589923,"text":"@Q-ro thanks for the feedback! I agree about the indicator. It's something I unfortunately didn't revisit due to time. I think even just adding shadows would help a lot.\n\n@Carvster I agree it's pretty hard, I may upload an easier version here soon so people can see more of the game.","likes":0,"format":"md"},{"author_name":"Adrenallen","author_uid":"1011493","time":"2018-04-24T23:11:13Z","epoch":1524611473,"modified":1524611517,"text":"@Q-ro I increased the player slow-down rate to help with the floaty feeling.  I've noted it in the post-deadline changelog above.  I also made the game slightly easier by decreasing the clawer damage\/health and decreased the overall enemy count in various levels.","likes":0,"format":"md"},{"author_name":"Gonz0","author_uid":"1053367","time":"2018-04-24T23:29:58Z","epoch":1524612598,"modified":1524612598,"text":"Tough game, fun though, Music can get a bit maddening after a while. Nice job\n\nWould you mind playing mine https:\/\/ldjam.com\/events\/ludum-dare\/41\/spacescape","likes":2,"format":"md"},{"author_name":"kr4ft3r","author_uid":"1021925","time":"2018-04-25T11:40:36Z","epoch":1524656436,"modified":1524656436,"text":"Very good idea and a challenging game. Good job on the characters. I'd prefer if weapon range wasn't as big (happens that I paint all the tiles adjecent to but not the one i was supposed to).   With this approach you thought of, you could implement an actual image paint, like if all tiles in a room had some correct color they should be assigned to in order to see the whole image, but yea that would take lot more time to make and you chose to focus on design of character which is a good decision as well. GJ.","likes":1,"format":"md"},{"author_name":"polegar","author_uid":"1004258","time":"2018-04-27T16:27:12Z","epoch":1524846432,"modified":1524846433,"text":"Really good idea of gameplay and nice graphics ! I think the game become too hard to play as the level goes by, because there are too much enemy packed and our weapon is too short to hit them without being hit back. Rewarding the player with new weapon when he finishes a level could work. But i'm sure you are aware of that you just didn't have the time to implement it. Anyway that's a good game ! ","likes":1,"format":"md"},{"author_name":"a_a","author_uid":"1076136","time":"2018-04-28T02:08:16Z","epoch":1524881296,"modified":1524881296,"text":"Initial experience was good, the part where I have to understand how to play the game in the heat of battle, and lure the enemy over the squares. This is kind of the Bioshock mentality of luring the Bid Daddy. I did not finish the game. After multiple attempts, I gave up because I was spending too long trying to get through. Lining up the player sprite was a challenge for a number of reasons. The frictional slide drift, while it looks cool, doesn't allow me to line up for the best angle of attack. And I wasn't always sure about the hit boxes, and whether the enemy was going to be over the square of interest.","likes":1,"format":"md"},{"author_name":"Kappa.B","author_uid":"1000383","time":"2018-04-28T05:56:41Z","epoch":1524895001,"modified":1524895001,"text":"Very interesting game, I wasn't able to get passed the 5 round but Well done, it quite a challenging game. The Use of both themes was really well executed! ","likes":1,"format":"md"},{"author_name":"Nutriz","author_uid":"1011214","time":"2018-04-28T17:38:07Z","epoch":1524937087,"modified":1524937087,"text":"If you need a quickly server\/database for a online leaderboard, firebase will be a good solution, will get free database JSON based, will be very easy for a game jam.\nFeel free to look and vote for our entry also made with Godot Engine: [Way Out](https:\/\/ldjam.com\/events\/ludum-dare\/41\/way-out)","likes":1,"format":"md"}],"format":"md","images":["ld41\/74432-1c7f2c3a15fd04160c4d817ea888ed80.png"],"links":[{"url":"https:\/\/github.com\/adrenallen\/ld41\/tree\/ld41-maintenance-branch","text":"Github"},{"url":"https:\/\/pureadrenallen.itch.io\/art-of-the-kill","text":"HTML5 (web)"},{"url":"https:\/\/drive.google.com\/open?id=1uNVcLghvUrO2E9dMHISFXN4d6KEoEKph","text":"Windows"},{"url":"https:\/\/drive.google.com\/open?id=1_wDVLEaeZ5xbOAKwQreicj-jZsAEn0oB","text":"macOS"},{"url":"https:\/\/drive.google.com\/open?id=1YFKVEhBydQyEyGlc9762aRsbiCyFSiC0","text":"Linux"}],"metadata":{"g_key":"42748","g_author":"1011493","g_event":"LD41","g_eventkey":"72","g_subevent":"COMPO","g_urlkey":"240376","g_title":"Art of the Kill","g_status":"USEAR3","g_place":"207","g_commentcount":"18","g_site2_node_id":"74432","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"74432","n_urlkey":"240376","n_parent":"73256","n_path":"\/events\/ludum-dare\/41\/art-of-the-kill","n_slug":"art-of-the-kill","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"11493","n_created":"1522247970","n_modified":"1524611426","n_version":"274063","n_status":"COMMIT"},"node":{"id":74432,"parent":73256,"superparent":9,"author":11493,"type":"item","subtype":"game","subsubtype":"compo","published":"2018-04-23T01:46:17Z","created":"2018-03-28T14:39:30Z","modified":"2018-04-24T23:10:26Z","version":274063,"slug":"art-of-the-kill","name":"Art of the Kill","body":"Art of the Kill is a **combination of Art Tool games and Beat 'Em Up games**.  