Attack of the RGBobots by sol_hsa
This is a less-than-one-day entry, made for ZX Spectrum 48k, an over 30 year old home computer. The web link opens in an online emulator, which is fairly good, the audio is a bit off though.
The .tap file can be used to play on actual hardware or on one of the various emulators out there.
In main menu, use keys 1, 2 or 3 to pick controls (QAOP being spectrum classic, WASD more modern, and interface-2 joystick is there too).
The goal of the game is to kill all the robots without being killed yourself. The robots come in R, G and B varieties, and red can kill blue, blue can kill green, and green can kill red. There's a cheat sheet for this on screen all the time. You can switch your own color by pressing fire (space).
It starts out rather easy but as more robots are introduced, it may get a bit hairier soon enough..
For development I used my speccy toolchain based on sdcc which can be found in my github, with my graphics conversion tool (also on github). For audio I used BeepFX player by Shiru which is free for everyone to use for whatever.
--
Due to request, I added a link to a package of a spectrum emulator for windows with the .tap file included. The emulator is not (well duh) made by me, but this may be convenient for some people. There are *A LOT* of zx spectrum emulators out there for just about every platform imaginable, so feel free to use whatever emulator you want. The package is there just for convenience.
The .tap file can be used to play on actual hardware or on one of the various emulators out there.
In main menu, use keys 1, 2 or 3 to pick controls (QAOP being spectrum classic, WASD more modern, and interface-2 joystick is there too).
The goal of the game is to kill all the robots without being killed yourself. The robots come in R, G and B varieties, and red can kill blue, blue can kill green, and green can kill red. There's a cheat sheet for this on screen all the time. You can switch your own color by pressing fire (space).
It starts out rather easy but as more robots are introduced, it may get a bit hairier soon enough..
For development I used my speccy toolchain based on sdcc which can be found in my github, with my graphics conversion tool (also on github). For audio I used BeepFX player by Shiru which is free for everyone to use for whatever.
--
Due to request, I added a link to a package of a spectrum emulator for windows with the .tap file included. The emulator is not (well duh) made by me, but this may be convenient for some people. There are *A LOT* of zx spectrum emulators out there for just about every platform imaginable, so feel free to use whatever emulator you want. The package is there just for convenience.
| Web | http://torinak.com/qaop#l=https://dl.dropboxusercontent.com/u/75238938/rgbobots.tap |
| ZX Spectrum 48k .tap | http://iki.fi/sol/files/rgbobots.tap |
| Win emulator w/.tap | http://iki.fi/sol/files/speccy_40_with_rgbobots.zip |
| Postmortem blog post | http://sol.gfxile.net/#SPECCYVOL9:ATTACKOFTHERGBOBOTS |
| Source | https://github.com/jarikomppa/speccy/tree/master/rgbobots |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=16 |
Ratings
| Coolness | 65% | 3 |
| Overall | 3.46 | 250 |
| Audio | 2.92 | 366 |
| Fun | 3.26 | 385 |
| Graphics | 3.31 | 345 |
| Humor | 2.07 | 515 |
| Innovation | 3.33 | 333 |
| Mood | 3.06 | 363 |
| Theme | 3.08 | 641 |
I think I would've played the heck out of this game back in the olden days (though I had a C64). Nice sounds too!
Best pixelArt is real pixel art.
The game itself is pretty good. It starts off very easy, but becomes challenging rather quickly. I always like turn-based strategy games, so a big +1 from me. And on top the graphics and audio are also very cool, so all in all I couldn't really ask for more from a LD entry.
Awesome job!
It's simply amazing how you achieved that, I guess it's only natural that it had such a retro look & feel to it. The neat little opening animation was a great addition.
The gameplay itself has a very interesting premise but I wish it was a bit more complicated. It's good to keep games as simple as needed, but this one was perhaps overdone, and I wished I could've controlled more figures like in chess/checkers kind of games.
At first I was like "meh that's easy", but with level 4 or so it got an interesting tactical component. Admirable game design!
Very brave of you for entering LD with a working 8 bit game. That alone already means I should give a somewhat higher score than usual.
Also "8-bit retro aesthetic atmosphere".
Very little colour clash there. Oh, there's even a loading screen!
And after playing it I think I really should make a 8 bit game soon. Well done!
PS. If I would change one thing it would be the long beeping bits when a robot got killed. On higher level with many robots, waiting for all the sounds go away is a bit annoying.
My score: 199 (at level 11)
http://puu.sh/oBpQJ/106a90f0ad.png
You've got a very clever gameplay mechanic, cool pixel art, and I love that it's for the ZX Spectrum.