Color Raid by Atmog

[raw]
made by Atmog for LD35 (COMPO)
!!!!!!! IMPORTANT !!!!!!
If your keyboard isn't AZERTY, you need to go to the settings and change the keys

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Come to the Color Raid !

You are a Jins, a shapeshifter !

You have to kill all the Mogs.

To kill them easily, you have to adapt to them !


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Instructions will be in the game

They will be an Android version (the code and assets are already there)



!!!!!!! IMPORTANT !!!!!!
If your keyboard isn't AZERTY, you need to go to the settings and change the keys


And guys, please be nice, I only have 8 hours to make it... :'(

Ratings

Coolness 57% 3
Overall 2.75 813
Audio 2.68 474
Fun 2.79 694
Graphics 2.46 761
Humor 2.20 464
Innovation 2.55 786
Mood 2.67 630
Theme 2.93 723

Feedback

qikcik
18. Apr 2016 路 07:15 UTC
Nice :D
Alphius
18. Apr 2016 路 16:40 UTC
That was pretty great ;)
Garrett Hoofman
18. Apr 2016 路 18:28 UTC
It was difficult to tell if/when I was attacking.
And the controls were very weird at first (QZSD?) Thankfully you have it setup that I was able to change to a WASD setup.
馃帳 Atmog
19. Apr 2016 路 18:01 UTC
@Garrett Hoofman Yeah, I wanted to had some indications but I haven't enought times...
And ZQSD are the mapping for AZERTY, I forgot to change it before sharing...
luquio
19. Apr 2016 路 18:15 UTC
make it available for mac / web ... couldnt try it :(
PulsorHD
19. Apr 2016 路 18:23 UTC
Fun game, basic graphics, but it worked and was pretty fun. The controls are really strange, but after i changed them, the game became playable, atleast that's my opinion, still really cool game.
JOK
19. Apr 2016 路 18:24 UTC
Fun game! More feedback when taking/dealing damage would have made the game even better! Liked the audio, great job!
TeamSoulmyst
19. Apr 2016 路 18:27 UTC
Um what. Having the default controls as ZQSD would be much more workable if the menus had text instead of illegible boxes (Win7, installed both included fonts.) The music was nice, but while playing the game, I really did not feel like I got feedback for what I was doing.
arhpositive
19. Apr 2016 路 18:37 UTC
I think it was not possible to get a score if you die instead of using esc. It's a decent game, can be improved with a good scoring and combo system. Thank you for your entry.
James Coote
22. Apr 2016 路 17:43 UTC
Needs some differentiation between enemies, especially in the way they move. That way, it'd be possible to switch to one colour, collect all of that type of enemy and defeat them.

Currently, it's just a case of dodging the big mass following behind you and picking off the enemies that spawn in ones or twos coming from the other direction.

Was fun otherwise. The stickmen-like characters had a nice aesthetic to them that could definitely be expanded on.
馃帳 Atmog
23. Apr 2016 路 22:09 UTC
Even if this game is my worst game ever (only 8 hours...), thanks for all your comments guys !

They will help me to do better next time :)
Gord10
25. Apr 2016 路 21:58 UTC
Pressing space did nothing for me.
iossif
25. Apr 2016 路 22:02 UTC
with a little change to the enemy movement, this could get a lot better fast :)
good entry for a few hours work!
ZYXer
27. Apr 2016 路 21:13 UTC
Good game principle and well implemented. However i wasn't really able to develop a strategy how to use the color/shapeshifting. It would have been cool if you would have to look at color AND shape. And if all shape and color combinations hab different capabilities.
馃帳 Atmog
28. Apr 2016 路 22:30 UTC
@ZYXer Capabilities depending on shapes is a good idea ! I might add it if I'll work on it later
hpearson2
29. Apr 2016 路 16:50 UTC
A game in 8 hours is no joke, the controls at first was insane until I changed them. I should have read that first. Good work!