Off the Rails 2 by Karai17
Skate around town to collect arcade tokens! Collect enough and you win! Just because!
Controls
Controller
- Move - Left Stick
- Camera - Right Stick
- Zoom - Shoulder Triggers
- Jump - A
- Dab (while grinding) - X
- Release Mouse - Start
Keyboard / Mouse
- Move - WASD / Arrows
- Camera - Mouse
- Zoom - MWheel
- Jump - Space / KP_0
- Dab (while grinding) - LShift / RShift
- Release Mouse - Esc
- F6 - Low res ("potato mode") toggle. Helpful for laptops.
Notes
- We re-used our player model from our failed LD40 game, that is the only reused asset.
- We were going to have a better ending / win condition but time restraints. The ending was supposed to be that you "sacrifice" your arcade tokens to gain access to the credits area. Instead we just disabled the timer and let you freeplay.
- We had plans to add multiple grinding and air tricks but due to time, the only trick is dabbing while grinding.
Credits
- Colby Klein - Art, Programming
- Landon Manning - Programming, SFX
- Jackson Drummond - Music
Changelog
- v1.01 - Added Potato Graphics mode to F6.
- v1.02 - Fixed a very bad performance bug. How did this run?




Ratings
| Overall | 528th | 3.421⭐ | 21🧑⚖️ |
| Fun | 324th | 3.5⭐ | 21🧑⚖️ |
| Innovation | 668th | 2.974⭐ | 21🧑⚖️ |
| Theme | 1036th | 1.816⭐ | 21🧑⚖️ |
| Graphics | 406th | 3.711⭐ | 21🧑⚖️ |
| Audio | 119th | 3.842⭐ | 21🧑⚖️ |
| Humor | 424th | 3.029⭐ | 19🧑⚖️ |
| Mood | 468th | 3.382⭐ | 19🧑⚖️ |
| Given | 26🗳️ | 8🗨️ |
I'm gettin' some Jet Set Radio vibes from this...I like it! Kinda wish the physics worked the way I'd want them to, but that stuff is REALLY tough to get down, even outside of a game jam setting, so what you have here is still pretty impressive.
The map was a tad hard to navigate on account of there being only so many unique textures to mark the locales, but I still had a pretty decent time just skating around and dabbing on rails. :)
Is it weird that I actually really liked the look of "Potato" mode :D ?
Super awesome entry!
Here's my play: https://www.twitch.tv/videos/345392409?t=44m58s
@riyroo thanks! we were going to have a scene that tied it together at the start and once you got enough coins, but... had to sacrifice it for time. the sole reason you can dab is that I didn't have enough time to animate more/other tricks. tricks were supposed to help you go faster, but that ended up not happening... it felt like something was missing when the button was removed, though.
Looks and plays great. The only thing is that it's very hard to get some of those coins in mid-air.
But I didn't play this game for that anyway, more like just exploring the large area instead.
It's fun.
The music was perfect, the protagonist was adorable. The animation for fast skating was a tad peculiar, I think it should have been a little wider in stance, especially with the arms. Regardless, I thought the whole thing was super cute, and would enjoy seeing it completed and polished further.
I wanted to fix that animation up, but as is tradition with LD games, we ran out of time to do it.
@nander the link to the theme... was sacrificed for time ;)
The sound design work is well done, especially for this type of game. A 3D game like this is pretty ambitious.
The dab button +1.
I'm curious as to how you made the potato quality filter though. It's definitely the kind of aesthetic I want to experiment with.