{"author_link":"\/users\/g4m3m4ni4c","author_name":"G4m3M4ni4c","author_uid":1015502,"comments":[{"author_name":"anstabo","author_uid":"1105243","time":"2018-08-14T22:35:56Z","epoch":1534286156,"modified":1534286156,"text":"At least you made an AI !","likes":1,"format":"md"},{"author_name":"Ryunigia","author_uid":"1102425","time":"2018-08-16T14:00:13Z","epoch":1534428013,"modified":1534428013,"text":"![SumoPlayGame.JPG](\/\/\/raw\/910\/91\/z\/1a011.jpg)\nI wasn't entirely off yet (as the blue capsule, although i believe always blue? x) yet the game already game overed me. Anyway the spinning camera made me kinda nauseous... so i would prefer a more static camera.\n\nOther than that decent work good ol' rumble sumo match always fun","likes":1,"format":"md"},{"author_name":"Firepit games","author_uid":"1100777","time":"2018-08-16T14:29:51Z","epoch":1534429791,"modified":1534429791,"text":"Yeah, game was alright. The theme is definitely in there. It's a little difficult to push people off, every time I get close to the edge I die. Maybe you could make it so you have to actually fall off before you're considered dead.","likes":1,"format":"md"},{"author_name":"G4m3M4ni4c","author_uid":1015502,"time":"2018-08-16T17:23:13Z","epoch":1534440193,"modified":1534440193,"text":"@ryunigia @firepit-games\nI have had quite a few comments from friends about the spinning, which I\u2019ll look into changing in the next update (possibly removing the effect and adding a switch to turn it on).\n\nI have also thought about how I can make it harder to fall of the edge, as it is makes the game harder for the AI which will quite often just fall off due to misjudgment. The current plan is to add a rim (which I noticed is a feature of real sumo rings).\n\nI also want to lubricate the wrestlers so it is possible  to break free from their pushing when you are weak.\n\nYou may also notice that the paler your color, the less push force you have, I should probably update the description to explain the underlying mechanisms in the game such as this.\n\nRelated to the game mechanics are the different AI personalities which follow simple behaviour.\nRed (Pushy): picks a random target and pushes into them until they are eliminated.\nOrange (Pokey): same as red, however they will stop pushing when they have gotten weak and will run in a straight line away from the target until either they replinish enough energy or reach the edge of the ring.\nPurple (Scaredy): picks a random target and runs away from them until the target is eliminated. When they reach the arena edge the will run straight for the centre until the enemy gets near them.\n\nInterestingly enough, the mix of personalities ends up with very interesting behaviours which I am trying to understand so that I can make an AI which can act as a party pooper and break up mosh pits.","likes":0,"format":"md"},{"author_name":"dk5000p","author_uid":"1100501","time":"2018-08-23T22:04:07Z","epoch":1535061847,"modified":1535061847,"text":"I felt the game was more about avoidance than pushing the others out.  I had fun playing it.  Would have enjoyed some sound and maybe more obvious about how pale I am.","likes":0,"format":"md"},{"author_name":"Pennycook","author_uid":"1001264","time":"2018-08-24T03:01:18Z","epoch":1535079678,"modified":1535079678,"text":"The spinning camera made me feel sick, too, and I had to stop playing.  I think some better indication of which direction you're running in could also help, as it's pretty hard to tell where the character is going to go.  Making the characters into boxes might be worth a try, since it would be more obvious when they've been rotated.\n\nAs others have said, some sound effects and music would help make this feel more complete.  