Trionic by djfariel

[raw]
made by djfariel for LD35 (JAM)
Trionic - The shapeshifting robot fighter. Play as the Trionic while on a mission to protect your homeworld from an incoming hostile facility. Find the power source and destroy it to succeed, but be weary - the facility is well protected.

Our downloads are all on our itch.io page for this game. You can access the Windows, OSX, and Linux builds there.


Please let us know what you think either here or on our itch.io page.

The game is built in Unity 5.3.4f1. Additional software includes Audacity, FLStudio, Gimp, and PyxelEdit.

Libraries used:
Rewired
SpriteTile
Sprites and Bones

Disclaimer: As per our usual submissions, we do not have a way to test Linux and OSX builds. With feedback we might be able to get things going for you, but no promises!

THERE IS A POST-LUDUM DARE BUILD AVAILABLE on itch.io for windows x64. This version fixes a known but rare crash, and does a number of other things. Please do not use this version for rating our game for Ludum Dare.
Changelog for that version is here:
Tail no longer collides with terrain.
View area is larger (so the player is smaller and can see more).
Fixed a crash where missiles colliding with eachother would cause an infinite loop.
Missiles no longer collider with enemies or missiles.
Disruptor waves now populate themselves slower.
Disruptor waves no longer move through the air.
Flying mode sparks now spawn on constant collision rather than only on the point of collision.
Player getting stuck in/on terrain happens much less or never.
Added skippable game start animation.
Fix Rewired bug with opening animation. (Couldn't reproduce so cannot confirm it's fixed.)
Fixed bug where end game timer didn't show correct time if failed.
Boss laser now works. :(
Boss laser damage toned to a reasonable amount.
Door open/close sounds added when they are visible.
Added glowmaps to the player's gun in all forms.
Controller now works on main menu (press A (action 1) to start).
Health now drops from enemies on occasion.
Added health pickup sound.
Shield no longer collides with terrain.
Increased player speeds overall by about 1.5.
Energy use / gain values tweaked to be more fast paced.
Changed keyboard cycling from I/O to Q/E.
Walker can now aim and shoot for primary fire.
Fixed bug where muzzle flash wouldn't show when facing left.
Added pause menu in game.
Added toggle for mouse-look or joystick-look in game.
Added volume sliders to pause menu in game.
Added tutorial button at the start of the level.

Ratings

Coolness 100% 1
Overall(Jam) 3.55 265
Audio(Jam) 3.70 139
Fun(Jam) 3.27 423
Graphics(Jam) 4.15 126
Humor(Jam) 2.32 606
Innovation(Jam) 3.26 370
Mood(Jam) 3.36 339
Theme(Jam) 3.80 186

Feedback

Lancelot Gao
19. Apr 2016 · 01:29 UTC
The graphics are beautiful. Great work!
Remdiky
19. Apr 2016 · 01:37 UTC
I like it!
Foxtacy
19. Apr 2016 · 01:41 UTC
Graphics, songs, sound everything is awesomely well put togather.

All my 5s :D
d3garcia
19. Apr 2016 · 01:58 UTC
Wanted to try on OS X but couldn't download, got stuck between 20 and 32 kb of download :S
EighthNote
19. Apr 2016 · 02:01 UTC
Wow! Really excellent.
jcmonkey
19. Apr 2016 · 02:02 UTC
The music in this game was awesome. i couldnt for some reason figure out how to jump across that one big spiked area.
zaywolfe
19. Apr 2016 · 02:08 UTC
Tried on linux but game won't download
🎤 djfariel
19. Apr 2016 · 02:09 UTC
@jcmonkey You can use your shield to make yourself wider to cross it. Or you can just fly!
🎤 djfariel
19. Apr 2016 · 02:11 UTC
@d3garcia && @zaywolfe
I just tested both non-windows downloads and they're working here. Best I can suggest is to try again. It might be a problem on Itch.io's end, but unfortunately I can't open the files to see if they're working.
Arvydas
19. Apr 2016 · 02:51 UTC
Very nice work here! Visuals are great as well as sound and music. I really enjoyed playing this...needs a pause menu, though.
zaywolfe
19. Apr 2016 · 04:23 UTC
Really addictive and ridiculously hard!
David Cookie
19. Apr 2016 · 14:12 UTC
Impressive graphics and game overall! Love to charge the big cannon, it's like a kamehameha :p
RyanNielson
20. Apr 2016 · 02:14 UTC
I love the art for the main robot, and the music is great as well. The controls feel a bit awkward on the keyboard though.
GrimGary
20. Apr 2016 · 03:06 UTC
Hahaha! I suck at your game. BUT! That doesn't mean it isn't any good. Just that I'm not. Overall, even though frustrating for a keyboarder like myself I had fun trying to figure it out!
Weeping Rupee
21. Apr 2016 · 00:55 UTC
Love that tail. Good game. I couldnt get through that door though :( I thought i found the switch but it just wouldn't open. Maybe i missed another one
Fierceshadow
21. Apr 2016 · 01:07 UTC
Manage to get my tail stuck in the door at the start ;(
Avon
21. Apr 2016 · 01:46 UTC
There are several things I love about this game, the art is great, a lot of good sound effects, the game idea is great, and I love details like the tail, and the metallic sound and spark when you knock against a wall. The shapeshifting mechanics with the different abilities are also great.

The game is very difficult though. Partly its because your character is so big relative to the screen, and most of the enemies shoot at you from outside the screen, its hard to see whats going on. It's also annoying not to be able to shoot at an angle, especially when so many enemies can, and often are at a different height than you. Using keyboard + mouse instead of keyboard alone could potentially be a lot easier.
MagnesiumNinja
21. Apr 2016 · 02:38 UTC
Nicely detailed graphics! It feels a bit annoying to be shot at by enemies from off the screen, though.
Tchaikovsky Lins
21. Apr 2016 · 02:54 UTC
Graphics nicely drawn, cool sound, interesting concept and mechanics. I loved the different abilities for each shape.

