Precarious by Norfma
In a world where jobs are nowhere to be found, you find yourself having to make tough decisions in order to survive. Selling your organs might make you live another day, but how long can you hold out like this?!




Credits:
Dev: Louison Hernoux @Norfma
Art: Caroline Merlier @SheeroChana
Music: Comfortable Mystery 4 Kevin MacLeod (incompetech.com)
| Windows | https://norfma.itch.io/precarious |
| macOS | https://norfma.itch.io/precarious |
| Linux | https://norfma.itch.io/precarious |
| Original URL | https://ldjam.com/events/ludum-dare/44/precarious |
Ratings
| Given | 10🗳️ | 10🗨️ |
I haven't had any crashes while playing it on windows but didn't have the chance to try the builds on Linux or MacOs
```
Error assigning 2D texture to Invalid texture property '_CameraDepthTexture': Dimensions must match
(Filename: Line: 42)
Crash!!!
SymInit: Symbol-SearchPath: '.;C:\Users\-\AppData\Local\Temp\Rar$EXa55312.37207\Ludum44;C:\Users\-\AppData\Local\Temp\Rar$EXa55312.37207\Ludum44;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: '-'
OS-Version: 10.0.0
[Lots of DLLS]
[Repeating non valid addresses.]
0x00007FFEA15CAB0B (UnityPlayer) (function-name not available)
0x00007FFEA15CACDB (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Tentative d’accès à une adresse non valide.' (Address: 00007FF7DE971207)
0x00007FF7DE971207 (Precarious) (function-name not available)// << I can't have the function name because this is a release build. Try with a dev build to have debug symbols.
0x00007FFF1ADE7974 (KERNEL32) BaseThreadInitThunk
0x00007FFF1D3FA271 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
```
@theitcrow & @dannn thanks for loving the art, it really means a lot to me to read that. <3
Now the bad points :p First, it is too obvious that the outcome is going to be a death. I don't say you should change that, but after checking all the prices, I immediatly guessed I was going to die in about 2 weeks. Maybe raise up the rent each time, do not show all the possible sold organs (why would I sell my lungs when I still can live by seeling my "juice" ?), increase the bar prices, it's something that can happen in real life, so it can in your game too! Also the game lacks feedback in my opinion, it's not clear enough that the player is hungry, that he's getting worse and worse each day, and when I died I was wondering why. I knew I was about to, but I felt pretty good to stay alive, even with a low health, but alive.
And about some details, well first it's strange that I can still sell my sperm without testicles, maybe I'll question myself after that tho haha, and when you switch from a day to another using a black fade, wait for the screen to be completely dark before you change the statistics like the day counter or the hunger bar. And you could also change the player's sprite so it is possible to see when you can sell your hair or no !
Overall a cool entry, I enjoyed playing it ! :)
Sure there's a lot that can be improved on game jam projects in general. I especially agree on the lack of feedback which is why I added some particles effects to the gauges of the player in last minute.
I would have loved to have multiple sprites for the player being sick, or growing hair but there's only so much you can do in a week-end.
On a final note, everyone knows that pee is stored in the balls and you don't need those to produce semen. So I really don't see your point. Cheers :)