Radioactive Cavemen by deathray

[raw]
made by deathray for LD 40 (COMPO)

title.png

The more... radiation, toxic air, mutants, refugees ...you have, the worse it is.

Have you ever wondered what it would be like to survive a nuclear apocalypse? Have you ever wanted to build an ant colony filled with stupid, genetically volatile savages? Do you enjoy the warm glow of radiation? Then this game is for you!

:radioactive: Play it right in your browser: http://deathraygames.com/play-online/radioactive-cavemen/ld40/ (Not mobile friendly. Sorry.)

Tips

  • Cavepeople like fire and like the company of other cavemen and cavewomen. :hugging:
  • Cavepeople don't like mutants. :scream:
  • The air is radioactive -- too much exposure will cause mutation and death! :exploding_head: :skull:
  • Both cavepeople and mutants get tired easily, and have to take frequent breaks. :sleeping: If you're trying to get them to move somewhere, just be patient.
  • If you get to 300 population, you win! :medal: Post your screenshot online and tag @deathraygames

screenshot-1.png

Ratings

Overall 467th 3.135⭐ 28🧑‍⚖️
Fun 632th 2.5⭐ 28🧑‍⚖️
Innovation 316th 3.231⭐ 28🧑‍⚖️
Theme 431th 3.231⭐ 28🧑‍⚖️
Graphics 276th 3.462⭐ 28🧑‍⚖️
Humor 269th 2.917⭐ 26🧑‍⚖️
Mood 396th 2.957⭐ 25🧑‍⚖️
Given 23🗳️ 32🗨️

Feedback

CMLSC
04. Dec 2017 · 05:26 UTC
Nice game, but I feel like there should be more to do. It seems a bit repetitive. Also, the sprites are very blurry. The concept is a good idea, but I wish you had taken it a bit further. Good work though.
MrPhil
04. Dec 2017 · 05:29 UTC
Neat, lots of potential.
Darylsteak
04. Dec 2017 · 05:51 UTC
A nice game overall that has a ton of potential. But too little content too keep the game interesting.
🎤 deathray
04. Dec 2017 · 06:27 UTC
Thanks for the feedback CMLSC. I fixed the pixel issue in the post-compo version. ![pixels.png](///raw/460/1/z/b315.png)
exezin
05. Dec 2017 · 04:12 UTC
Lol fun little sims caveman-edition thing you've got here, not really sure if I was doing everything the correct way. Got pretty chaotic fast :D

![2017-12-05-041139_620x245_scrot.png](///raw/fb0/1/z/d387.png)

Really like the monster sprites!
diptoman
05. Dec 2017 · 07:08 UTC
That got too chaotic too fast, hahah. Also probably because I was terrible at it. Neat idea though - has a lot of potential.
Jack Maxwell
06. Dec 2017 · 03:23 UTC
Really fun little game! I made a base that welcomed both cavepeople AND mutants. I wasn't quite sure what I was doing haha but it was fun. One problem I had was that I could pan even when the pan tool wasn't selected. This made building difficult. Great game!
TolMera
07. Dec 2017 · 16:39 UTC
Hey @deathray I played your LD 39 game (Star Hopper Crank), and was really looking forward to seeing what you managed to make for LD40. The games got an interesting feel, though I think it appeals more to peoples aesthetics than actually being mechanics driven. It's an interesting game, that might have been better with polish, but I stuggled to find the fun. I dug a deep hole, dropped a bunch of fires down, then focused on the move command to send mutants to the surface, while everyone else just milled around. Will look forward to your next LD game.
simonhutchinson
09. Dec 2017 · 13:48 UTC
Nice. I like the aesthetics here (needs sounds!), and I love the art on the mutants. It sure ramps up fast!
Logan
10. Dec 2017 · 01:39 UTC
Hmm, it didn't really feel like what I was doing had much bearing on the cavemen, or vice-versa. After I gave up trying to herd the cavemen into the tunnels to keep them out of the radiation, I ended up hollowing out a huge cavern and filling almost every tile with fire, 'cause I couldn't think of a reason not to. The cavemen slowly did their own thing and either filled my cavern or didn't. I made it to around 30 citizens, then learned I could place fires in the sky.
Then I gave up.
I dunno, it seems like it needs something more. Like, it's more of a little simulation than a proper game.
Chartman
12. Dec 2017 · 04:32 UTC
Nice artwork and animations. It felt more like a simulation, but it was fun seeing where it went.
Zinkler
12. Dec 2017 · 09:40 UTC
Nice art, but the game definitely lacks a proper gameplay.
valkling-friend-of-all-things
13. Dec 2017 · 04:37 UTC
It has an addictive quality to it. However, I did not play it for too long because of the panning glitch. The screen would pan every time I tried to use any tool, not just pan, and it made progress annoying. I'm guessing that you forgot to cancel defaults maybe? With that fixed, and maybe a drag or "area" size tool would make this game much more enjoyable to play. Also, a little sound would make it pop. A quick atmospheric track would do and a few sfxr made effects would do.

Anyways, my Compo game is over here, if you want to have a look: https://ldjam.com/events/ludum-dare/40/squirrel-puncher-4000
Zirrrus
20. Dec 2017 · 08:05 UTC
Cool little game, really felt a bit like watching an anthill. Filled with really lazy ants, just wandering about :P

The digging was a bit tedious, a drag mode would have been nice. And some more options for stuff to do, maybe additional build options and such?
I really like the sprites, the mutants look very fun.
hunttis
23. Dec 2017 · 06:27 UTC
Interesting, but I didn't really understand how what I was doing was affecting the characters on screen.

Like Zirrrus said, drag-digging would've been nice.

Definitely something original though :)
Jupiter_Hadley
26. Dec 2017 · 14:52 UTC
Good start! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=m_cfsd64xFk