The objective is to spill the blood of enemies on indicated tiles to draw pictures.  Points are scored by correctly coloring tiles, and lost for coloring the wrong tiles.  The player can \"clean\" a tile to make it white again and avoid the penalty. Enemies are spawned into the map via capsules exploding out of the ground.  *Can you make it to the end of level 10?*\n\n![coverart.png](\/\/\/raw\/5ec\/2\/z\/111d9.png)\n\n# [Play the web version here!](https:\/\/pureadrenallen.itch.io\/art-of-the-kill)\n\n## Downloadable versions can be found below!\n\n\n### Known Bugs\n* HTML5 version specific, pressing m (mute music) causes the character to run to the left.  Hitting the left arrow resolves the problem.\n\n### Levels\nThere are a total of 10 levels included in the game.  Beating the final level DOES reveal a winning screen.\n\n### Enemies\nThere are a total of 4 enemies in the game\n\n##### Enemy 1\nThis enemy is the most basic enemy in the game.  They are slow moving (often becoming obstacles) and don't pack much of a punch. So generic I didn't even name them.\n![enemy1.PNG](\/\/\/raw\/5ec\/2\/z\/1119c.png)\n\n##### Clawer\nThese are the fastest attacking enemies in the game.  They pack a strong attack and a decent amount of health.  It is usually a good idea to single them out from a pack.\n![clawer.PNG](\/\/\/raw\/5ec\/2\/z\/1119e.png)\n\n##### Sucka\nSuckas will eat colors off of the map.  While this can serve as a positive for the player (less misplaced colors), they can also remove colors from victory tiles and cause the door to close.  Luring a sucka onto a blue tile can often prove itself difficult at times when there is a herd of enemies.  These are the fastest enemies in the game.\n![sucker.PNG](\/\/\/raw\/5ec\/2\/z\/111a0.png)\n\n##### Slug\nSlugs are the beefiest enemy in the game.  They will wander the map aimlessly until approached by the player, all the while leaving a trail of their color on the ground.  They are the only enemy in the game that can come in any color.  Their attack is quick and powerful, so keeping them at arm's reach is a good strategy.\n![slug.PNG](\/\/\/raw\/5ec\/2\/z\/111a1.png)\n\n### Cut content\nA variety of things were cut from the final game due to time constraints, below I've detailed them\n\n##### Scorpion\nThe scorpion was going to be a long range attacker.  It was fully implemented into the game but did not bring enough change to gameplay to justify the time to finish.  It would have been a faster than average enemy.\n![scorpion.PNG](\/\/\/raw\/5ec\/2\/z\/111a7.png)\n\n##### Boss Level\nThere was a boss level planned.  The boss would be similar to the \"Icon of Sin\" in Doom 2 firing out enemies who would leave behind colors when they landed.  No art was created.\n\n##### Endless Mode\nAn endless mode was considered, but I ultimately decided that it would not be fun enough for the time.  Creating a fair enough AI director would have been a day of work easily to get right.\n\n##### Image Upload\nThe original vision for this game had more focus on the art side of the levels.  Each level would have been an image of some sort.  Due to the size of the tiles, it was sidelined to make the game fun.  One of the features along with this would have been the ability to upload an image and play the level it generated.\n\n##### Online Leaderboard\nAn online leaderboard was a stretch goal for this jam.  It did not get completed due to not having an available server in time.\n\n### Tools Used\n\n##### Art\nI used Aseprite for all art in the game. \n\n#### Music\nBosca Ceoil was used for the background music in the game\n\n#### Sound effects\nChiptone was used to create all sound effects\n\n#### Programming\nGodot 3.0 was used to build the game itself, the source code is hosted on Github\n\n### Post Deadline Changelog\n* Made player slow down twice as fast to make the game less floaty\n* Later enemies now show up earlier in the game\n* Levels 4 and later had their difficulty turned