Avalanched by Leo Sa
Save as many hikers as you can before the avalanche catches you!
The more you collect the bigger your pack becomes, making it hard and hard to move around the level. Get to the bottom of the mountain and be saved by the rescue helicopter.
This was the first game for many in our group and we had a lot of fun creating it. Unfortunately, we didn’t hit all the aspects we wanted in the game. However, we did create all of our own background music and sound effects and almost all of our own graphics.
Game start

Game end

| Windows | https://avalanched.now.sh/ |
| macOS | https://avalanched.now.sh/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/avalanched |
Ratings
| Given | 7🗳️ | 5🗨️ |
The idea is very nice, althouh I wouldnt really find anything that implemented the theme. Some sort of buffer between dying and respawning would be nice. Teleporting back to the beginning, without any feedback as to how you were hit is a little frustrating.
I would make the level longer, add a buffer and have some sort of life system, so that one or two mistakes are allowed without having to do it all over again.
One (maybe) bug I've found: It seemed to me like the numbers under the clouds indicate that they diasppear when touched. That worked for some and not for others.