Robit Needs Love by domrein
Don't let your lab power down. Supply the terminal with batteries to keep it running. If the terminal light goes out, you lose.
z - shoot laser beams
x - poop batteries
left/right - move robit body
up/down - extend/retract robit neck
Tested in latest FF + Chrome
UPDATE: Fixed robot starting with 10 batteries Fixed laser killing multiple baddies
| HTML5 (web) | https://paulmilham.com/robitneedslove |
| Original URL | https://ldjam.com/events/ludum-dare/39/robit-needs-love |
Ratings
| Overall | 370th | 3.25⭐ | 22🧑⚖️ |
| Fun | 283th | 3.25⭐ | 22🧑⚖️ |
| Innovation | 285th | 3.2⭐ | 22🧑⚖️ |
| Theme | 527th | 3.05⭐ | 22🧑⚖️ |
| Graphics | 139th | 3.75⭐ | 22🧑⚖️ |
| Audio | 334th | 2.8⭐ | 22🧑⚖️ |
| Humor | 243th | 2.6⭐ | 22🧑⚖️ |
| Mood | 426th | 2.737⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 13🗨️ |
This game is not very fun but surprisingly addictive. I could only clear the lower 20% of the screen but it was enough to keep going to 500 points. It would be better if there was an incentive (maybe speed booster on the raising-lowering of the neck) to go higher because that's where your main mechanic reside. The audio really feels like a coin machine. Overall well done.
Good job.
There is no reason to reach very high. The enemies close to ground give out just as many batteries as the ones on the top so risking it makes no sense. This leads to a very dull experience indeed.
Here's a suggestion for wrangle the difficulty curve. The power drain of the computer should raise overtime in increments with some sort of a gauge showing the current drain. The enemies on the top should give out bigger batteries or more batteries more often. This way the player is forced to reach higher and higher, taking risks.
Ok entry, needs some tweaking in the challenge department.