Space Rescue. My first Jam game by Joskineide
It is a game about saving as much people as possible before running out of power, IN SPACE! You can spin and propel yourself forward. Left and Right arrow keys to spin the character and "Space Bar" to boost (consuming power) and can reset the game by pressing R. You can collect batteries along the way to go a bit further. Hitting meteors also drain power, so watch out for those. Reaching a portal will warp you to the next stage.
Windows version : https://www.dropbox.com/s/399a4184jryok1i/Space%20Rescue.rar?dl=0 Source (Unity) : https://www.dropbox.com/s/rkmcnsbr0tf5ax2/Space%20Rescue%20Source%20%28Unity%29.rar?dl=0
Ratings
| Overall | 325th | 3.5⭐ | 26🧑⚖️ |
| Fun | 130th | 3.708⭐ | 26🧑⚖️ |
| Innovation | 435th | 3.042⭐ | 26🧑⚖️ |
| Theme | 65th | 4.125⭐ | 26🧑⚖️ |
| Graphics | 522th | 3.25⭐ | 26🧑⚖️ |
| Audio | 324th | 3.208⭐ | 26🧑⚖️ |
| Humor | 337th | 2.591⭐ | 24🧑⚖️ |
| Mood | 450th | 3.167⭐ | 26🧑⚖️ |
| Given | 25🗳️ | 31🗨️ |
How about putting a WebGL version for people to play? It's a great strength of Unity.
I like the idea and I actually had a very similar idea half way through the jam. The sounds and music are fitting, but I'd prefer a little higher fidelity. The graphics are fitting, the asteroids and the rescue target could use some variation though.
Game play wise I like the simple implementation, but it's hard to make finer movements.
I got a high score of 20 people saved.
The graphics are nice, the sound effects make the job and the game is just fun. So greta job!!
Cant think of any criticisms here. If you want to do some post-jam work on it, id recommend adding some slight variation to the backgrounds. For a jam game though, it looks just fine.