Heaven and Earth by Guy Withivy

[raw]
made by Guy Withivy for LD 41 (JAM)

Heaven and Earth.....

....are not two separate realms ... as what happens here affects what happens there... and what happens there affects what happens here... both enlivening each other....one good deed spreads as a ripple into the far reaches of the Universe... so beware of the bad ones... and also keep in mind that you are never alone...

Ratings

Overall 1016th 2.962⭐ 41🧑‍⚖️
Fun 993th 2.808⭐ 41🧑‍⚖️
Innovation 868th 3.013⭐ 41🧑‍⚖️
Theme 1016th 2.897⭐ 41🧑‍⚖️
Graphics 776th 3.15⭐ 42🧑‍⚖️
Humor 703th 2.671⭐ 40🧑‍⚖️
Mood 674th 3.184⭐ 40🧑‍⚖️
Given 22🗳️ 19🗨️

Feedback

Pimpampoum
25. Apr 2018 · 10:42 UTC
Very good job, I think it's well balanced, graphism is very original ! Very good job
Just the sound it's too loud
Sintel
25. Apr 2018 · 10:44 UTC
Interesting gameplay.
I had to mute it because the sound effects got kind of annoying.
The artstyle is really good!
PlusMinus
25. Apr 2018 · 10:58 UTC
sounds are terrible, and theme is not about 2 games in one, but 2 genres.. but still it's a nice idea)

check out my game too! https://ldjam.com/events/ludum-dare/41/ssss
BlakeMcDeezy
25. Apr 2018 · 11:00 UTC
I felt like I needed a hug today, so this was the perfect game to play :) Fun and relaxing, and I liked how it looked - good work!
Pudoko
25. Apr 2018 · 11:09 UTC
I feel warm from this game.It's nice to huge others.But i think the sounds is a bit annoying.
🎤 Guy Withivy
25. Apr 2018 · 11:15 UTC
Thank you for all your comments! it's our first LDJ and all suggestions are welcome :D
Synedraacus
25. Apr 2018 · 11:45 UTC
Good background music and very good art. Sound effects are annoying, though, and it doesn't really have two different genres in it. A nice game overall, and it's especially good to finally play something that's not about combat.
Synedraacus
25. Apr 2018 · 11:45 UTC
Good background music and very good art. Sound effects are annoying, though, and it doesn't really have two different genres in it. A nice game overall, and it's especially good to finally play something that's not about combat.
Hippunk
25. Apr 2018 · 12:04 UTC
Nice work, with lovely characters. I always found that voice made SFX are hilarious, it adds a touch of fun to your entry (It sounds like it was a lot of fun recording them).

It took me some time to figure out how the first mechanics works, in the end everything was clear and the difficulty/learning curve is well designed. (I'd maybe didn't had the time to read the first rules cards which switched to the game a little bit fast).

I enjoyed spreading love to the world with little hearts and hugs.
Congratulations :) !
facepalmpt
25. Apr 2018 · 18:52 UTC
I like the doodle art style and it's pretty relaxing. Sound effects are pretty funny too :D
sebbernery
25. Apr 2018 · 18:54 UTC
A game about love and not about war, that's cool :) I like the drawings art. It took me some time to understand what the earth part was about.
FlatTutorials
25. Apr 2018 · 19:44 UTC
well the world needs some love. and this game makes you do that, great concept, loved the art style.
those-30-ninjas
25. Apr 2018 · 19:55 UTC
I like the drawings, the sounds were way too loud and repetitive.
Vedal
25. Apr 2018 · 20:00 UTC
Very cool idea!
tigerj
25. Apr 2018 · 20:11 UTC
One thing to improve the SFX would be to lower the volume a little and smooth them out with fading. I liked the effect of the tears on the game. I was not ready and it surprised me. It's neat.
I felt it was two games of the same style, even though one is catching and one is shooting and catching they are very similar to each other and although related with dependencies on one another do not form a cohesive experience. the art is really cool.
dwemthy
25. Apr 2018 · 20:16 UTC
Nice art style, relaxing game play. Kept forgetting to aim the hearts at sad people and just grabbed them independent of where the character was positioned.
silkworm_sweatshop
25. Apr 2018 · 20:38 UTC
I got to the end so I think I got it? Some feedback is confusing though. Like, are picking up the hearts good? I intuitively assume "YES" but the sound design tells me "NO" (WAAAH! + downsliding whistle). Also, am I suppose to hug the sad people or avoid them? I intuitively assume "YES HUG EVERYONE" because I'm not a monster but I'm still not sure :P. Gameplay is simple but the multitasking kept me engaged enough to the end and the hand drawn art has a charm to it.
elHombreBanana
26. Apr 2018 · 08:33 UTC
Like the concept and the gameplay! But the sound effects killed the atmosphere a bit :(
Anyway, this is a great entry for your fist LD, congratulations! <3
Drazhaar
26. Apr 2018 · 09:20 UTC
Nice little game, good vibes.
Nash
26. Apr 2018 · 14:06 UTC
What I really liked about this game was how it built its mechanics over time. Most marathon games throw all at the player as quickly as possible but this game kept it simple and taught the player slowly.

Even thought me mechanics were simple, I still enjoyed this game quite a bit. Presentation was great and the only nitpick I have was the sound effects which started to become quite annoying.

Overall, still very good game with superb learning curve for a marathon game!
Human
26. Apr 2018 · 14:23 UTC
liked it very much. It takes little to catch up its speed though. liked the art style but the audio could be annoying sometimes.
stark
26. Apr 2018 · 17:39 UTC
Liked the gameplay and art, completed all 10 levels :)
Milena
26. Apr 2018 · 19:48 UTC
A very nice idea! :) Only the background could change at new levels.
sinemual
27. Apr 2018 · 14:51 UTC
Good art and game idea!
Jin9310
29. Apr 2018 · 07:34 UTC
Very nice idea and calm experience. I personally believe that there should be more hugs in the world :) And I am glad that no computer was harmed and I believe your cheeseburgers were not the only cheeseburgers that were 'sacrified' :) Good Job
aemiliu5
01. May 2018 · 11:59 UTC
Interesting take on theme, with nice music and art, but the sounds were really loud and annoying.
Arqcenick
02. May 2018 · 16:12 UTC
Nice art, the sound effects are not equalized properly though. The idea is interesting, and I liked the progressive inclusion of the mechanics. Well done!