ShapeCrafter by EstrelSteel

[raw]
made by EstrelSteel for LD35 (COMPO)
Congratulations, you have been selected to use the brand new Shape Crafter. You this machine to make square parts into all sorts of shapes such as: toy cars, rulers, and even pie! Don't forget to listen carefully to each of your client's demands, and manufacture with care.

Score is controlled by how well a part was placed upon a shape. A part being fully on will yield 1 point. A part partially on will yield 0.5 points. A completely failed placement will subtract 1 point.

Controls: space to control the arm, and mouse to click on icons. Click the paint bucket to change the colour of the part you are using.

NOTE: If you are a headphone user turn the computer volume down.

v0.1b: Fixed issues with running on some devices.

Ratings

Coolness 63% 3
Overall 2.84 757
Audio 2.69 471
Fun 2.75 718
Graphics 2.42 773
Humor 2.67 306
Innovation 3.38 303
Mood 2.59 667
Theme 3.23 559

Feedback

jcsirron
18. Apr 2016 · 22:16 UTC
I'm not sure exactly what I'm supposed to do, even after reading the directions again. Interesting premise, though. I like the little musical notes when you finish/fail a contract, too.
blinry
18. Apr 2016 · 22:18 UTC
"A Java Exception has occurred." :-( On Windows 7.
TheSambassador
18. Apr 2016 · 22:19 UTC
Honestly, not really sure what I am supposed to do on this. I am not really understanding how the "score" goes up, I don't really know why I would change the colors. I was thinking I had to fill the shapes, but the time given was not enough to do this at all. Even then, my score was never going up, and when it did it seemed to be completely random.
Kazetsukai
18. Apr 2016 · 22:23 UTC
I think I missed one of the controls? Does the paint bucket in the corner do something? I like the rotating shape system.
Willsr71
19. Apr 2016 · 13:57 UTC
Interesting mechanic, but there was a lack of directions. I was also unsure of how to get rid of the red block in the TOYS-2 contract.
BSODDevTeam
19. Apr 2016 · 17:16 UTC
I'm not sure what to do here. At least all art is nice.
Fierceshadow
19. Apr 2016 · 17:27 UTC
Doesn't work?
Monofraps
19. Apr 2016 · 17:34 UTC
Quote a lot of exceptions on Linux - nice game, though.
Only thing that bugged me is the launcher. It simply "opened" the downloaded jar file (which in my case opened my file manager). It'd probably be better if you ran something like "java -jar $jarPath" to start the game.
Ryusui
19. Apr 2016 · 22:13 UTC
Took me a bit to figure out what I was supposed to be doing. I think would've been better if there was a stronger correlation between the shapes we're placing and the actual shape we're trying to construct - like actually having to put it together like a puzzle.
Muciojad
20. Apr 2016 · 17:11 UTC
Nice idea for gameplay, but I think there should be something more difficult, cause now it's so easy to just tap the space in right moment.
davisan
21. Apr 2016 · 13:56 UTC
Can't run :(
Got this exception on Windows7:
Exception in thread "main" java.lang.UnsupportedClassVersionError: com/estrelste
el/engine1/Engine1 : Unsupported major.minor version 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
at java.lang.Class.getMethod0(Unknown Source)
at java.lang.Class.getMethod(Unknown Source)
at sun.launcher.LauncherHelper.getMainMethod(Unknown Source)
at sun.launcher.LauncherHelper.checkAndLoadMain(Unknown Source)
FloatingGhost
22. Apr 2016 · 00:26 UTC
I found it pretty self-explanatory, seemed to work well enough - with some polish, i'd play it :)
Pixelaborate
22. Apr 2016 · 00:32 UTC
*Ka-chunk* ...
*Ka-chunk* ...
*Ka-chunk* ...
^ Me on the last level ^
I thought the game was pretty intuitive and to me it felt kind of like a bare-bones rhythm game. It was but changing colors was random as far as I could tell and really ruined my groove.
ChummyWinds
22. Apr 2016 · 00:43 UTC
AhAH. It took me a while to realize you press space again to place the piece. Sometimes I would win with a wildly misshapen shape, while others I would fail with what I thought was a spot on shape, but...it evened out ^_^ I like the game though! Cool idea too!
qu2
22. Apr 2016 · 00:45 UTC
Well done for getting this in. It's a neat idea
MayankUnreal
23. Apr 2016 · 18:04 UTC
I like the game concept. Nice graphics
CodeNMore
03. May 2016 · 01:25 UTC
Cool concept, nicely done.
Green Soda
08. May 2016 · 05:55 UTC
good game! it's interesting and cool :) nice idea