Puzzle Jumper by BlazeDragon
First game on here and I honestly have no idea what I am doing... this has become increasingly frustrating for me as I attempt to use different programs. I've settled on game maker studio.
The idea behind puzzle jumper is to mix two incompatible genres: block puzzles with platformers I am attempting to get a jumper who can get on top of the blocks and you will only be able to move the blocks if you are on them else they just drop. Holding down should make it go a faster. I envision trying to add power ups and coins... the dream shall continue
It's still a work in progress. Here is some info:
controls:
R resets the game
Player
WASD to move
Space bar to jump
Blocks
Arrow keys to move (only if player is on top of the blocks)
Up arrow to rotate
Down arrow to drop fast
What I have accomplished:
1) my own graphics
2) basically a tetris clone
3) randomly generate blocks that fall and can move
4) blocks do not pass through walls or each other
5) blocks convert into squares
6) blocks can rotate
7) player character can move and jump
8) player character can stand on blocks and converted blocks
9) player dies if squashed by blocks
10) time based scoring added
11) random blocks generate at random x location
What I wanted to still accomplish:
1) completed rows destroy
2) scoring both time plus rows destroyed
3) blocks can only move rotate when player jumps from them
4) player move smoothly with blocks as they fall
PATCH NOTES:
1.1 04/25/2018:
FIX stuck in blocks, player is pushed away in proper direction
FIX can no longer rotate blocks into walls
FIX areas not covered by block turning into black boxes on drop
UPDATE moved score lower since you wouldn't see most of it
| HTML5 (web) | https://www.newgrounds.com/portal/view/710040 |
| HTML5 (web) | https://blaze-l-dragon.itch.io/puzzle-jumper |
| Original URL | https://ldjam.com/events/ludum-dare/41/puzzle-jumper |
Ratings
| Overall | 1113th | 2.763⭐ | 42🧑⚖️ |
| Fun | 1079th | 2.638⭐ | 42🧑⚖️ |
| Innovation | 686th | 3.238⭐ | 42🧑⚖️ |
| Theme | 517th | 3.688⭐ | 42🧑⚖️ |
| Graphics | 1059th | 2.282⭐ | 41🧑⚖️ |
| Audio | 738th | 2.303⭐ | 40🧑⚖️ |
| Humor | 803th | 2.513⭐ | 41🧑⚖️ |
| Mood | 1096th | 2.351⭐ | 39🧑⚖️ |
| Given | 37🗳️ | 45🗨️ |
There seem to be some bugs thought:
* you can get stuck in a 1-space location. The audios go crazy but you have to restart yourself.
* when you move a part right when landing you will move the next part without standing on it.
* when landing sometimes an additional space is taken somehow?
A also feel that the physics could be tweaked to be less low-gravy. Especially in the beginning when you dont have a big pile of pieces on one side (that is how you play tetris, right?) you dont have much time to land on and navigate the pieces - it is then a tad frustrating to shortjump and fall almost as slow as the piece itself, robbing you time of additional jump-tries.
All that aside it is a fun game, it looks and feels incredibly clean in spite of the bugs and it is one of the first I have seen that truly went with the theme!
Also, thank you for making a web game. On a mac, it is sad i have to pass over so many games since they aren't available for mac.
Additionally, I encountered problems with the controls:
- W should be supported for jumping, so I'm not switching between arrows and (Space)ASD.
- There's no way to control the character jump height, which makes landing on a piece in time to be able to control it pretty difficult.
A good concept to keep working on it.
Also I'm not sure if that was intended, but I was able to rotate the pieces without having a character on them, but at the same time rotating wit character standing on a piese resulted in gameover.
And it looks like you can move through the placed blocs horizontally...
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape