Avaricium Mines by Xeke-Death
Potential Volume Warning It might be loud. Human! Grab a drill and get me some Avaricium! That's the glowing blue rock! Bring it here and I'll give you cash! Cash you can spend on upgrades! 400 upgrades! And more! They help you get more Avaricium! For more cash! For more upgrades! It may kill you though, but don't worry about that. Cash for upgrades!
Used WASD to dig your way to the Avaricium - a radioactive rock that increases greed in me, I died lots testing. Take the Avaricium to the surface to automatically sell it and heal up. You lose 1hp per rock you are carrying each time you move. The more you have, the faster you die. You can buy upgrades to help with digging, surviving, healing, and selling.
There is no victory condition, you just have to keep digging out that glowing rock to get as much cash for upgrades as you can! (I didn't have the time to implement the last couple features, so endless digger it is!)!
| Source code and art assets. | https://www.dropbox.com/s/t8xtkpo3384d2kk/AvariciumMines.zip?dl=0 |
| HTML5 (web) | http://xekeland.com/games/AvariciumMines |
| Original URL | https://ldjam.com/events/ludum-dare/40/avaricium-mines |
Ratings
| Given | 8🗳️ | 3🗨️ |
The progress/balance seems way off, I was able to afford just a couple upgrades, and then it was a the point where the next ore was so far down that I could only survive carrying 3 ore up, which got mindnumbingly boring quickly.
I really like the take on the theme, it works really well, it was fun balancing the risk and reward of grabbing just a little more ore, until the point where it became very clear how many I could carry ^_^.
a possible way to not die by underestimate the path, you could add a depth indicator (possibly as an upgrade) : the player just have to multiply how much is carrying by depth to have a hint if he shouldn't take more ...