Infiltrate by Berkin
Hide the enemy and infiltrate in the base. When they see you, they alert base and you have to sacrifice an ability to revive. Can you infiltrate ?

Game has only 3 levels, can be finished under 5 minutes.
Your Abilities: Cloak (Invisibility), Shooting and Dashing
If you lose all your abilities and you stuck, you can always go options and Clear Sacrifices.
(You can find source code (Unity Project) in itch.io page)
| Windows | https://berkinakkaya.itch.io/infiltrate |
| Original URL | https://ldjam.com/events/ludum-dare/43/infiltrate |
Ratings
| Overall | 342th | 3.162⭐ | 39🧑⚖️ |
| Fun | 288th | 3.135⭐ | 39🧑⚖️ |
| Innovation | 231th | 3.23⭐ | 39🧑⚖️ |
| Theme | 224th | 3.554⭐ | 39🧑⚖️ |
| Graphics | 442th | 2.5⭐ | 39🧑⚖️ |
| Audio | 382th | 2.045⭐ | 35🧑⚖️ |
| Humor | 318th | 2.422⭐ | 34🧑⚖️ |
| Mood | 397th | 2.667⭐ | 35🧑⚖️ |
| Given | 38🗳️ | 29🗨️ |
(Thanks for fixing it btw!)
@ecgamez Thank you, i am glad you liked :smile:
The game is well balanced and visuals are okay. Congratulations :-)
@pantoufle Mouse Sensitivity slider is under options, in main menu :smile:
Thanks for all feedbacks !
I did have some issues with the controls. The mouse sensitivity was set far too low for me, making it hard to move the mouse and combined with the movement that went way too fast, it made the controls difficult. I also ran into a bug where I went into a wall and fell out of the world. Probably a Unity bug, but I thought I'd let you know.
Overall, nice work!
Feedback:
- Sometimes I would walk past an enemy while cloaked and think I was fine but end up getting caught anyway. Or maybe I would get caught and it wouldn't trigger the "sacrifice a mechanic" screen until some frames later, perhaps?
- I think it should be more obvious which way enemies are facing to more easily plan your route and getting caught would feel more deserved.
- I think that the execution of the theme was more of a detriment to an otherwise short and interesting stealth game. Permanently losing mechanics was a bit frustrating.
- your probuilder is showing! Simple textures could make this look much more polished.
@dougdevs There might be some bugs, i had problems with ProBuilder's auto generated mesh-collider, sorry about that :smile: I liked the probuilder's texture but you are right, i should have worked on it :smile:. Thanks !
@xcvzxc I should hide that music toggle, it is too easy to find :smile:
When I started, I was killed after a couple of seconds while trying to read the tutorial texts, surprising it was.
And also, I think you should disable the Audio rating, or I think you will have bad surprises. Yes, I tried to enable music in options. I regretted.
I will not take what I will say below in account when rating, but it's some advices of things that could be improved:
While playing, I tried a lot of time to shoot on enemies and it was incredibly hard to do without having the explosion going out of range, it could be better to have a bit higher explosion range, because with only 3 bullets, a missed bullet is really a problem.
Also, it was really hard to find out where were the enemies without being killed first, sometimes, you can even discover where they are after dying a couple of time. In that case, invisibility can be great, but I don't think it's a great way to know where are enemies. Maybe put a higher cooldown after being seen?
In term of bugs, be careful, when you move in a corner of a level, you can get through the wall, and leave the level, and well... It was surprising at first.
@sadzanenyama You are right, tutorials not enough. Next time it will be better, i hope :smile:
@benburgh Sacrifices always tough :slight_frown:
@alexis-cheron Thank you for detailed feedback, i will keep in mind what you said when i participate next time.
Thank you all !
I didn't liked the motion blur, but luckily there was option to turn it off. Nice entry :)
When retrying the level, I gained back all my abilities, so It didn't feel like I had to sacrificing anything when getting caught. The game looked quite nice. Maybe the enemies could've had a mark above their body when they spotted you? This way, it would've been more visible. Also I think they reacted too quickly. Usually when they spotted me I had no time to react and kill them. I usually just tried to cloak my way to the end portal and that kind of worked out.
I would've liked to see more complex level design, but good job on the game nonetheless!
I think this is one of the best! :muscle:
Very good job, nice game. :v:
P.D. On the last level, I was able to cross the wall :scream: :sweat_smile:
Very nice, game!
I played your game. I like the concept of losing an ability upon making a mistake, although I think it may have been better to not reset the level afterwards. Just punish the player and let them continue. The reset both pulls the player out of the game's flow and also resets any progress made only with more limitations to gameplay. It would be more appealing to be punished for a mistake but then allow the player to soldier on, maybe getting to the exit limping and without any skills left.
The graphics are very simple, using only geometric figures and default or no textures. The explosions were a really nice touch though, but be careful about Compo guidelines, you have to draw these things yourself.
If I judge you correctly, I would assume you are a beginner level game developer (no offense meant if I'm wrong), so there are lots and lots of things for you to explore going forward. If I may, I would suggest you pick one field of expertise you want to improve, and challenge yourself to do something better in that direction for your next LD.
You could start with drawing your own textures and put them on your geometric shapes. This should give fast results and make the game look much less generic. You could also try to model simple shapes in Blender to replace your cubes and spheres. As for wall and floor textures, why not try to take some photographs of actual floors or the view out your window. That should make your game look much more interesting than the prototype panels.
Since there was no music and almost no sound effects, maybe try playing around with tools like Bosca Ceoil, which is really beginner-friendly. Sound effects can be generated very easily using Chiptone or bfxr.
Finally, when it comes to game design itself, I found it helps immensely to study games that other people made and provide feedback about what can be improved. This puts you in a problem-solving state of mind that also helps learning what mechanics work, and what don't.
All in all it's a clever idea in the shape of an entry-level game. I wish you all the best going forward and improving your skills.
I think the assets in unity that are allowed are limited to code fragments. Just be sure you mention any code that's not your own on your game page.
Using premade graphics in your Compo game is against the rules though (fonts are ok). No worries for your first LD, the rules can be a bit confusing sometimes. Just a heads up for next time.
Hope to see you around.