Times New Robots by Alex Tantum





The game "Times New Robots", which we did during these long 72 hours is a mixture of first-person shooter, tower defense and charming robots intending to get to your base and spread everything there. Do not let them do this, in time replenishing the energy reserves of your turrets, collecting batteries, dropping out of the cute robots invaders!
Thanks our friend Quok for awesome main sound theme: https://soundcloud.com/quok
Controls:
WASD - moving
E - interact
LShift - Run
LMB - shoot by player gun
Ratings
| Overall | 737th | 2.867⭐ | 32🧑⚖️ |
| Fun | 757th | 2.533⭐ | 32🧑⚖️ |
| Innovation | 547th | 2.857⭐ | 30🧑⚖️ |
| Theme | 397th | 3.517⭐ | 31🧑⚖️ |
| Graphics | 438th | 3.483⭐ | 31🧑⚖️ |
| Audio | 310th | 3.276⭐ | 31🧑⚖️ |
| Humor | 466th | 2.25⭐ | 26🧑⚖️ |
| Mood | 724th | 2.536⭐ | 30🧑⚖️ |
| Given | 33🗳️ | 22🗨️ |
Here is my rating:
Overall: 3
Fun: 2
Innovation: 4
Theme: 4
Graphics: 3
Audio: 5
Humor: 1
Mood: 3
Good work!
I also use Unity to make my game :D
Here is my entry: https://ldjam.com/events/ludum-dare/39/runoutofenergy-the-game rating me please! :D
There my game link for Windows… enjoy https://www.dropbox.com/s/dpapwuoscuiu9eq/RunOutOfPower.zip?dl=0
I'm a sucker for tower defence games and I could definitely see myself playing a professional version.
I would suggest to focus on the character controls first, in order to make the movements smoother. Right now it's a bit difficult to move around without getting lost or bumping into stuff. Maybe you can think about switching to 3rd person camera, that would surely help.
Then when the feeling is good enough and you know how the player is going to move around, you can more easily balance the multiple game variables: enemies speed, weapon damage and batteries.
Also, bonus points for the music :)
The gameplay does have some issues. A lot of the time the robots didn't seem to die, my kill count did rise, but the robots kept moving, I didn't get any new batteries and I'd soon be game over. It's also difficult to tell if your shots hit the robots. The movement is a bit slippery, but its not too bad when you get used to it.
I would change some things:
1-> Limit the battery count ot make batteries disapear after a short ammount of time: The reason for this change is that after 5 or 10 minutes you have more batteries that defense turrets. What that means is that if the player doesn't fall asleep on the computer he can non stop power up turrets. This also means that you ddont really needd to use your weapon.
2 -> Make the gun sight more visible or in a different color (white?). Those 2 horizontal black lines were barelly visible.
3 -> You should make robots spawn faster over time. After a couple of minutes the game is exactly the same. In games where you are trying to stay alive as much as you can the player should feel like its becoming more difficult to stay alive.
4 -> This is just a small bug I encountered: when you finally die the mouse cursor isn't released so you cant click on the restart button. ( Cursor.visible = true; Cursor.lockState = CursorLockMode.None; )
- The artistic direction / the graphics
- The concept
- The music <3
Could be imporved:
- The movements
- The user interface
- A menu?
- An hp bar for the TESLA (yeah, I loved that too) building
Good job guys!
Besides that it is a good game, given time it could get amazing, good job.
I didn't survive long though, those batteries run out quick! And the gun really seemed to do nothing...

At least the finder face is smiling.
The turrets are much more effective, yet fetching batteries for them does become boring rather quick.
More management aspects might save this: repairing turrets, collecting scrap from destroyed robots, upgrading turrets, stuff like that.
The graphics are ok. Playing is just tedious; that's the problem.
The controls are so intuitive I was constantly pressing "R" to "reload".
Great graphics and music. But after getting the hang of it, the game quickly becomes too easy and repetitive. I wish there was a final goal, like "kill 100 robots".
Great job!