Mars Mystery by wolar






Please turn on your sound before playing
Story:
You control a rover that is exploring the newly discovered cave on Mars. Discover Mars mysteries before your battery runs off. Follow the sonar sound to reach the goal. Moving costs you energy as well as having the systems on-line. You can turn off systems to save energy and recharge your rover on a sun.
Controls:
Q/A: Left Track
E/D: Right Track
Space: Lights
C: Sonar (gives you audio hint about goal distance)
Download:
Team:
Martin Novák - Coding, 2D Graphics, Audio
Ondřej Dovec - 3D models and textures
Wolar Games (Our company) - Web | Twitter | Facebook
Tools:
Unity, Blender, Photoshop, Audacity, TexturePacker, DoTween (Unity Plugin)
Notes:
We didn't want to participate in this LD at all but then we liked this theme so much we have decided to give it some time. We have worked from scratch in 2 people only saturday afternoon and sunday morning so in total one day. Also this is our first LD entry that we didn't overscope and were able to finish.
We did not create all the Audio (we have downloaded music and some sound effects) so we opt-out Audio category.
Ratings
| Overall | 186th | 3.727⭐ | 35🧑⚖️ |
| Fun | 268th | 3.394⭐ | 35🧑⚖️ |
| Innovation | 113th | 3.697⭐ | 35🧑⚖️ |
| Theme | 12th | 4.394⭐ | 35🧑⚖️ |
| Graphics | 308th | 3.818⭐ | 35🧑⚖️ |
| Humor | 597th | 1.862⭐ | 31🧑⚖️ |
| Mood | 56th | 4.091⭐ | 35🧑⚖️ |
| Given | 48🗳️ | 9🗨️ |
The scenes tend to be very dark (some global illumination would be cool for such game).
PS: I like noise post-process :)
I can see how some people would find that and the controls frustrating but I liked that it forced me to pay attention to the level layout and the sonar.
Also, is the 2003 maximum energy level a reference to something?
Controls take a little time to get use to, but after a while they become really intuitive.
Good work!
I found the controls very intuitive and had no trouble with them at all.
The difficulty curve was pretty good. I beat the game without running out of power, but still had some very tense moments on level 3 when I got lost and had to shut down all systems and wander around blind, hoping to find a sun spot.
**Possible spoiler ahead, ignore if you haven't played the game yet**
My only negative critique of the whole thing is that the 'hole' you have to get through on level 3 is pretty non-obvious. It got stuck in it a few times, so initially I wrote it off as impassible, but eventually I came back to it. The camera also panned up high enough that I couldn't really see my rover at all in the hole, which added to the confusion.
Overall, a great take on the theme, and a very polished little game
@nick-rafalski If you have managed to go through the wall right on the start on the right side in 3rd level where you can see the goal over that wall then we have a bug you have discovered :D It is not intended to go through that wall in this level :D
PS. Also couldn't find switch off button on a mac.
Sure, it is just a maze under the hood, but the atmosphere and the controls really make it work.
Good job! :alien: