Brick Racer by nekoballs
Racing game with an online high score list.
Instructions
Reach the end of the race track as fast as possible without dying. The more health you have, the slower your speed will be. Hit gray blocks to lose health and hit green ones to gain health. To get a good time, you need to keep your health as low as possible without dying.
- A: Move left
- D: Move right
- M: Mute sound
The lower health = the faster speed
Screenshots

Gameplay Video
https://www.youtube.com/watch?v=EoBphxAYUcQ
Tools Used
- Engine: Unity 2017.2
- Graphics: Paint
- Audio: sfxr
- Programming: DOTween 1.1.640, Leaderboard http://dreamlo.com
Changelog
v.03
- Fix goal not always triggering
v.02
- Fix health block randomly stopping spawning
- Fix high score not tracking milliseconds
- Fix GUI elements overlapping on less common aspect ratios
- Remove unintended debug values on ship and level
v.01
- First release
Bugs
- ~~High score doesn't track milliseconds~~
- ~~Health blocks randomly stop spawning after a while~~
- The linux build doesn't work
Notes
I wanted to submit to the 48h version, but I had so little time :(
| macOS | https://e4lime.itch.io/brick-racer |
| Windows | https://e4lime.itch.io/brick-racer |
| Source code | https://github.com/e4lime/ludum-dare-40-space-racer/ |
| Source code | |
| Original URL | https://ldjam.com/events/ludum-dare/40/brick-racer |
Ratings
| Overall | 309th | 3.7⭐ | 47🧑⚖️ |
| Fun | 12th | 4.25⭐ | 46🧑⚖️ |
| Innovation | 202th | 3.648⭐ | 46🧑⚖️ |
| Theme | 197th | 3.932⭐ | 46🧑⚖️ |
| Graphics | 1027th | 2.318⭐ | 46🧑⚖️ |
| Audio | 697th | 2.024⭐ | 43🧑⚖️ |
| Mood | 995th | 2.59⭐ | 41🧑⚖️ |
| Given | 53🗳️ | 46🗨️ |
rohezal@localhost:~/Dokumente/brick-racer_v02_linux-x86$ ./brick-racer.x86
Set current directory to /home/rohezal/Dokumente/brick-racer_v02_linux-x86
Found path: /home/rohezal/Dokumente/brick-racer_v02_linux-x86/brick-racer.x86
Mono path[0] = '/home/rohezal/Dokumente/brick-racer_v02_linux-x86/brick-racer_Data/Managed'
Mono config path = '/home/rohezal/Dokumente/brick-racer_v02_linux-x86/brick-racer_Data/Mono/etc'
Unable to preload the following plugins:
ScreenSelector.so
Player data archive not found at `/home/rohezal/Dokumente/brick-racer_v02_linux-x86/brick-racer_Data/data.unity3d`, using local filesystem
PlayerPrefs - Creating folder: /home/rohezal/.config/unity3d/e4lime
PlayerPrefs - Creating folder: /home/rohezal/.config/unity3d/e4lime/brick-racer
Logging to /home/rohezal/.config/unity3d/e4lime/brick-racer/Player.log
killed
rohezal@localhost:~/Dokumente/brick-racer_v02_linux-x86$ ./brick-racer.x86
Set current directory to /home/rohezal/Dokumente/brick-racer_v02_linux-x86
Found path: /home/rohezal/Dokumente/brick-racer_v02_linux-x86/brick-racer.x86
Mono path[0] = '/home/rohezal/Dokumente/brick-racer_v02_linux-x86/brick-racer_Data/Managed'
Mono config path = '/home/rohezal/Dokumente/brick-racer_v02_linux-x86/brick-racer_Data/Mono/etc'
Unable to preload the following plugins:
ScreenSelector.so
Player data archive not found at `/home/rohezal/Dokumente/brick-racer_v02_linux-x86/brick-racer_Data/data.unity3d`, using local filesystem
Logging to /home/rohezal/.config/unity3d/e4lime/brick-racer/Player.log
killed
Really fun game, great concept. The graphics and audio are bare minimum, but the cool idea and tight controls made it fun to play.
it's a simple concept but really enjoyable. I'd be nice to have your current health more centralized so you can glance at it easier but the mechanics are solid. Great work.
With some improved graphics and music, this could be a great game. Good job!
It's a simple concept but it works so well. I love that the green tokens end up being both a life line when everything's going too fast, and also an obstacle, slowing you down when you don't want to. It's a great challenge, very difficult at the top speed, but the more you play the slower everything seems, kind of reminds me of how Super Hexagon feels.
The curved track was much appreciated too. Gives a very clear view of the upcoming obstacles.
I'm definitely going to give you a 5 for fun and theme on this one :) I would really love to see this game with a few punchy effects thrown in when you get a speed boost, maybe some lines appearing at the side to indicate the scene rushing past.
Nice one!
[Check it out here!](http://nicegames.club/2017/12/nice-plays-ludum-dare-40-games-2017/)
https://www.youtube.com/watch?v=-BGt66ZnLME