DEATH GUN by Flat-Anchor

DEATH GUN A score based bullet hell where you need to throw your gun to regain health!
Blast Fast and throw your weapon to regain your health, simple.
Move quick with a dash move and shoot like hell! Throw your weapon to regain health. Get a thrown weapon kill while bleeding out to stay in the fight!
https://youtu.be/jnySd_5cK4Q


| Source Code | https://drive.google.com/file/d/17do32SDkhiKgO8RUAQ_03id5q-0hoZiX/view?usp=sharing |
| Windows | https://follett.itch.io/death-gun |
| Original URL | https://ldjam.com/events/ludum-dare/43/death-gun |
Ratings
| Overall | 237th | 3.449⭐ | 41🧑⚖️ |
| Fun | 62th | 3.788⭐ | 42🧑⚖️ |
| Innovation | 357th | 2.9⭐ | 42🧑⚖️ |
| Theme | 433th | 2.795⭐ | 41🧑⚖️ |
| Graphics | 435th | 2.525⭐ | 42🧑⚖️ |
| Audio | 226th | 3.077⭐ | 41🧑⚖️ |
| Humor | 249th | 2.736⭐ | 38🧑⚖️ |
| Mood | 301th | 3.013⭐ | 41🧑⚖️ |
| Given | 49🗳️ | 19🗨️ |
I love the Hotline Miami vibes and the whole experience is just exhilarating. Maybe add some more humanoid models, some ragdoll physics, and this game would easily be one of my, if not my most favorite game jam game ever!
"What a massacre"

I did notice that you could heal off of dead enemies, which got useful on the harder levels. :)
Small note for future releases: please use zip over rar, so people can let windows handle the archive extraction without needing winrar or any other program, this file needed didn't open with 7zip either for some reason which is what I normally use
The star of the show is bullet time here. coupled with bleeding out mechanic it makes for exhilarating moments.
Super fun in the later stages to blast their shields, then charge in and spam F+RMB to knock them all over while feeling like a god.
You should really try to add more content (and graphics) later on :)
would have love some different layout but it's already cool :D
It's not common to see a full trailer on a Compo game! Kudos for that! :-D
Sometimes a game doesn't need much in the way of art assets to sell itself, and this is one of those cases. The mechanical foundation is solid, and I should think if the project was to continue art assets could always be added once the gameplay content is complete.
Nicely done for a 48 hour game! Plays well. Didn't notice any major bugs.