Great job! ;D
maleero
21. Apr 2016 · 04:05 UTC
I've played this longer than any other submission so far. Great game, nice work!
studdert249
21. Apr 2016 · 07:46 UTC
Loved the music and art. Solid game nice work!
Aaranos
22. Apr 2016 · 00:15 UTC
Looks good but is hard to control on keyboard, I had to guess all of the controls because I could not remember them from the main menu. I recommend putting them on this page so people can have it up beside it.
ChummyWinds
22. Apr 2016 · 00:57 UTC
Graphics and sound totally set the mood and everything looks beautiful! Really cool game!
rjhelms
22. Apr 2016 · 04:09 UTC
This is really cool - great art and sound, and the level design does a good job of balancing the different shapes.

It's a little on the difficult side, but I think that works well for a game like this.
pixel_maniacs
22. Apr 2016 · 10:43 UTC
Good job, I really like it.
Cole and Jordan Studios
22. Apr 2016 · 21:31 UTC
Well done, especially on the graphics, atmosphere and audio. However the game was immediately too difficult; the only tutorial for any kind of problem solving was die-and-learn like dark souls, which some people are a fan of I suppose (eg dark souls) but even if that's the path you want to take I would recommend being a little forgiving at least towards the beginning.
nihilaleph
23. Apr 2016 · 01:20 UTC
Nice concept! Graphics, mechanics and audio are great (especially the tail)! But it's too difficult! It's hard to aim at enemies and to dodge things, including the spikes xp

Anyways great entry!
Khaoz_Fang
23. Apr 2016 · 07:24 UTC
Very nice game. Not easy to control though.
mightymarcus
23. Apr 2016 · 09:15 UTC
Reminds me a little bit on SNES Mech Warriors.
I like the alternative weapons/shield for each transformation.
It makes fun to explore the map trying the different shapes. I tryed to kill the boss left above and failed, but I'll try again.

The atmosphere is very nice. It fits all together well.
neondx
23. Apr 2016 · 11:13 UTC
awesome arts, controls and level design are not that clear
funisfun8
23. Apr 2016 · 17:52 UTC
Gonna be honest, I couldn't find the door in the first level. I went back to find the door after finding the button and it wasn't open, so I think it must be a different door. I think this is probably me and not your design. Maybe a minimap would be nice for noobs like me though? Lol. I love this game. It is SO well polished. The idea is solid and so is it's execution! The graphics look great, the music is awesome, the mechanics are intuitive and fun. Well done! P.S. PLEASE make a post-LD version. With some more time I could really see this selling on Steam.
Dreschler
23. Apr 2016 · 18:31 UTC
Wow, supernice! Which program you use for the animations?
🎤 djfariel
23. Apr 2016 · 19:41 UTC
@Dreschler We use Pyxel Edit for the base sprite work and animations, and we use Gimp for the effects.
SpringCabal
24. Apr 2016 · 04:07 UTC
A difficult and unforgiving game, but with reliable game mechanics, meaning that you can reasonably learn each obstacle. That doesn't mean I managed to unlock all 5 doors though, a crash ended my 20th+ death and I decided to call it.

I liked the three forms, and felt they were distinctive enough, although i didn't understand the use of the special ability on the vehicle (shield was pretty obvious though).
The models and sfx looked great but I wish the mech and helicopter was a bit better animated with respect to their movement.

Overall a very good entry.
ChuiGum
24. Apr 2016 · 06:30 UTC
Best graphics I've seen so far, awesome take on the theme too. Awesome job! :)
QuestionableQuality
24. Apr 2016 · 06:53 UTC
First off I'll start by saying this isn't my kind of game. I played a lot of games similar to this when I was a kid flicking through PS1 demo disks, and I was never a fan. But I could and can appreciate the game you've made, since it's definitely solid and I encountered no bugs.

The shifting gameplay is really quite fun, although the actual designs of the mech don't really symbolize what they were very well, I.E. I took ages to realize which was the flying one and what the wall-climber one did.

I played it briefly on stream @ 1:30:45 : http://www.hitbox.tv/video/991443
WizzardMaker
25. Apr 2016 · 13:11 UTC
Nice game, had fun
Fabraz
26. Apr 2016 · 02:50 UTC
Crazy animation art style! Oo
matiasbontempo
26. Apr 2016 · 22:29 UTC
Wow! Awesome graphics, I really like the shapeshift theme here. Well done!
Adipson
30. Apr 2016 · 08:45 UTC
nice ambiant !
DAT.NOT.MY.GAME!
30. Apr 2016 · 16:23 UTC
Good game with nice graphics, effects and interesting gameplay with robot morphing.
Kerdelos
01. May 2016 · 08:27 UTC
Wow. Beautiful graphics indeed. The music is also really catchy and creates a real mood. I have some critics though. The gameplay is sometimes a bit slow and the normal form isn't really useful. But once again, great game!
Jupiter_Hadley
02. May 2016 · 16:10 UTC
I very much like the graphics! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/CILyMGd9ZnE
Tex Killer
09. May 2016 · 22:38 UTC
Very solid entry! I would never guess this game was made in only 72 hours. Looks and plays very professional.

It took me some time to get used to the transformations and to explore the game, but I guess I just suck. I've found 3 arrows to open doors, but I could never return from them without dying. All of my comments on small things from the game seem to already be on the list of fixes, so I'll just omit them. Congratulations for the very high quality entry!

By the way, I'm sorry that my entry crashed for you. I am yet trying to figure out why that happened, but thank you for the feedback! :)