Hoarding Hank by BarkerGames

[raw]
made by BarkerGames for LD 42 (COMPO)

Unity<em>2018-08-12</em>11-43-58.png

You play as Hank who has a hoarding problem. Things keep arriving in the mail, where will you put all your stuff?

Use WASD or Arrow keys to move around And Space to pickup boxes and other moveable items.

Hank also has needs, satisfy them by touching the item corresponding to that need.

Bed => Sleep

Stove => Hunger

TV => Entertainment

Toilet => Bathroom

Ratings

Overall 597th 2.947⭐ 21🧑‍⚖️
Fun 636th 2.605⭐ 21🧑‍⚖️
Innovation 444th 3.026⭐ 21🧑‍⚖️
Theme 231th 3.816⭐ 21🧑‍⚖️
Graphics 497th 2.917⭐ 20🧑‍⚖️
Audio 550th 1.921⭐ 21🧑‍⚖️
Humor 344th 2.421⭐ 21🧑‍⚖️
Mood 544th 2.444⭐ 20🧑‍⚖️
Given 14🗳️ 9🗨️

Feedback

🎤 BarkerGames
10. Aug 2018 · 15:32 UTC
I'm in.
I wont have the full 48 hours, but I should have a good chunk of time to finish something.
Good luck everyone.
🎤 BarkerGames
11. Aug 2018 · 14:44 UTC
First days progress:
![2018-08-11_08-42-39.gif](///raw/fe5/z/1584d.gif)

I hope I have time to finish.
I will have to cut a few features for sure :(
Arthridas
13. Aug 2018 · 06:52 UTC
Fun game. One thing tho, and this is totally personal preference, but feels like tank control made the game more difficult in an unfun way. Does Hank have a roommate? If so, what's their thought on Hank's problem?
mccarlp
14. Aug 2018 · 04:16 UTC
Way to go! I like the graphics and I laughed out loud when the toilet bar was brown and made a squirting sound when you touched the toilet! Too funny!
Ramanujo
14. Aug 2018 · 23:34 UTC
The game plays quite nice, it feels clean and I like the concept as well. You have a good balance on hard I would say of timing to keep the game interesting. I do think the control could be slightly improved to make it more satisfying and the sounds were pretty aggressive, but I had the same issue in my game. Overall it was well done!
Cope
14. Aug 2018 · 23:35 UTC
I like this game. it's a little slow paced, but fun.
HYPRGLOO
14. Aug 2018 · 23:40 UTC
Interesting concept, very creative take on the theme! I couldn't help but see Hank as some sort of bug grabbing packages with his mouth, haha

https://i.gyazo.com/f242a664f1c6873dd4ecb32d939f69d4.png

Overall I found the game to be very balanced, especially on hard difficulty, and it kept me entertained throughout the entire game. Nice work!
14. Aug 2018 · 23:45 UTC
I liked the graphics of the game, as far as the aesthetics are concerned. It took me a little bit to figure out what was going on, but it was fairly self explanatory when I did... and I could see it being pretty relaxing just moving boxes around and making it look all perfect. The controls were... not so good. Struggling with the controls for a few minutes was enough for me, and probably what ended up killing it for me. I also didn't really know what the goal of the game was... I assume more boxes show and you have to put them somewhere, but the space was so large and the boxes came so in-frequently that I wasn't really sure what the goal was. I also assume that a lose condition here is that you can't satisfy your needs? I would probably know the answers here if I could get past the controls, but unfortunately I couldn't get myself around that. The sound effects were also pretty obnoxious. Sorry for being so negative! But hey, you made anonymous comments, so I figured having some honest feedback might be good? I think it was a good effort for a jam game for sure though.
Eduardo Yukio
14. Aug 2018 · 23:58 UTC
The theme and concept of the game is fun but I don't liked the "tank" commands. The gameplay gets boring quickly, maybe if you added more elements to it or stepped up the difficulty it could be more compelling. The sounds were very loud too, even on the minimum volume of my headphone.
quicklyer
15. Aug 2018 · 00:01 UTC
Nice work on this. Funny idea nicely fleshed out. I kind of liked the tank controls since it adds to the humor of the manic stress of trying to organize your mess.

Didn't realize you could grab on my first attempt! Talk about game changers.
Eric Kulbiej
25. Aug 2018 · 17:29 UTC
Great art style and sound. Good job. I like the mechanics as well. Keep it up!

Please do check my game maybe you’ll like it and leave some feedback.
mapedorr
26. Aug 2018 · 22:13 UTC
I like the concept and the three difficulty levels. Would be great to have a pixel-art version of the game. Sound effects can be improved, and background music is a need.

You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.​ 」( ̄▽ ̄」)
Bernhard
29. Aug 2018 · 17:08 UTC
I don't remember which difficulty I chose but I ended up playing for over an hour with a score of 254.
Here's the story of my Hank.

Everything was nice and neat.
![HoardingHank-Nice.jpg](///raw/71d/4/z/1a892.jpg)

Doing great! I think ...
![HoardingHank-StillOk.jpg](///raw/71d/4/z/1a893.jpg)

But suddenly, here's one of the Hanks last bathroom breaks ...
![HoardingHank-Bathroom.jpg](///raw/71d/4/z/1a894.jpg)

And then, desperately trying to move the bed to reach the stove for one last meal ...
![HoardingHank-End.png](///raw/71d/4/z/1a895.png)

But no... in the end Hank died of hunger while doing what he loves, pushing things.

Thanks for the game :-) (and sorry for the giant post)
cptalbertwesker
29. Aug 2018 · 17:39 UTC
Fantastic! I really loved how the boxes would just push the last one forwards as they got through the door, I really liked how well you could stack the boxes together as well, though I felt the pivot point would get quite awkward depending on how you had picked up a box, this guy sure has a lot of money to order all these deliveries :D The graphics were simple but effective as well! I was quite surprised with how big a house he had, but after playing on hard mode for a few minutes it stopped seeming so big! The siren noises really confused me when I let his needs get too low. Nice addition with these by the way, otherwise the game would have been very straightforward.
mcarrera
29. Aug 2018 · 19:55 UTC
Cool idea man, I found your game so fresh. Well done dude!
outstar
30. Aug 2018 · 21:29 UTC
Really cool idea and take on the theme, the only issue I had with the game were the controls - I think they could've been done better with WSAD and mouse rotation :)