On a Cultist hill by Kultisti

[raw]
made by Kultisti for LD 43 (COMPO)

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Gods are fighting each other

and the only way to save the world is via some sacrifices...

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Gather resources in order to survive the day...

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And serve the gods when the night falls...

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Will you survive until the war ends?

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GAMEPLAY:

Gather * resources * to stay alive. * White * boxes give you more while * grey * ones take some away. You can * sacrifice * resource to gods by selecting it and then pressing * [ SACRIFICE ] *

While you are staying alive, you also need to keep * gods * in balance. By sacrificing resource with * blue-outline * you give power to * blue god *, * red-outline * for * red god *

If either of the * gods * wins the war or you * run out * of one of your * resources * , it's * game over *.

(Don't worry, this all is explained in the game <3)

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For everyone that isn't able to play the game, here is an example of the playthrough:

https://youtu.be/IXefPu_9F0M

Ratings

Overall 56th 3.896⭐ 26🧑‍⚖️
Fun 161th 3.479⭐ 26🧑‍⚖️
Innovation 18th 4.063⭐ 26🧑‍⚖️
Theme 10th 4.354⭐ 26🧑‍⚖️
Graphics 102th 3.813⭐ 26🧑‍⚖️
Audio 65th 3.696⭐ 25🧑‍⚖️
Humor 144th 3.159⭐ 24🧑‍⚖️
Mood 17th 4.196⭐ 25🧑‍⚖️
Given 28🗳️ 16🗨️

Feedback

Gevernus
03. Dec 2018 · 11:07 UTC
Nice Gods
ninja00283
03. Dec 2018 · 11:26 UTC
Awesome game with really cool graphics, although that may come because I sacrificed my sanity and the back ground went trippy...
BumDag
03. Dec 2018 · 11:27 UTC
I really like the idea and theme. Well done!
Dazzumbledor
03. Dec 2018 · 11:35 UTC
The cookie-god mechanic adds a lot more game-play, and helps build the tension, nice work. Overall, very eldritch, and I was having to sacrifice bits of happiness to balance the gods.
Apace
03. Dec 2018 · 12:15 UTC
Hi! Really nice game here. I love the graphics you created, and the audio is quite supportive. Also, I think you introduced new mechanics along the way really well. Good job on those mini-tutorials inbetween! The game is a nice, cohesive whole.
Well done!
Pokang
07. Dec 2018 · 00:26 UTC
Best game I've played so far, the mechanics are super good, the music is soothing and nice, the graphics are super unique and the world you've built is very interesting, very nice job.
NinjaCatz
07. Dec 2018 · 15:46 UTC
Not a bad idea, I really liked it. Another cool effect of glitch, although sometimes the texture after the disappearance remain on the screen.
fizzhog
07. Dec 2018 · 15:48 UTC
Definitely one of my favourites so far. Really nice graphics. Gameplay was good. My only issue was the maze minigame. I can see why you added the minigames but this one didn't work for me. It distracted from the main game more than the sanity clicker one, distracting in a way that lessened the immersion. But overall really nice.
Sergio-Alonso
07. Dec 2018 · 16:58 UTC
The first game I actually enjoyed and got curious about. The gods are really cool looking
williwiderstand
07. Dec 2018 · 17:52 UTC
very interesting game, really liked the overall atmosphere. Well done!
Steel_Dev
07. Dec 2018 · 17:54 UTC
This was super cool. The music was nice- the graphics were perfect- really fitting! this was perfect for the theme. I had fun with it :D Great job mate
Koltonix
07. Dec 2018 · 18:01 UTC
The graphics were amazing, the further you got in, with you becoming more insane as time goes on. The game itself is also addicting too and I found myself quite enjoying. I do wish that you could restart quickly after a run rather than having to go through the tutorial and also I feel that it gets a little too difficult from day 3 since it gets very hectic.
silkworm_sweatshop
07. Dec 2018 · 19:26 UTC
Really cool and unique game! I love how it switches things up as you progress. Like the experimental visuals too as you descend into madness.
HitchH1k3r
08. Dec 2018 · 20:36 UTC
I managed to survive the kill screen for a bit over 16 minutes, but my clicking finger started to hurt so I gave up.

:thumbsup: I liked how the game introduced new mechanics every level, and even let you pick what type of difficulty you wanted to take on (most of the time). I also liked that the title screen had options to make the game easier in specific ways, to help get through it if you had trouble on your first go. The "out of your control" (horror?) and trippy aesthetic was heightened by the slightly awkward control scheme.

:point_right: I found it difficult to click on the minions, and at first I thought the click them and then a separate sacrifice button was a pain, but after losing color vision I appreciated it. I could forgive the UI being a different resolution, and even though the eye was neat... but the people/house/some other entities being of higher detail than the hill and clouds bothered me...

:star:Overall excellent job, I really enjoyed playing this!