Sucker Munch by oultrox

[raw]
made by oultrox for LD 38 (JAM)

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Sucker Munch is a twin-stick wave based arena shooter based on the everlasting survival of a virus against munchies. Join him in the eternal fight of this small world till you die!

This is our second entry and we're really proud of what we've done, we hope you have a lot of fun and action playing our game!

Controls

WASD - ZQSD to move

Space - Absorb enemies to mutate

Left mouse button - Fire your defense cell

Team

Programming: Twitter/Ludum Dare OultroxDev

Graphics: Twitter/Ludum Dare VeryEvilTomato

SFX: Instagram Mafeltrer

Music: Twitter Composmusic

Link to the game

Desktop:

https://oultrox.itch.io/sucker-munch

Web version:

http://www.newgrounds.com/portal/view/692520

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Ratings

Overall 47th 4.053⭐ 21🧑‍⚖️
Fun 5th 4.316⭐ 21🧑‍⚖️
Innovation 654th 2.526⭐ 21🧑‍⚖️
Theme 334th 3.526⭐ 21🧑‍⚖️
Graphics 60th 4.474⭐ 21🧑‍⚖️
Audio 21th 4.278⭐ 20🧑‍⚖️
Humor 200th 3.167⭐ 20🧑‍⚖️
Mood 66th 4⭐ 21🧑‍⚖️
Given 14🗳️ 14🗨️

Feedback

EveningWayward
01. May 2017 · 15:40 UTC
A strongly addictive game with beautiful pixel art and a colorful palette, I really appreciate all the sprites that @veryeviltomato drew. I lasted 13 waves, how many of them are left, and are enemies generated in random positions of map every round?

I'd suggest animating the health bar as it is inconvenient to make out numbers with such stylized font during battle.
Nathan
01. May 2017 · 21:31 UTC
Really enjoyed playing this. It has a nice level of difficulty right off the bat and the game was very intuitive and fun to play. I managed to last more waves, the more i played, as you would expect, i wonder how many waves there are!

Music and sound effects fit well and i found the art style very cool. Extra brownie points for using crosshairs - a lot of games seem to neglect this.

If i felt anything could be improved - probably fonts for readability, incidentally something that was an issue in my own game!

Great entry, well done.
Eric Florio
02. May 2017 · 03:59 UTC
Nice game! The art is amazing!
The game is fun and well polished.
I lasted 23 waves (the player should evolve more times, it's the best moment in the game).

However, the gameplay is not very innovative, doesn't bring anything new, and for me this is the most important thing in a game jam.

Anyway, great entry!
Gao Ming
02. May 2017 · 07:34 UTC
Very fun. The graphics are beautiful. Great work!
Inworks
02. May 2017 · 16:40 UTC
The game is very fun! Nice job on the art. While playing i felt that the player should evolve more waves. The wave gameplay isn't very innovative but you did innovate with the combo system and mutation system. You also had enough varation in enemy types wich is nice. Also i couldn't see the outline of the mutation meter when its above the background

Anyway this is a great entry and with some minor adjustments this could become a game that i would buy!
Mars
02. May 2017 · 17:44 UTC
The controls are slick and responsive, and coupled with the graphics it all feels very good to play. The gameplay is simple, but it does exactly what it sets out to do and it does it well. There could always be room for more content, but being a game jam product it has plenty all things considered.

The music and sound design is good as well, so the whole package is just consistently well done all over. Feels like a very complete game, rather than a rushed prototype. All in all, a good entry!
sachos345
02. May 2017 · 18:27 UTC
2485 points and made in Construct! yay for C2 bros. Amazing game, the juiciness in this is really cool, great gameplay feel. The resolution of the game was so low that sometimes it was hard to see what was happening. Made it to Wave 18 and i think the last upgrade (the big Eye with multiple lazors)
unless games
03. May 2017 · 13:59 UTC
A well known mechanic done right with nice graphics, music and tight controls. Feels good to play! The health bar should be more readable tho and I miss some audio clue when getting hit.
gurkenlabs
03. May 2017 · 21:47 UTC
I can only agree to the others around here: Great graphics, nice music and fluent gameplay made this a very fun game to play. Nothing to criticize here!
VeryEvilTomato
04. May 2017 · 02:01 UTC
Thanks so much everyone for the great comments and feedback! It's heartwarming to see people like our game.
gamechoy
06. May 2017 · 01:10 UTC
A very fun and nuanced take on arena shooters. I loved the idea of a virus fighting medicine in a host and mutating to become more powerful and fight the medicine. The difficulty was just right, the only complaint I have is that absorbing should probably be automatic. It creates situations where you almost have to lose a life to grow stronger. Music and graphics were great, overall a great entry. Nice work!
D-Studios
07. May 2017 · 03:26 UTC
This game was good! I however did not understand what absorbing enemies to mutate button (space) actually did. I loved the difficulty of this game and the challenge. I think the fonts should be changed for readability, like others said in the comments. I however like that this game doesn't uses a health bar and shows in a ratio how much health you have as it somehow for me makes it more meaningful in knowing how much health I have. The music and sound effects were also spectacular. Great job making this game!
AVAVT
07. May 2017 · 14:32 UTC
TREMBLE MORTALS, AND DESPAIR!!!! MUAHAHAHAHAHAHAHAHAHAHAHAHHA!!!!!!!!!111111ONEONEONE

\*cough\* 10/10

P/S Oh I would love to have a quick sound toggle button so I can play during work hour.
Kurt Roembke
09. May 2017 · 12:55 UTC
Love it! Great sound, graphics, gameplay. Everything. I had a blast playing it as well!

Check out our game if you get the chance!
https://ldjam.com/events/ludum-dare/38/down-the-rabbit-hole
axoona
09. May 2017 · 14:39 UTC
It's a cool shooter, nicely done and polished. The graphics and the music are really good.
Congrat's!
zondarg
09. May 2017 · 22:06 UTC
Ha, this one was great :) very much fun.. nice pixel art, fluid motion, controls working smoothly, and a very good Amiga era soundtrack. Yes!! And with a nice cutscene intro too, really polished. Only thing I did not really get was the consumption/mutate mechanics though, but.. Great job, congratulations!
Fiery Squirrel
09. May 2017 · 23:58 UTC
This a super solid entry, very nice! I really like the audio and graphics, very well done. I have few comments on how probably could be extended. Adding some health item wouldbe nice, I'm not sure if I didn't play enough to find it but didn't see anything to help restore the HP. More weapons are more fun, maybe bigger or with more bullets. Finally I didn't find a reason to stop pressing the shooting button, if that's the case, is it really necessary to keep pressing all the time? maybe automatic shooting or I don't know, something that makes gthe player want to take a rest for shooting. Great job!
bentglasstube
16. May 2017 · 16:48 UTC
This was a lot of fun and a solid shooter. I enjoyed the art and the sounds quite a lot, especially the beefy enemies in the later stages. The screen shake when firing was a bit much, but otherwise great game.
Laura_sang
22. Jun 2017 · 12:37 UTC
I fell so happy when I shoot the monster and especially when I become bigger and more powerful although I know I am a virus lol. Thank you for your wonderful game and hardworking.