Planet Energico by SubWooferX3

[raw]
made by SubWooferX3 for LD 38 (JAM)

1.png

Rhythm based game about dodging all sorts of disasters coming right towards your dwarf planet. You don't move to the rhythm, rather everything else does.

I didn't make any of the music, all of it was from Gooseworx

Links

  • Game Download: https://www.dropbox.com/s/p31q878ezefhmu4/PlanetEnergico_LD38.zip?dl=0
  • Gamejolt Page: http://gamejolt.com/games/planetenergico/252125
  • Twitter: https://twitter.com/SubwooferX3

Ratings

Overall 96th 3.917⭐ 26🧑‍⚖️
Fun 54th 3.917⭐ 26🧑‍⚖️
Innovation 438th 3⭐ 26🧑‍⚖️
Theme 414th 3.375⭐ 26🧑‍⚖️
Graphics 223th 3.913⭐ 25🧑‍⚖️
Mood 156th 3.727⭐ 24🧑‍⚖️
Given 35🗳️ 18🗨️

Feedback

M-1
29. Apr 2017 · 13:48 UTC
Very nice game. The idea of moving within a grid in a rhythm is great.
The pixel-y graphics matches the chosen music.
I love the how the difficulty gradually increases in each level.
fingamer
30. Apr 2017 · 06:40 UTC
Very enjoyable entry! The music is perfect. It was not too hard nor too easy. Well done!
YukonW
01. May 2017 · 04:53 UTC
Extremely enjoyable! It's really awesome to see a rhythm game come out of a jam, which isn't too common. It plays really well and the music is a great fit. Good work!
Tanay
01. May 2017 · 12:32 UTC
very fun game! but, I think you should generate the levels procedurally and make it infinite running highscore game...
chris-delta
02. May 2017 · 03:49 UTC
Super fun, especially for something so simple! The music and the animations really fit together to create a very energetic mood.
Turbo Hermit
02. May 2017 · 11:29 UTC
Really cool idea, though a bit unpolished. The colours really bring me back to the oldskool era!
feips
03. May 2017 · 06:07 UTC
Very fun, I really love the colors.
brandann
04. May 2017 · 13:56 UTC
very nice job, I enjoyed playing it. the dash mechanic was very helpful and a good idea!
Bumblepie
06. May 2017 · 08:38 UTC
The game has a really nice aesthetic, I especially like the way the healthbar is obvious yet non-intrusive. I think the gameplay is great, fun and challenging, however, as a rhythm game, I think the music should inform the movements the player is forced into making - as such, your movement should be a bit more restricted and you should be able to kind of anticipate what's going to happen in game by the pattern of the music.
TheMadStrauss
07. May 2017 · 14:27 UTC
Great game! Fun, nice idea, nice gameplay, nice music. Very well done.

Crazy idea... What do you think about something similar to "crypt of the necrodancer"? Maybe with a point system, extra points if you move with the music or something like that.

Good job!!!
Matthew Albrecht
10. May 2017 · 16:48 UTC
Very fun, nice audio, the challenge is easy to understand and is, well, challenging. I was able to understand your mechanics and take advantage of the sprint invisibility thing.
korvyashka
10. May 2017 · 20:21 UTC
Pretty fun little game.
Level 3 is very fast to play. I think you could add some cooldown to shift, as if you fast enough you can be invisible while always shifting.
ghostbomb
11. May 2017 · 00:39 UTC
This was a nice avoid em' up game, but I'm not sure how it's based on rhythm other than the meteors bobbing to the beat and the ufos firing on beat. Even if the meteors and missiles spawn on the beat, you don't need to dodge them on the beat, and there's no intrinsic reason to move on the beat otherwise. I think an idea similar to @TheMadStrauss would make the game pretty awesome.
mmason
11. May 2017 · 02:58 UTC
Very nice, I had a lot of fun playing this. I was surprised to hear three different tracks, one for each of the levels as music is usually the first thing to go. Great job!
rodobodolfo
11. May 2017 · 03:24 UTC
This was fun! Love the art, and the music. The movement of the planet should be more beat constrained in my opinion. Solid entry!
tylerraz
11. May 2017 · 05:44 UTC
Nice tunes! I felt the dash was a little overpowered, but definitely needed to survive the harder parts.
Elemental Zeal Game Studios
12. May 2017 · 01:13 UTC
The art style is really nice. Great entry!
OccultOne
17. May 2017 · 23:50 UTC
COOL!

So this was amazingly well put together, I have only one design request: Go check out "Crypt of the Necrodancer", they did something very similar, but the requirement of movement on every beat would actually really increase the enjoy-ability and challenge of the game. REALLY Great job guys, the music, art, and integration all fit really well together. A+
🎤 SubWooferX3
18. May 2017 · 03:39 UTC
@occultone
Movement on the beat would be impossible to implement without changing the entire game, as once you move right or left every object would be offbeat so I'd have to either make everything move to the beat or remove being able to move right and left.
Tygrak
19. May 2017 · 11:36 UTC
This is so fun - you have done an awesome job! I am pretty bad at it but I still really enjoyed it.

The music is nice and the art too - the game is awesomely polished for being created in 48 hours. I think you could really use this idea and create something more from it!