Trionic by djfariel
Trionic - The shapeshifting robot fighter. Play as the Trionic while on a mission to protect your homeworld from an incoming hostile facility. Find the power source and destroy it to succeed, but be weary - the facility is well protected.
Our downloads are all on our itch.io page for this game. You can access the Windows, OSX, and Linux builds there.
Please let us know what you think either here or on our itch.io page.
The game is built in Unity 5.3.4f1. Additional software includes Audacity, FLStudio, Gimp, and PyxelEdit.
Libraries used:
Rewired
SpriteTile
Sprites and Bones
Disclaimer: As per our usual submissions, we do not have a way to test Linux and OSX builds. With feedback we might be able to get things going for you, but no promises!
THERE IS A POST-LUDUM DARE BUILD AVAILABLE on itch.io for windows x64. This version fixes a known but rare crash, and does a number of other things. Please do not use this version for rating our game for Ludum Dare.
Changelog for that version is here:
Tail no longer collides with terrain.
View area is larger (so the player is smaller and can see more).
Fixed a crash where missiles colliding with eachother would cause an infinite loop.
Missiles no longer collider with enemies or missiles.
Disruptor waves now populate themselves slower.
Disruptor waves no longer move through the air.
Flying mode sparks now spawn on constant collision rather than only on the point of collision.
Player getting stuck in/on terrain happens much less or never.
Added skippable game start animation.
Fix Rewired bug with opening animation. (Couldn't reproduce so cannot confirm it's fixed.)
Fixed bug where end game timer didn't show correct time if failed.
Boss laser now works. :(
Boss laser damage toned to a reasonable amount.
Door open/close sounds added when they are visible.
Added glowmaps to the player's gun in all forms.
Controller now works on main menu (press A (action 1) to start).
Health now drops from enemies on occasion.
Added health pickup sound.
Shield no longer collides with terrain.
Increased player speeds overall by about 1.5.
Energy use / gain values tweaked to be more fast paced.
Changed keyboard cycling from I/O to Q/E.
Walker can now aim and shoot for primary fire.
Fixed bug where muzzle flash wouldn't show when facing left.
Added pause menu in game.
Added toggle for mouse-look or joystick-look in game.
Added volume sliders to pause menu in game.
Added tutorial button at the start of the level.
Our downloads are all on our itch.io page for this game. You can access the Windows, OSX, and Linux builds there.
Please let us know what you think either here or on our itch.io page.
The game is built in Unity 5.3.4f1. Additional software includes Audacity, FLStudio, Gimp, and PyxelEdit.
Libraries used:
Rewired
SpriteTile
Sprites and Bones
Disclaimer: As per our usual submissions, we do not have a way to test Linux and OSX builds. With feedback we might be able to get things going for you, but no promises!
THERE IS A POST-LUDUM DARE BUILD AVAILABLE on itch.io for windows x64. This version fixes a known but rare crash, and does a number of other things. Please do not use this version for rating our game for Ludum Dare.
Changelog for that version is here:
Tail no longer collides with terrain.
View area is larger (so the player is smaller and can see more).
Fixed a crash where missiles colliding with eachother would cause an infinite loop.
Missiles no longer collider with enemies or missiles.
Disruptor waves now populate themselves slower.
Disruptor waves no longer move through the air.
Flying mode sparks now spawn on constant collision rather than only on the point of collision.
Player getting stuck in/on terrain happens much less or never.
Added skippable game start animation.
Fix Rewired bug with opening animation. (Couldn't reproduce so cannot confirm it's fixed.)
Fixed bug where end game timer didn't show correct time if failed.
Boss laser now works. :(
Boss laser damage toned to a reasonable amount.
Door open/close sounds added when they are visible.
Added glowmaps to the player's gun in all forms.
Controller now works on main menu (press A (action 1) to start).
Health now drops from enemies on occasion.
Added health pickup sound.
Shield no longer collides with terrain.
Increased player speeds overall by about 1.5.
Energy use / gain values tweaked to be more fast paced.
Changed keyboard cycling from I/O to Q/E.
Walker can now aim and shoot for primary fire.
Fixed bug where muzzle flash wouldn't show when facing left.
Added pause menu in game.
Added toggle for mouse-look or joystick-look in game.
Added volume sliders to pause menu in game.
Added tutorial button at the start of the level.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.55 | 265 |
| Audio(Jam) | 3.70 | 139 |
| Fun(Jam) | 3.27 | 423 |
| Graphics(Jam) | 4.15 | 126 |
| Humor(Jam) | 2.32 | 606 |
| Innovation(Jam) | 3.26 | 370 |
| Mood(Jam) | 3.36 | 339 |
| Theme(Jam) | 3.80 | 186 |
All my 5s :D
I just tested both non-windows downloads and they're working here. Best I can suggest is to try again. It might be a problem on Itch.io's end, but unfortunately I can't open the files to see if they're working.
The game is very difficult though. Partly its because your character is so big relative to the screen, and most of the enemies shoot at you from outside the screen, its hard to see whats going on. It's also annoying not to be able to shoot at an angle, especially when so many enemies can, and often are at a different height than you. Using keyboard + mouse instead of keyboard alone could potentially be a lot easier.
Great job! ;D
It's a little on the difficult side, but I think that works well for a game like this.
Anyways great entry!
I like the alternative weapons/shield for each transformation.
It makes fun to explore the map trying the different shapes. I tryed to kill the boss left above and failed, but I'll try again.
The atmosphere is very nice. It fits all together well.
I liked the three forms, and felt they were distinctive enough, although i didn't understand the use of the special ability on the vehicle (shield was pretty obvious though).
The models and sfx looked great but I wish the mech and helicopter was a bit better animated with respect to their movement.
Overall a very good entry.
The shifting gameplay is really quite fun, although the actual designs of the mech don't really symbolize what they were very well, I.E. I took ages to realize which was the flying one and what the wall-climber one did.
I played it briefly on stream @ 1:30:45 : http://www.hitbox.tv/video/991443
It took me some time to get used to the transformations and to explore the game, but I guess I just suck. I've found 3 arrows to open doors, but I could never return from them without dying. All of my comments on small things from the game seem to already be on the list of fixes, so I'll just omit them. Congratulations for the very high quality entry!
By the way, I'm sorry that my entry crashed for you. I am yet trying to figure out why that happened, but thank you for the feedback! :)