down","meta":{"author":[11493],"link-01":"https:\/\/github.com\/adrenallen\/ld41\/tree\/ld41-maintenance-branch","link-01-name":"Github","cover":"\/\/\/content\/5ec\/2\/z\/11091.png","link-02":"https:\/\/pureadrenallen.itch.io\/art-of-the-kill","link-02-tag":"42336","link-02-name":"HTML5","link-03":"https:\/\/drive.google.com\/open?id=1uNVcLghvUrO2E9dMHISFXN4d6KEoEKph","link-03-tag":"42337","link-03-name":"Windows","link-04":"https:\/\/drive.google.com\/open?id=1_wDVLEaeZ5xbOAKwQreicj-jZsAEn0oB","link-04-tag":"42339","link-05":"https:\/\/drive.google.com\/open?id=1YFKVEhBydQyEyGlc9762aRsbiCyFSiC0","link-05-tag":"42341","allow-anonymous-comments":"1"},"path":"\/events\/ludum-dare\/41\/art-of-the-kill","parents":[1,5,9,73256],"love":0,"notes":18,"notes-timestamp":"2018-04-28T17:38:07Z","grade":{"grade-01":22,"grade-02":22,"grade-03":22,"grade-04":22,"grade-05":22,"grade-06":22,"grade-07":21,"grade-08":21},"magic":{"cool":94.103250139126,"feedback":3,"given":18.375,"grade":21.75,"grade-01-average":3.6,"grade-01-result":207,"grade-02-average":3.375,"grade-02-result":285,"grade-03-average":3.825,"grade-03-result":109,"grade-04-average":3.875,"grade-04-result":203,"grade-05-average":3.425,"grade-05-result":275,"grade-06-average":2.8,"grade-06-result":347,"grade-07-average":2.553,"grade-07-result":370,"grade-08-average":2.816,"grade-08-result":454,"smart":-5.4876501738375}},"text":"Art of the Kill is a **combination of Art Tool games and Beat 'Em Up games**.  The objective is to spill the blood of enemies on indicated tiles to draw pictures.  Points are scored by correctly coloring tiles, and lost for coloring the wrong tiles.  The player can \"clean\" a tile to make it white again and avoid the penalty. Enemies are spawned into the map via capsules exploding out of the ground.  *Can you make it to the end of level 10?*\n\n![coverart.png](\/\/\/raw\/5ec\/2\/z\/111d9.png)\n\n# [Play the web version here!](https:\/\/pureadrenallen.itch.io\/art-of-the-kill)\n\n## Downloadable versions can be found below!\n\n\n### Known Bugs\n* HTML5 version specific, pressing m (mute music) causes the character to run to the left.  Hitting the left arrow resolves the problem.\n\n### Levels\nThere are a total of 10 levels included in the game.  Beating the final level DOES reveal a winning screen.\n\n### Enemies\nThere are a total of 4 enemies in the game\n\n##### Enemy 1\nThis enemy is the most basic enemy in the game.  They are slow moving (often becoming obstacles) and don't pack much of a punch. So generic I didn't even name them.\n![enemy1.PNG](\/\/\/raw\/5ec\/2\/z\/1119c.png)\n\n##### Clawer\nThese are the fastest attacking enemies in the game.  They pack a strong attack and a decent amount of health.  It is usually a good idea to single them out from a pack.\n![clawer.PNG](\/\/\/raw\/5ec\/2\/z\/1119e.png)\n\n##### Sucka\nSuckas will eat colors off of the map.  While this can serve as a positive for the player (less misplaced colors), they can also remove colors from victory tiles and cause the door to close.  Luring a sucka onto a blue tile can often prove itself difficult at times when there is a herd of enemies.  These are the fastest enemies in the game.\n![sucker.PNG](\/\/\/raw\/5ec\/2\/z\/111a0.png)\n\n##### Slug\nSlugs are the beefiest enemy in the game.  They will wander the map aimlessly until approached by the player, all the while leaving a trail of their color on the ground.  They are the only enemy in the game that can come in any color.  Their attack is quick and powerful, so keeping them at arm's reach is a good strategy.\n![slug.PNG](\/\/\/raw\/5ec\/2\/z\/111a1.png)\n\n### Cut content\nA variety of things were cut from the final game due to time constraints, below I've detailed them\n\n##### Scorpion\nThe scorpion was going to be a long range attacker.  It was fully implemented into the game but did not bring enough change to gameplay to justify the time to finish.  It would have been a faster than average enemy.\n![scorpion.PNG](\/\/\/raw\/5ec\/2\/z\/111a7.png)\n\n##### Boss Level\nThere was a boss level planned.  The boss would be similar to the \"Icon of Sin\" in Doom 2 firing out enemies who would leave behind colors when they landed.  No art was created.\n\n##### Endless Mode\nAn endless mode was considered, but I ultimately decided that it would not be fun enough for the time.  Creating a fair enough AI director would have been a day of work easily to get right.\n\n##### Image Upload\nThe original vision for this game had more focus on the art side of the levels.  Each level would have been an image of some sort.  Due to the size of the tiles, it was sidelined to make the game fun.  One of the features along with this would have been the ability to upload an image and play the level it generated.\n\n##### Online Leaderboard\nAn online leaderboard was a stretch goal for this jam.  It did not get completed due to not having an available server in time.\n\n### Tools Used\n\n##### Art\nI used Aseprite for all art in the game. \n\n#### Music\nBosca Ceoil was used for the background music in the game\n\n#### Sound effects\nChiptone was used to create all sound effects\n\n#### Programming\nGodot 3.0 was used to build the game itself, the source code is hosted on Github\n\n### Post Deadline Changelog\n* Made player slow down twice as fast to make the game less floaty\n* Later enemies now show up earlier in the game\n* Levels 4 and later had their difficulty turned down","title":"Art of the Kill"}