Claimed by Hector Piñeiro II

[raw]
made by Hector Piñeiro II for LD 38 (COMPO)

Claimed Collage.png

Play Now

https://wooffull.itch.io/claimed

Description

A metaphor for consumerism. What have you claimed?

Twitter: https://twitter.com/Wooffull

Follow me on itch.io: https://wooffull.itch.io/

Assets

All assets are made by me.

Graphics were made in Photoshop.

Font was made in Photoshop, with help from Shoebox.

Audio was made in FL Studio. Theme song can be found here.

Levels were put together with my WIP WFL Editor.

Game engine uses my WIP WFL Game Engine.

Ratings

Overall 299th 3.25⭐ 22🧑‍⚖️
Fun 428th 2.7⭐ 22🧑‍⚖️
Innovation 319th 3⭐ 22🧑‍⚖️
Theme 373th 3.1⭐ 22🧑‍⚖️
Graphics 333th 3⭐ 22🧑‍⚖️
Audio 48th 3.8⭐ 22🧑‍⚖️
Humor 106th 3.294⭐ 19🧑‍⚖️
Mood 163th 3.412⭐ 19🧑‍⚖️
Given 9🗳️ 24🗨️

Feedback

🎤 Hector Piñeiro II
24. Apr 2017 · 01:20 UTC
I hope you enjoyed Claimed! Thanks for playing.
AVAVT
27. Apr 2017 · 11:32 UTC
The theme song is so cool! I love it!

There was trouble starting the game, it didn't work for me on Firefox, when I switched to Chrome and play on full screen it worked.

The biggest problem I had with the game is movement speed being too slow, and it took a while to push the blocks.

Overall the game was pretty chill but kinda short, it feel like it's still lacking messages to deliver the point.
anarbitrarymustache
29. Apr 2017 · 19:03 UTC
The theme song was strangely addicting. I really enjoyed the over all feel/look - music combined with your palette. I agree with @avant, movement speed was the first thing that jumped out at me as needing to be increased. Or possibly shrink map so that the distances are shorter to travel. I also felt the dialogue boxes should close when finished. This might just be me, but I found myself waiting a few times and then realized I just needed to walk away.

It's funny that you found my game first, because you were on my "to play" list because I saw hex tiles in your pics :wink:
EvoGenGames
02. May 2017 · 19:33 UTC
Hey!
Only two levels am I right? Wish there was more because that would give me an excuse to listen to the song!
Movement speed when pushing the block is definitely to slow though.
Great way to have a tutorial btw! I should work on that in my games...
Burgee
03. May 2017 · 02:54 UTC
Neat little game! I was a bit disappointed when I pushed my 'extra' tile all the way south to the guy who wanted to know how to claim void tiles and he didn't react - that was a long push!

You did a nice job of teaching the game as it went along though, I started out really lost and looked for a help page, not finding one I just started playing and the game taught me instead.

The best tutorials are the ones you don't know you're in!
eevee
03. May 2017 · 03:20 UTC
Ah, this was a really interesting start! A shame it ended so early. I was looking forward to some very weird claiming puzzles :)

Definitely agree movement speed could be turned up a notch; that one void tile is _brutal_.

I notice the arrow keys still scroll the containing page up and down, which you probably don't want. Works fine in fullscreen, though.
CheesyMoo
03. May 2017 · 03:31 UTC
I enjoyed the graphics and :musical_score: !

The dialogue and overall feel was very silly, funny and fun.

:octagonal_sign: (pretend this only has 6 sides!)

Its a great introduction to a jovial universe!

Congrats on a successful compo!
Numb
03. May 2017 · 11:40 UTC
Graphics and main theme are pretty enjoyable, but the lack of puzzles feels a little bit sad.
It has great potential with some smart level design, cause I already like the world and the concept beyond it!
frenchie
04. May 2017 · 05:21 UTC
Nice little entry. I wish there was more! I was expecting the first couple levels to just teach me the mechanics and for the challenge to come after. Make sure you update this with a "post-compo" version that has more levels!

Feedback: I wish there was a way to move faster. I know that one lady said I could press shift to run but it didn't work for me! (I think she's a liar *wink*)
feips
16. May 2017 · 20:48 UTC
Nice entry, I love the music, though I am a little bit confused.
Veksell
16. May 2017 · 21:18 UTC
Good job, I like this little game especially music, but move speed a bit slow.

Our game: https://ldjam.com/events/ludum-dare/38/star-keeper
timeracers
16. May 2017 · 21:23 UTC
I agree with avavt the movement speed and pushing speed was slow. After capturing a void tile, capturing the others was pretty tedious.

My game: https://ldjam.com/events/ludum-dare/38/planet-or-die
OccultOne
16. May 2017 · 23:22 UTC
I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok

I was very disappointed the game seems to end after the tutorial. I wish there had been a bit more that went into the experience after that one point. Great job introducing mechanics and gating off parts of the game. Great entry!
maysick
17. May 2017 · 04:38 UTC
Even though it's almost just a tutorial, I'm really impressed by this game! I wish the message would have been expanded upon a bit more. But everything else is great. The graphics are cute and the song is very catchy. Well done.
Endurion
17. May 2017 · 17:34 UTC
The start is awesome, you really should expand on this. Iron out all the little annoyances: In window mode the browser scrolls with space and arrow keys. Shift doesn't seem to speed up very much.
And more stages!

Love the music :)