I'd recommend [sfxr](http:\/\/www.drpetter.se\/project_sfxr.html) and [musagi](http:\/\/www.drpetter.se\/project_musagi.html).","likes":0,"format":"md"},{"author_name":"chadrbanks","author_uid":"1051018","time":"2018-08-26T20:28:08Z","epoch":1535315288,"modified":1535315288,"text":"Not a bad little game. Would be cool if there were something to mix things up. Maybe an optional mode that adds some sort of power ups or something. Also multiplayer!","likes":0,"format":"md"},{"author_name":"Roman Petrov","author_uid":"1078791","time":"2018-08-30T11:59:23Z","epoch":1535630363,"modified":1535630363,"text":"Nice entry. I couldn't push even a single opponent out of the field, unfortunately, so I just tried to avoid as long as possible. Maybe, you could make AI a bit weaker? I miss sounds, they could make this game much more fun :)","likes":0,"format":"md"},{"author_name":"Icarus_NB","author_uid":"1106123","time":"2018-08-30T21:38:56Z","epoch":1535665136,"modified":1535665136,"text":"I think that the following camera and putting the controls on the mouse position wasn't a good ideia. Maybe you could put a fixed camera and the controls on the arrows or WASD. At some poiny a had the impression that everyone was trying to push just me. ","likes":0,"format":"md"},{"author_name":"Fmressel","author_uid":"1108006","time":"2018-08-31T05:10:13Z","epoch":1535692213,"modified":1535692213,"text":"I love the game play! I think this could be an extremely fun game if it was expanded upon and worked on some more. Great job.","likes":0,"format":"md"},{"author_name":"thislooksfun","author_uid":"1101748","time":"2018-08-31T05:12:07Z","epoch":1535692327,"modified":1535692327,"text":"As mentioned, the spinning is not that great. Aside from that, I really liked the concept. I think that with a bit of polish (and a graphics upgrade), this would make a great game!","likes":0,"format":"md"}],"format":"md","images":["ld42\/114878-3667b1d48e6c3194c218f2d730535415.png"],"links":[{"url":"https:\/\/pypp.visualstudio.com\/Ludum%20Dare\/Ludum%20Dare%2042\/_git\/Sumo%20Warrior","text":"Source code"},{"url":"https:\/\/g4m3m4ni4c.itch.io\/sumo-warrior","text":"HTML5 (web)"}],"metadata":{"g_key":"42877","g_author":"1015502","g_event":"LD42","g_eventkey":"73","g_subevent":"JAM","g_urlkey":"240504","g_title":"Sumo Warrior","g_status":"USEAR3","g_place":"1089","g_commentcount":"11","g_site2_node_id":"114878","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"114878","n_urlkey":"240504","n_parent":"97793","n_path":"\/events\/ludum-dare\/42\/sumo-warrior","n_slug":"sumo-warrior","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"15502","n_created":"1534199264","n_modified":"1534279855","n_version":"343898","n_status":"COMMIT"},"node":{"id":114878,"parent":97793,"superparent":9,"author":15502,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-08-13T22:39:49Z","created":"2018-08-13T22:27:44Z","modified":"2018-08-14T20:50:55Z","version":343898,"slug":"sumo-warrior","name":"Sumo Warrior","body":"A game of pushing and shoving. Knock your opponents out of the ring and don't fall off the edge!\n![Screen Shot 2018-08-13 at 22.57.53.png](\/\/\/raw\/e8c\/3\/z\/19769.png)","meta":{"author":[15502],"cover":"\/\/\/content\/e8c\/3\/z\/184bd.png","allow-anonymous-comments":"1","grade-06-out":"1","link-01":"https:\/\/pypp.visualstudio.com\/Ludum%20Dare\/Ludum%20Dare%2042\/_git\/Sumo%20Warrior","link-01-tag":"42332","link-02":"https:\/\/g4m3m4ni4c.itch.io\/sumo-warrior","link-02-tag":"42336","link-02-name":"Game"},"path":"\/events\/ludum-dare\/42\/sumo-warrior","parents":[1,5,9,97793],"love":0,"notes":11,"notes-timestamp":"2018-08-31T05:12:07Z","grade":{"grade-01":21,"grade-02":21,"grade-03":21,"grade-04":21,"grade-05":21,"grade-07":20,"grade-08":19},"magic":{"cool":97.76923610938,"feedback":4,"given":16.25,"grade":20.571428571429,"grade-01-average":2.868,"grade-01-result":1089,"grade-02-average":3,"grade-02-result":805,"grade-03-average":2.895,"grade-03-result":879,"grade-04-average":3.895,"grade-04-result":255,"grade-05-average":1.395,"grade-05-result":1187,"grade-07-average":2.083,"grade-07-result":816,"grade-08-average":1.824,"smart":-5.8112120378557}},"text":"A game of pushing and shoving. Knock your opponents out of the ring and don't fall off the edge!\n![Screen Shot 2018-08-13 at 22.57.53.png](\/\/\/raw\/e8c\/3\/z\/19769.png)","title":"Sumo Warrior"}