Robit Needs Love by domrein

[raw]
made by domrein for LD 39 (COMPO)

Don't let your lab power down. Supply the terminal with batteries to keep it running. If the terminal light goes out, you lose.

z - shoot laser beams

x - poop batteries

left/right - move robit body

up/down - extend/retract robit neck

Tested in latest FF + Chrome

UPDATE: Fixed robot starting with 10 batteries Fixed laser killing multiple baddies

Ratings

Overall 370th 3.25⭐ 22🧑‍⚖️
Fun 283th 3.25⭐ 22🧑‍⚖️
Innovation 285th 3.2⭐ 22🧑‍⚖️
Theme 527th 3.05⭐ 22🧑‍⚖️
Graphics 139th 3.75⭐ 22🧑‍⚖️
Audio 334th 2.8⭐ 22🧑‍⚖️
Humor 243th 2.6⭐ 22🧑‍⚖️
Mood 426th 2.737⭐ 21🧑‍⚖️
Given 14🗳️ 13🗨️

Feedback

GistNoesis
31. Jul 2017 · 07:43 UTC
Doesn't work on Firefox : "TypeError: Pxl.Beacon is not a constructor". Works with Chrome.
This game is not very fun but surprisingly addictive. I could only clear the lower 20% of the screen but it was enough to keep going to 500 points. It would be better if there was an incentive (maybe speed booster on the raising-lowering of the neck) to go higher because that's where your main mechanic reside. The audio really feels like a coin machine. Overall well done.
🎤 domrein
31. Jul 2017 · 16:10 UTC
Bummer it didn't work in FF. I actually developed the game in FF. Maybe refresh? Thanks for the feedback!
Charles Sun
01. Aug 2017 · 00:46 UTC
Game is pretty fun, I just don't get the mechanics, so like how are you running out of power? Is it a timer? or? Overall it's pretty good. Good job!
Flipsy
01. Aug 2017 · 00:47 UTC
No luck on my Firefox either Mac 54.0.1 (64-bit). Fine on Chrome. I like the little robot guy and his extender neck. Nice balance between the two game elements. SFX work well. Some difficulty progression would go a long way. Good job!
PjchardtTheSecond
01. Aug 2017 · 00:56 UTC
The main mechanic is pretty solid: works, controls well, nice audio feedback, and nice second layer of depositing batteries in the machine. I also enjoyed the raising/lowering of the neck. In terms of criticism, I think the overall play experience is missing a few key elements. The timer seems too generous, so I never experienced any tension. Without music and audio cues that the console is running out of power, there did not seem to be much motivation outside of basic game loop of shoot/collect/deposit. Additionally, a start and and end sequence would bookend the game play and be a nice way to give the player a frame of reference. Hope my feedback helps Thanks for sharing!
ruerob-hyky
01. Aug 2017 · 10:17 UTC
I liked the little robot with his elevating head a lot! haha! The sounds were nice too! But the pooping and power loss wasn't so well polished. :0) But nice game! Thank you for this! :0)
Belga54
01. Aug 2017 · 15:39 UTC
I liked the game a lot ! Good work at everything !
pst723
02. Aug 2017 · 00:03 UTC
Nice work. The robot was cute and I wanted to help my terminal bro. Baddies can reach you on the lowest level before you can extend your head and while this is countered by your lazors long range, I think it breaks the flow as you get stuck too much.
Pandakipu
08. Aug 2017 · 17:56 UTC
Nice game, the robot is cute :D
Good job.
jondalnas
12. Aug 2017 · 22:06 UTC
Good game, good graphics, but I don't get how I die. Maybe you ran out of time? Oh well, the game look good and is addictive
IndieAlchemist
15. Aug 2017 · 09:46 UTC
Nice game. The robot is cute. I don't know but I have some problems. Sometimes the neck of the robot acts on its own and I can not even move the robot.
TheFlyingKeyboard
15. Aug 2017 · 20:11 UTC
Really fun game, but needs some polishing as said in comments. Laser beams are amazing, they look really nice and travel very smoothly.
Johnnyc1423
17. Aug 2017 · 19:38 UTC
Love the robot and laser beams, they look great!
ToonTeamJ
17. Aug 2017 · 21:10 UTC
It was interesting, but seemed a little dull. I would suggest some more audio and visuals cues to tell you that you're struggling or succeeding.
HuvaaKoodia
18. Aug 2017 · 06:45 UTC
Solid concept and production. The graphics are good and there are no bugs that I can find. The problem is the lack of challenge.

There is no reason to reach very high. The enemies close to ground give out just as many batteries as the ones on the top so risking it makes no sense. This leads to a very dull experience indeed.

Here's a suggestion for wrangle the difficulty curve. The power drain of the computer should raise overtime in increments with some sort of a gauge showing the current drain. The enemies on the top should give out bigger batteries or more batteries more often. This way the player is forced to reach higher and higher, taking risks.

Ok entry, needs some tweaking in the challenge department.