Key Sacrifice by Marc Garcia-Penche

[raw]
made by Marc Garcia-Penche for LD 43 (COMPO)

A simple infinite runner with a procedural map and a twist, the jump key changes every time you jump. Why? The key God takes it as a sacrifice.

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Ratings

Overall 271th 3.357⭐ 23🧑‍⚖️
Fun 297th 3.119⭐ 23🧑‍⚖️
Innovation 109th 3.575⭐ 22🧑‍⚖️
Theme 369th 3.095⭐ 23🧑‍⚖️
Graphics 312th 3.119⭐ 23🧑‍⚖️
Audio 347th 2.5⭐ 23🧑‍⚖️
Humor 281th 2.618⭐ 19🧑‍⚖️
Mood 328th 2.925⭐ 22🧑‍⚖️
Given 26🗳️ 11🗨️

Feedback

mahalis
03. Dec 2018 · 05:24 UTC
Oh this is clever; it's practically a typing tutor. Pretty unforgiving - I wish the jump were just a little bit higher - but I think with practice I could get the hang of it. The background visuals are cool. Nice work!
Kaboosh
03. Dec 2018 · 06:02 UTC
I like the concept, i think you should increase the speed at which the player is moving in the beginning as to make it harder. But overall it was well made!
🎤 Marc Garcia-Penche
03. Dec 2018 · 11:56 UTC
I wanted the beginning to be a bit more forgiving. As the score gets higher the movement gets faster. Thanks for the feedback!
Zhorky
03. Dec 2018 · 20:45 UTC
Thanks... now i see my screen all pink. Both modes were too hard for me though :sweat_smile: The sound is a bit repetitive, but overall well made.
Henry Denny
03. Dec 2018 · 20:48 UTC
Wow, really nice game. I found it really addictive! One thing I would suggest is to add some checkpoints so you don't lose all of your progress every time you die.
Sigton
03. Dec 2018 · 21:47 UTC
Managed to do better on extreme than hard! Really tested my knowledge of the keyboard :P Love your idea! My screen looked very yellow after closing the game, I'd started seeing everything in pink lol!
🎤 Marc Garcia-Penche
03. Dec 2018 · 22:42 UTC
I'm starting to think that I increased the saturation too much :laughing:
Slashee the Cow
04. Dec 2018 · 10:54 UTC
My high score was 16396. I think the jumping is a bit too precise, even at the start, you have to be *very* exact with your timing or else you'll miss it (either hit the front of a pink block or any part of a red one). And I realise it's procedural but more than once I came across jumps I'm pretty sure were impossible (jumping off a pink block in a gap then running into the front of a pink block on a platform before I could jump again).

But I'm not sure I can hold those against you, since it's like a great many of the games I've come across (and almost certainly mine): a good beginning, which could be great with a bit more tweaking, and could be excellent if you wanted to develop it further (maybe make a faster twitchier version for controllers since they don't have so many buttons and your hands should always be in the right place).

P.S. Yes I found it very magenta, but it didn't bother me too much because I try to live my life highly saturated anyway.
Derek Volker
04. Dec 2018 · 11:44 UTC
The extreme difficulty is a must, the hard doesn't have the sacrifice feel but is actually a nice way to introduce the game and allow bad players (like me) to actually play the game. Although the graphics and sounds are simple, they fit very well in what the game presents, and end up not being a distraction for the difficulty it quickly presents. Nice entry.
shp
04. Dec 2018 · 16:19 UTC
Well done and cool idea, but I wish the main mechanic wasn't only in extreme difficulty :p
Danny Sun
04. Dec 2018 · 19:48 UTC
Wow, I just the game mechanic!
Berkin
04. Dec 2018 · 20:19 UTC
My highscore is something like 24000. I tried but i couldn't go further :smile: Jumping key didn't changed, do it change later than 24000 ?
🎤 Marc Garcia-Penche
04. Dec 2018 · 20:50 UTC
@berkin the jump key only changes on the extreme difficulty.
nkrim
04. Dec 2018 · 22:08 UTC
Great idea and execution. Fun and challenging.
RaisetheDead
05. Dec 2018 · 18:32 UTC
I love very hardcore platform games. I play this one for a long time today, so I guess I liked it !
🎤 Marc Garcia-Penche
05. Dec 2018 · 19:23 UTC
@raisethedead thank you! Means a lot. I will probably improve the game as much as I can and put it on the play store.
Rkuhl
07. Dec 2018 · 02:17 UTC
I liked all the visual effects and the idea of a platformer typing game is really intriguing. I wish that the game started off a little easier.
Vlad Ilisan
07. Dec 2018 · 23:38 UTC
Such simple and awesome graphics. Good job!
MyFriendTames
08. Dec 2018 · 04:32 UTC
The game is very funny and I really like it! :smiley:

The graphics are wonderfu!!!!

I just think the music is a little stressful :sweat_smile: , but the game is really awesome, good job! :smile: :muscle:
🎤 Marc Garcia-Penche
08. Dec 2018 · 09:19 UTC
@myfriendtames yeah sorry about that. My music skills are incredibly limited :sweat_smile:
Thank you!
SubtlyDramatic
09. Dec 2018 · 22:00 UTC
Hahaha, this is a really creative use of the theme! I definitely played this for awhile. Great job!
BenBurgh
09. Dec 2018 · 22:03 UTC
Neat idea! Makes me wonder about the boundary between typing games and abstract controls...
Megalink
09. Dec 2018 · 22:48 UTC
This is pretty good! I like the simplicity of it, the gameplay reminded me of Super Meat Boy Forever. The purple / pink colour scheme was a great choice and created a really interesting tone. Good work! :)
bentglasstube
09. Dec 2018 · 22:55 UTC
I really liked the simple mechanic of this, and how it works as a typing tutor of sorts. I think the jumps were much too tight to pull off, though, making the game difficult without adding anything. The sound loop was a bit short but still a nice touch instead of silence. With some polish on the graphics and gameplay I think this could easily be a great way to learn to touch type.