Prototypes and Dust by AdroitConceptions
Explore your way through this 2d puzzle platformer, but switch to a FPS view to shoot enemies and switches!
Play instructions are in level 1.
Can YOU find all 5 Collectibles?

Ratings
| Overall | 241th | 3.557⭐ | 37🧑⚖️ |
| Fun | 263th | 3.414⭐ | 37🧑⚖️ |
| Innovation | 81th | 3.886⭐ | 37🧑⚖️ |
| Theme | 71th | 4.171⭐ | 37🧑⚖️ |
| Graphics | 645th | 2.357⭐ | 37🧑⚖️ |
| Audio | 354th | 2.786⭐ | 37🧑⚖️ |
| Given | 37🗳️ | 31🗨️ |
32 bit does not solve the problem of running on both (64 bit doesn't have the 32 bit libraries by default).
but I did do a 32 bit build for you.
I found that my game, when built for 32 bit Linux, works both on a fresh Mint install of 32 or 64 bit, I did not think about the fact that some libraries are not available to both :-)
I just tested the 32-bit version and it ran ok on my machine. so I am not sure what problem you were having. Oddly the 32-bit version just went full screen on my computer (not graphics resolution pop-up).
Maybe something to do with your VM is causing problems... have you managed to get any other Unity games working in it?
Overall it was a great game and I had fun playing it.
The pause when going into first-person mode is really nice, even if I think it would work better as a strong slow-motion instead, but then again I'm a huge fan of slow-motion in games so I'm a bit partial on that particular area.
I really like the extra puzzle aspect you get from having multiple slices of the world to move in though, and the fact that you can remove enemies between the sections is quite amusing.
If I just adjusted the gravity, I don't think the character could make any of the jumps. Increasing the jump velocity and gravity effects could keep the jump the same height, but make it take less time to go up and back down - would then need to check the ability to jump gaps.
Between what you said and others, it sounds like I should do a constant up velocity for up to x duration while the jump button is down, which would give control over the jump height and then increase gravity, at least when the character is moving downward (I remember seeing a GDC on the Mario jump and how not real physics it actually is... and now that is what seems to be expected out of a platformer).
Positives:
* SUPER cool idea.
* Fez-esque.
* Time freezing when shooting was clever. (Thought this was a negative at first. Works well, though!)
Negatives:
* Presentation is rough around the edges.
* Platforming felt float-y.
That's a net positive! Hah, really though, this was a cool entry. I think the concept was spot on. Great work!
Some of the green platforms just disappear. Especially strange when I retried the first level and the platform where it says 'stand here' was gone. At first I thought they may be supposed to disappear but at that point I was sure this was a bug. Then later I found out that these are supposed to move you in the non-visible third dimension. This was very confusing and could have been made clearer by maybe using a 3D animation.
There are some clipping issues in the 3D view. Looking in different directions with the camera, you can see some things in the distance appear/disappear. Your far z seems to be too small.
When I am in 3D the world stops. Enemies stop moving which makes it easier to shoot them but in my opinion it would have been more fun if they kept moving, like in a real FPS :-)
The jumping seems to lag a bit and feels clunky, gravity should be higher to make jumping more snappy and not like floating in space.
The music is nice and the sound effects are good.
The graphics are minimal and as I said, things could have been clearer by using more sophisticated graphics. Still I enjoyed your game, it was fun with nice little puzzles.
I especially liked that in the last level you seem to just have to go to the exit but if you do, you miss the item. However, you CAN actually just do that and never know about it. Why did you not make the user collect all items before the exit door opens? This would make the game a little more challenging.
Overall this is a solid entry but with a lot more potential. I know that 48 hours us not much and I run out of time as well so don't let my criticism get you down, you created a cool game and I am just trying to point out things that I think could make it even better. Keep up the great work and I am excited to see what you will have to offer for the next LD :-)