Electric Energy Tycoon by Jesús González

You're the owner of a new electric power company with an exclusive contract in a city. The city will grow depending on how well you keep it powered.
Don't grow too quickly though, as the city mayor won't tolerate many power outages before terminating your contract.
Instructions and tips: - Build your first power plant away from the starting city block. Citizens dislike living close to power plants, substations and high voltage nodes. - Connect your power plant to a substation with high voltage lines. The substation lowers the voltage to residential values. - Connect the substation to the residential areas using low voltage lines, people don't mind these near their houses. - The city will grow into new blocks and upgrade existing ones much faster into well powered and valued areas. - The city won't tolerate three power outages in a single month. - Don't grow your grid too fast at the start of the game, or else the city power demand will get unmanageable quickly. - If you pollute too much, the city will start imposing penalties by taxing your income. - Base price per kWh varies each month, by external factors you cannot control. - You can see the currently powered zones by using the "POWER" button on the left.
Missing features (maybe I'll implement them post-jam): - More important than anything else: Balance. I didn't have enough time to better playtest the game and set enjoyable costs, rates, and other values. - Saving and loading games. Also very important as games can get long. - Info on city buildings (how much each kind consumes, etc.). - Random events and offers. These should affect the kWh price, grow rate, and any other variable. - Not programmer art. - Music. For now get on Youtube and search for an Instrumental Jazz playlist to play while you play the game.
I'm pretty happy with results even with the missing features. Maybe I'll turn this into a complete game after the jam.
| Windows | https://jesusgonzalez.itch.io/eet |
| Original URL | https://ldjam.com/events/ludum-dare/39/electric-energy-tycoon |
Ratings
| Overall | 350th | 3.286⭐ | 23🧑⚖️ |
| Fun | 490th | 2.81⭐ | 23🧑⚖️ |
| Innovation | 227th | 3.333⭐ | 23🧑⚖️ |
| Theme | 34th | 4.19⭐ | 23🧑⚖️ |
| Graphics | 443th | 2.905⭐ | 23🧑⚖️ |
| Audio | 406th | 2.55⭐ | 22🧑⚖️ |
| Given | 29🗳️ | 18🗨️ |
I like the idea, the graphics are simple but fitting.
The mechanics are simple, but i missed strongly some form of tutorial or explanation.
The balancing seems to be someway ok, but i think i have to play it longer to judge over this.
I would love to see some future developements!
I didn't quite understand power outages: I think that i was quite under the cap when the first outage stoke me.
I think that the beginning is a little to slow so time control could be useful.
I think that this game has potential, and love to see future developments!
Nevertheless this game has some real potential. It would be nice to see some more features (as you mentioned). Tutorial in game would also be nice.
The style and sound effects very nice, I only miss some background music. Overall the game is a great idea and I like it a lot. Great job for 48 hours.
The main problem is that the game is very unfriendly to beginners - there's no way to remove or disable power nodes, so if you build a bunch in the earlier stages in order to consume more of your total than you will suddenly have a bunch of power outages but not have enough money to buy new generators. So then you are reduced to having to just wait out the early game until you can get more generators, which takes a long time because you can only earn a few hundred dollars every month.
Graphics reminded me of simcity and those really early tycoon games :D
Thanks everyone for playing and rating!