Faery Tales by Ryan Wine

Platformer where you play as a Faery fighting against Dwarves that have taken over her forest.
WASD to move, space to jump. Click & aim mouse to shoot. But each shot takes health so use sparingly..
Game is also moddable - levels were made with tiled, and some graphics can be swapped out. Player movement settings also up for grabs. have fun!
New! - modding guide: https://ldjam.com/events/ludum-dare/44/faery-tales/faery-tales-modding-guide
Added 1.1 version with bug fixes including jump forgiveness and ZOOM option for HD screens.
| Windows | https://chrisashtear.itch.io/faery-tales |
| Linux | https://chrisashtear.itch.io/faery-tales |
| Original URL | https://ldjam.com/events/ludum-dare/44/faery-tales |
Ratings
| Given | 16🗳️ | 28🗨️ |
https://www.mapeditor.org
Regardless of that, it's a pretty hard platformer by my skill levels. Mind you, I'm not amazing at these games, but still. It looks to have a lot of potential, but I lost the will to keep on playing after a while of not making that much progress. I noticed and liked the way that shooting uses up your health, but I found it a bit hard to notice, especially with how tiny the UI was for me. Are there health packs or something later on? I couldn't seem to refill my ammo once it was depleted.
The moddable aspect is really cool for an LD game. I like that. Maybe it's not the thing to prioritise in this type of development, but it's still very cool. I don't think spending time on that is what caused the issues with your game, especially considering how quick it would be to fix the ones I've mentioned (and noticed). Overall, would be more fun if I could see what's going on with my old grandpa eyes, but well done!
I feel a lack of experience and a lack of understanding of how games are made. I recommend to read more about it. Learn game design. But basically you need to analyze the best platform and understand why they are.
The game consists of the following elements:
- gameplay (control, mechanics, balance, systems, etc.)
- history (setting, characters, events, history, texts, etc.)
- picture (graphics, style, sounds, music, effects, etc.)
- technologies (game engine, technologies used, instruments for playing a keyboard, gamepad, microphone, etc.)
- overall quality (team experience, team size, ability to use technology, etc.)
Understand your game on this element. Understand the best platformers on these elements. Study, analyze and eventually you will understand why they are so good.
1. The art is fairly consistent, though some background assets look less polished than the characters and enemies.
2. There's a good variety of enemies on display here, which I enjoyed, however, some of their behaviours are erratic. For instance, the attacking dwarf seems to be able to fly to some extent, which made no sense to me.
3. I understand the mechanic of using health to shoot, but I must say I didn't find it particularly enjoyable or compelling. I did the whole first level avoiding contact. Seemed the best way to approach the level. In the second level, I attempted the same tactic where possible, but I failed 5 out of 5 attempts.
4. The second level was a little long with very few health pick ups, so it resulted in a lot of repetition of the early parts of the level, which grew monotonous for me.
5. As far as I can tell, there is no grace jump, which bothered me, as I sometimes missed jumps, either because the character "thought" it wasn't grounded, or because I would just already be airborne as I was leaving the platform.
Conclusion: Not a bad entry, but really rough around the edges.
Congratulations for the game.
I also played a game. If you can, please try it, rate it and comment.
https://ldjam.com/events/ludum-dare/44/junkebox-panic
Nice game!
didn't tried to mod the game but it's an awesome feature. I found the control a bit harsh (feary is really slow to jump) I think if you upgrade it, the game will be a lot smoother.
I am working on fixing that. I had trouble with it registering onewayplatforms as ground correctly(jumping was really spotty), so i had to disable them to finish in time.
Thanks for rating our game!