Timmy's Magical Card Game Adventure by jBASSr

[raw]
made by jBASSr for LD 41 (JAM)

First timer here, let's go!

Final Idea: Card Game + Platformer

firefox<em>2018-04-23</em>18-07-01.png

It's complete! Well at least as complete as can be before the Jam ended. Ended up having to leave out actual enemies, upgrades, and attacks. There are still some bugs with my method of calling jump and a few other small things but the game functions.

Gameplay Instructions: - Place cards in the order you wish to play them. - Don't exceed the cost limit of 5! - You get one free extra pull (click deck) every turn. - Reach the finish line at the end of each level (only 3 total).

~~I'll update with a link to the source code once I clean out all the junk files soon.~~

BUGFIXES (4/23 @ 8:28PM PDT): * Fixed level03 having no "ground" * Fixed jump related issues * Fixed issues with card RNG.

Tools Used: - Game Engine: Unity 2017 / C# - Art: Paint.NET - Other: Tiled & Tiled2Unity 3rd Party Stuff: - Player sprite - All audio

Ratings

Given 5🗳️ 2🗨️

Feedback

asyzruffz
24. Apr 2018 · 01:35 UTC
Nice idea! I just don't like that the chance to get backward cards is too high. Btw, I also made a combination using card-game genre. Please try it **[here](https://ldjam.com/events/ludum-dare/41/fowlcard)**.
imod
24. Apr 2018 · 05:28 UTC
Very interesting concept, i like this idea. In some situations it is very difficult to pass :)
NickMarcha
24. Apr 2018 · 16:22 UTC
Really interesting idea and nice execution.
soldierbear
24. Apr 2018 · 21:34 UTC
Good idea with good execution. I found that the backward cards are a little to common and can make the game frustrating.