Necromancer by Cameron Borthwick

[raw]
made by Cameron Borthwick for LD 43 (COMPO)

How to play: - use the basic attack to turn the attacking hero's into undead servants - these undead servants can act as distractions or as shields for your protection. - once enough undead servants have been made you can sacrifice them to cast more powerful magic - 5 Souls, heal 25 points of damage - 10 Souls, increase the damage done by basic attack - 20 Souls, lightning Bolt Area of Effect

Brief Post-Mortem(ish):

I've been following LD for some time but have never competed before this event. Overall i wish i could have gotten more done, like a greater variety of enemies and adding in sound effects, but had to abandon these in order to submit before the deadline.

I got too stressed out about aesthetic and artwork, which are not my strong suit, and the amount of time spent coding suffered because of this. lesson learned for next time. Overall my first LD experience was enjoyable and i hope to participate again, learn from my mistakes, and hopefully do better.

Hopefully if anyone plays this they'll get some enjoyment out of it.

Thanks.

Controls: - W,A,S,D: move around - Arrow Keys: Directional Shooting - 1: Sacrifice minions for health - 2: Sacrifice minions for extra damage - 3: Sacrifice minions for lightning area of effect attack

Tools Used: - GameEngine: Unity3D version 2018.2.17f1 - IDE: Visual Studio 2017 - Graphics: GIMP 2.8.18

Change Log: - 20:30 03/12 fixed issue where enemies would not change target once target died and another where enemies would spawned in unable to attack.

Ratings

Overall 347th 3.155⭐ 31🧑‍⚖️
Fun 329th 3.054⭐ 30🧑‍⚖️
Innovation 398th 2.75⭐ 30🧑‍⚖️
Theme 225th 3.552⭐ 31🧑‍⚖️
Graphics 441th 2.517⭐ 31🧑‍⚖️
Humor 367th 2.071⭐ 30🧑‍⚖️
Mood 402th 2.63⭐ 29🧑‍⚖️
Given 36🗳️ 13🗨️

Feedback

Redunca
03. Dec 2018 · 14:15 UTC
Need sound, otherwise very good ! I really liked your use of the theme in the game !
Fnissalot
03. Dec 2018 · 14:19 UTC
Really nice concept with the theme!
BGameDev
03. Dec 2018 · 14:23 UTC
Pleasant game. Good work.
Andrea
03. Dec 2018 · 15:31 UTC
Very cool game!
I love everything about it, except what is basically a detail: I have to switch my keyboard to WASD because otherwise it's unplayable :p
Well done!
bradur
03. Dec 2018 · 18:31 UTC
I think the graphics are cute :). Especially the lightning strike!
Needs sounds! Also, it's a little too easy for my liking. I never lost any health and I made it to Wave 10.
luker128
03. Dec 2018 · 18:39 UTC
I think controls could be improved if you used mouse for shooting, or analog stick on gamepad. Otherwise, very nice idea, and fun game :)
Rhou
03. Dec 2018 · 18:54 UTC
The idea is really cool but tje controls are a bit off i enjoyed playing it though it would be nice on mobile for some casual gameplay
Barrier
03. Dec 2018 · 19:32 UTC
Nice! I like when you have a mob of minions, too bad they dont help with shooting. I think the game is a bit too easy. Maybe it's because some wizards never shoot?
🎤 Cameron Borthwick
03. Dec 2018 · 19:47 UTC
@barrier thanks for pointing that out, going to look into making a fix for that.
yuriaicruz
03. Dec 2018 · 22:15 UTC
Nice game, love anti hero games
Gordy
04. Dec 2018 · 15:13 UTC
Really like the idea and how you combined the theme. I had a good time playing your game and I hope you will continue working on this because if you improve graphic and maybe add some effects and sound I would play it all day long! :smile:
PancakeFriday
04. Dec 2018 · 17:45 UTC
Was an interesting game! I think it could be a little more challenging though!
nkrim
04. Dec 2018 · 22:36 UTC
A fun game, not too challenging but definitely satisfying. Great job!
deathray
06. Dec 2018 · 03:42 UTC
It would be nice if it was more apparent when you are hit; also would be good to distinguish the souls from the main necromancer.
Yorsh
12. Dec 2018 · 13:45 UTC
Great idea! The game is smooth and works as intended, it's fun to play. Good job.
gwinnell
13. Dec 2018 · 20:46 UTC
I would liked to have seen the game get more difficult over time, through different enemy movements (avoidance) or different abilities. I found it a bit too easy. I didn't once need to use the health power up/sacrifice, but the other two sacrifices were pretty satisfying - it would have been nice to see how much 'souls' they cost in-game. The enemy 'death' splat feedback was really nice but they could have 'hit' feedback too. All in all though, it's pretty great for a first LD compo. I look forward to your next one.
wisstopher
18. Dec 2018 · 21:20 UTC
There is a good base there, it was missing something from the gameplay but I'm not sure what. Also the sacrifice abilities would not work for me, maybe that would have been enough. Good job.