United Parcel Force by Beard or Die
United Parcel Force

(Disclaimer: Any similarity to actual logos is purely intentional due to this being a parody, which is protected by something called a "Constitution" or whatever, maybe.)
Theme: The More You Have, The Worse It Is
Developed by Beard or Die for Ludum Dare 40, December 1-4, 2017
Special Thanks to Youtube Channels teaching Unity game development, including but not limited to: Derek Banas, Brackeys, BurgZerg Arcade, Unity3d.college, Jayanam, and Dumb Game Dev. Plenty of others, but these are the best I've found thus far. You are appreciated!
CONTROLS: Mouse and Keyboard: Point and click. ~~R to reload game~~ (Doesn't work; just quits). ESC to Pause. NOTE: This is more of a joke experience with an intro sequence than it is a game. Don't try to get a high score. I'm just hoping for some good ratings in Humor and Mood; some funny glitches; most importantly: sympathy for seasonal workers at delivery companies; that's pretty much it.
It's my first game jam game, and was built mainly to practice C# coding and utilization of my paid and free Unity assets. 90% of time on visuals, sound, and intro sequence. 10% of time on gameplay. Lesson learned! More lessons learned: Coroutines can become confusing; Unity's Animation panel is pretty terrible; Sirenix Odin is well worth the money; sometimes you just have to restart the computer; a laptop without a graphics card is not great for 3D game development (duh-- it can't even run Crysis); exposing UnityEvents in the Inspector is pretty neat; sleep is NOT overrated; and more.
ATTRIBUTIONS: Sound effects obtained from soundfx.co.uk and zapsplat.com; some Creative Commons Zero.
There's not a whole lot of original code here-- nor gameplay; it's pretty much just a mashup of paid and free Unity Asset Store assets, but the code that I have the right to share will be up on GitHub (it's horrendous, don't use it). Using the source code as a project may not work very well (or at all) unless you install several of the assets I used. Here is a complete list of the assets I used:
PAID: Odin 1.0.5.3, Hierarchy PRO 2.2, TransformPro 1.3.2, FREE TOOLS: MultiTags 2.1, Spawning Pool 1.0.1, iTween 2.0.8 FREE MATERIALS: Yughues Free Concrete Materials 1.0, Yughues Free Pavement Materials 1.0, Yughues Free Metal Materials 1.1 FREE 3D MODELS/PROPS/ENVIRONMENTS: Free Shipping Containers 2.0, Worldskies Free 1.0, Single Detailed Truck 1.0.2, Forklift 1.0, Realistic Cardboard Boxes (PBR, HQ) 1.0 ASSETS BY UNITY: Cinemachine 2.1.10, Default Playables 1.0, Unity Particle Pack 1.3, Post Processing Stack 1.0.4, TextMesh Pro 1.0.55.xx.0b12
Screenshot:

| Windows | https://bph.itch.io/united-parcel-force |
| Original URL | https://ldjam.com/events/ludum-dare/40/united-parcel-force |
Ratings
| Given | 10🗳️ | 5🗨️ |
The box physics and the sound effects were quality - Although they did glitch through the truck it did give me a great laugh!
I'm not going to comment on gameplay but I have a few suggestions as you are making this into a proper post-jam version
The wheels on the truck I noticed didn't animate to roll when I saw them - This is really nit-picky although I did notice it quite instantly, I'm sure that that wouldn't be too hard to implement?
For turning this into a game, with the round system - it would be great having a UI with the amount of boxes that need sorting and scanning and having multiple cameras in locations within the warehouse (as to which the player can warp to) - Hovering over boxes would highlight them as to indicicate the player can pick them up. These would be marked (could be rotated maybe with different codes/numbers E.G N01 needs to go in Section N, Rack 1 etc. etc.) This could be timed? With a round system it could go back if you fail to pack the boxes in time in order to keep up with the "christmas rush" :wink:
This could - If you really were up for the challenge it would definately be a really fun VR game idea!
Sorry I might have blabbed on abit - and you may have other ideas for the game in the encorporation of mechanics but this has great potential! you obviously have great humour too so make sure that works it's way into the game! :yum:
Cheers for the play anyway! :yum: It looks like you've learnt alot during your LD which is great to hear :thumbsup: