Timmy's Magical Card Game Adventure by jBASSr
First timer here, let's go!
Final Idea: Card Game + Platformer

It's complete! Well at least as complete as can be before the Jam ended. Ended up having to leave out actual enemies, upgrades, and attacks. There are still some bugs with my method of calling jump and a few other small things but the game functions.
Gameplay Instructions: - Place cards in the order you wish to play them. - Don't exceed the cost limit of 5! - You get one free extra pull (click deck) every turn. - Reach the finish line at the end of each level (only 3 total).
~~I'll update with a link to the source code once I clean out all the junk files soon.~~
BUGFIXES (4/23 @ 8:28PM PDT): * Fixed level03 having no "ground" * Fixed jump related issues * Fixed issues with card RNG.
Tools Used: - Game Engine: Unity 2017 / C# - Art: Paint.NET - Other: Tiled & Tiled2Unity 3rd Party Stuff: - Player sprite - All audio
| Source code | https://github.com/jBASSr/Ludum-Dare-41 |
| HTML5 (web) | https://jbassr.itch.io/ludum-dare-41 |
| Original URL | https://ldjam.com/events/ludum-dare/41/ludum-dare-41-placeholder-2 |
Ratings
| Given | 5🗳️ | 2🗨️ |