Spiders by ShadowCookie

[raw]
made by ShadowCookie for LD 40 (COMPO)

Defend yourself against the many spiders that continue to attack your house. http://shadowcookiegames.com/Spiders.html Spiders2.pngSpiders1.png

Ratings

Given 5🗳️ 2🗨️

Feedback

fashionbatman
05. Dec 2017 · 22:24 UTC
It was a bit difficult to hit the spiders, it seemed like when I should of hit them nothing would happen sometimes. But I did enjoy hitting them when I did. Good job!
Mathiouza
05. Dec 2017 · 22:33 UTC
Awful ! Bwarg ... I do not like spiders x) Cool concept but some problems are annoying : the game is too difficult, there is no game over, that is too difficult to hit a spider, and it lacks music. Moreover, why do I do 20 cm tall ? x) The sound of the steps are not very appropriates x)

Cool concept though ! Keep working :)
Poorwill
05. Dec 2017 · 22:35 UTC
A very nicely modeled room. I feel that it would have been more satisfying if the spiders would have died at the moment of newspaper impact and not at the moment of the click.
soerensen3
05. Dec 2017 · 22:36 UTC
I really like the artwork. It gets a bit boring after a while and with more than 2000 spiders it is getting a bit slow.
05. Dec 2017 · 22:37 UTC
I think the game would be more fun if there was feedback when you hit the spiders - noise, particles, etc.
Neill Robson
05. Dec 2017 · 22:39 UTC
Interesting concept! I think you did a great job establishing the mood (making the player very small, keeping the room dark, etc.) However, is there any win/lose condition? I could not find one.
omaskery
05. Dec 2017 · 22:40 UTC
The graphics are good, and the premise is okay.

The controls feel quite awkward: the animation of attacking seems to have no effect, it seems that killing spiders is actually a case of left clicking on them if they're in range, not hitting them with the newspaper model? Perhaps the attack should be some kind of swing in which all spiders in the path of the newspaper get killed?

The game goes from boringly easy (first 100 spiders attacked) to pointlessly impossible (game spawns spiders every frame instantly, ending up with >3000 spiders in a minute or two). I think there could do with being a more gradual difficulty ramp, culminating in some kind of win/lose condition. Having it become simply impossible feels unfair as a player.

It doesn't seem possible to lose (spiders don't hurt you or damage anything?) and it doesn't seem possible to win? I can't knock this too much as my game has no win condition, only a lose condition, but I think it's important to have one or the other! :)

Hope this feedback helps, good work and thanks for submitting :)
Beebo Studios
05. Dec 2017 · 22:53 UTC
No idea how to rate mood and fun with them nopes; Those spiders freaked me out...
Gameplay lacks of goals and music would be nice (some low and dark sounds would be enough for a ominous mood). Graphics however are very well done!
🎤 ShadowCookie
07. Dec 2017 · 03:56 UTC
I spent way much time on the graphics and did not have enough time to make the game better. I barely finished with an actual playable game (somewhat). sorry to upset and scaring people with spiders XD.