Death to all Slimes by markusmo3
Important Notes
- The game is pretty loud! Turn your Volume down before starting.
- You can upgrade yourself to death in the Shop.
- You can reload yourself to death. One reload only fills you up to the your maximum and costs one Soul. Aim properly and only reload when you know you have enough room in your orbit.
Arrow Keys or WASD to move around. Mouse to aim, shoot and reload. F to exit menus.
Totally unfinished, unbalanced and probably full of bugs, but thats how it goes a i guess :shrug: Its my first jam, but please be direct and straightforward :v:
Lessons learned: * Start even simpler and finish the prototyping phase before trying to do make everything look fancy. * Particle Systems are fun and can do a lot! * Not quitting was by far the hardest part. * Don't use Unity's animation framework Mecanim as an AI state machine...
Screenshots:

Credits and Acknowledgements: * Rock Music: https://www.gravitysound.studio/free-music-sound-effects * Sound Effects: Bfxr * Awesome Dungeon Tileset: https://opengameart.org/content/calciumtrices-dungeon-0 or here directly to the main one https://opengameart.org/content/dungeon-tileset-1 * Font: https://kenney.nl/assets/kenney-fonts * Kryz.CharacterStats
Ratings
| Given | 11🗳️ | 5🗨️ |
I like the style for it and the main character isn't distracting despite the effects. It's a game I may even pick up again.
I don't know if it would be better, but since the waves are so big, not having a cooldown to shoot would make it more fast-paced and probably more satisfying.
Great entry!