Escape Velocity by Bonelazy

Hello everyone!
Here is our (wife & husband) LD39 Jam entry. This is our first time in Ludum Dare, and also our first game that we actually "completed" and released. We hope you enjoy playing this little game as much as we enjoyed creating it. Please read the objective and controls before playing
Have fun :)

Description:
You control an astronaut floating around in space after an accident. Get back to your Skylab before your Manned Maneuvering Unit runs out of what little gas it has left.

Objective:
You must maneuver yourself to the back side of the Skylab. There, you will see the lights designating your destination. Keep steady in front of the lights for 5 seconds to be rescued.

Controls:
Keyboard:
WASD: Thrust Forward / Back / Left / Right
QE: Thrust Down / Up
Numpad 4 5 6 8: Yaw and Pitch
Numpad 7 9: Roll
Xbox Controller:
Left Stick: Thrust Up / Down / Left / Right
Left / Right Triggers: Thrust Back / Forward
Right Stick: Pitch and Roll
Left / Right Bumpers: Yaw
Tips:
Be resourceful, and don't spend too much gas. Remember, there is no friction in space, once you get your velocity up, you will need to use more gas to stop yourself.
Sources:
Skylab: NASA Space Flight Assets
Earth Texture: NASA Blue Marble Photos
Skybox: http://warwolf2009.deviantart.com/art/My-spacecape-skybox-2-568430655
Ratings
| Overall | 293th | 3.56⭐ | 27🧑⚖️ |
| Fun | 380th | 3.2⭐ | 27🧑⚖️ |
| Innovation | 232th | 3.4⭐ | 27🧑⚖️ |
| Theme | 96th | 4.04⭐ | 27🧑⚖️ |
| Graphics | 228th | 4⭐ | 27🧑⚖️ |
| Audio | 416th | 2.955⭐ | 24🧑⚖️ |
| Mood | 159th | 3.72⭐ | 27🧑⚖️ |
| Given | 26🗳️ | 23🗨️ |
Sorry about that, I will upload it later in the day. For now I'm removing mac and linux build links. Sorry!
We thought about putting a 3D minimap style of visual to indicate direction, but ultimately decided to hide that information to keep it simple and barebones to give the feel of being lost in space better. It also encourages more controlled bursts to keep your direction in control :)
We hope you enjoyed it :)
@elit3dgaming
Keep practicing and once you get the hang of maneuvering, it gets better. But yeah, space *is* scary! :)
Thanks for the feedback :)
As I mentioned on a previous comment, it was a deliberate choice to keep information to a minimum to convey that "lost in space" feeling. Once you get used to the controls and keep your character in control, you shouldn't lose your target as often. But again, feeling like you lost your target means we wanted to convey the feeling we wanted to :)
Nonetheless, I hope you had fun :)
Thanks again for the feedback :) We are very happy that you enjoyed our game.
Thanks again for the feedback :) We are very happy that you enjoyed our game.
Enjoyed playing it a lot and think I finished it in my 1st try, but I'm feeling a bit dizzy now. All was going well at first, but an asteroid hit me on the back and sent me spinning, managed to stabilise and keep making my way to the skylab.
When I was really close to it I hit one of the solar panels that made me spin even more violently than before, but since I was going the right way I ended up where the lights were. After getting the message to stay there the astronaut seemed to float away to earth and the screen turned black.
Thanks for the feedback. I don't know what you mean by that. Key presses should give you a thrust, increasing your velocity the longer you hold the button. Once you let go, your velocity should be stable (since you are in space) and you will drift in that direction unless you apply an opposite thrust. If there is something wrong please let me know so I can fix it.
@xero560
Terribly sorry about the pitch issue, I wish I had put an inverted option. Thanks for the great feedback I'm glad you had fun :)
@Yetman
That's exactly how I felt while developing the game :) I'm glad you enjoyed the game and thanks for the feedback
@Pio
Thanks for the feedback. I see you adopted my way of getting back in control after a spin :) The skybox is actually one of the few assets that we didn't make ourselves, I put a link up in the description.
@rijnswand
Thanks a lot for the feedback :) I'm glad you enjoyed it, and I'm sorry also that the game made you dizzy. Maybe we should have limited angular velocity so it doesn't spin as fast. Actually the game is currently lacking a "victory" screen so what you saw was you getting rescued and winning the game. Good job. With the final sequence we tried to convey the feeling of turning back to the earth, getting dragged from behind into the Skylab, and then doors close from the sides once you are inside.
Haha thanks man :) And sorry about your stomach :D
[Danae streams Ludum Dare 39: Day 1, part 2: Escape Velocity](https://youtu.be/AXdZR4HVHxc?t=12m40s)
A simple concept, but still fun to try. Maybe it's not super replayable, but that's okay :) The minimal UI and audio actually helped this game, it made it feel quite space-y, in a genuine / realistic way. I really liked the chromatic aberration effect on the UI and the models (I think). Just a little detail that made it look a lot more polished :D One thing that worried me was the gigantic space station though – according to the velocity readings it seemed to be hundreds of metres across. Scary. But good job with the game :)
https://ldjam.com/events/ludum-dare/39/comms
Thanks for the incredible feedback. Watching you play our game live was really amazing :) And about that distance reading, maybe our distance calculator wasn't up to scale. Oops :D
@Remzo
Thanks for the great feedback. We're glad you liked the controls. We tried our best to configure the little details to make it feel "perfect". Having no music in space was a deliberate choice, and some people actually liked having no music since it adds to the whole "emptiness" aspect of space.
It's so annoying that you keep rotating in space. Makes me a little bit nauseous. To controll the ship is also very difficult but in overal it's a good concept ;D I really like the 3D space.