{"author_link":"\/users\/kiirohanabi","author_name":"KiiroHanabi","author_uid":"1036918","comments":[{"author_name":"YinYin","author_uid":"1055876","time":"2018-04-24T13:59:48Z","epoch":1524578388,"modified":1524578388,"text":"Got stuck in the disco mode without more points coming down (no gameover\/retry).\n\nIt would help if the guards had a distinct turning cue, so you know when they turn without observing their path first.","likes":1,"format":"md"},{"author_name":"Darius G.","author_uid":1076195,"time":"2018-04-24T18:14:40Z","epoch":1524593680,"modified":1524660932,"text":"Hey @YinYin , thanks for trying out our game!\n\nWe appreciate the feedback, and for that matter, I think you're totally right!\n\nIt really is a prototype version at the moment, we learned a lot during this LD.\n\nHave a fun day!\n","likes":0,"format":"md"},{"author_name":"AsbelGrants","author_uid":"1081516","time":"2018-04-24T20:33:39Z","epoch":1524602019,"modified":1524602019,"text":"I found the game really stylish, the art style and the musics are really nice and catchy! The core gameplay is interesting, but I had some problems to understand when pushing the buttons on dance mode, and it took me some time to understand why I kept losing forever.\n\nCongrats guys, you really made a good job! Looking forward for the final game!","likes":2,"format":"md"},{"author_name":"RIBOUT Horace","author_uid":"1041550","time":"2018-04-24T22:13:08Z","epoch":1524607988,"modified":1524607988,"text":"The music really made the game worth it (and the overall style too) , even the main idea. But we clearly see you lack of time and can't debug everything. But the whole idea work and we understood quickly what's the purpose of every item or element (like the disco meter, even if the fact that you dance no matter where you are it's strange...) \nI like it, even unfinished","likes":2,"format":"md"},{"author_name":"gamesplusjames","author_uid":"1009836","time":"2018-04-25T03:10:50Z","epoch":1524625850,"modified":1524625850,"text":"I loved the look of the game & the music! I was a little confused by the funky dancing mechanic as the timing on the button presses felt a little off. Really cool entry though! :)","likes":2,"format":"md"},{"author_name":"Darius G.","author_uid":1076195,"time":"2018-04-25T09:53:05Z","epoch":1524649985,"modified":1524732896,"text":"\n@AsbelGrants & @RIBOUT-Horace , thank you.\n\nYou already know it, but we love your game Hit The Green, and we look forward to go for another round of Ludum Dare on the Enjmin applicants discord with you!\n\n@gamesplusjames , wow!\n\nThanks for playing our game, we really appreciate it!\nThe rhythm side was the trickiest part to code, and more generally, we still have a long way to go to make it fully operational.\n\nWe learned a lot in this jam, and now, we\u2019re trapped into disco!\n\n","likes":2,"format":"md"}],"format":"md","images":["ld41\/90873-9af54e3398d226505d0071d365e9e54d.png"],"links":[{"url":"https:\/\/vhalteix.itch.io\/discospy","text":"HTML5 (web)"}],"metadata":{"g_key":"43009","g_author":"1036918","g_event":"LD41","g_eventkey":"72","g_subevent":"JAM","g_urlkey":"225434","g_title":"DiscoSpy","g_status":"USEAR3","g_place":"99999","g_commentcount":"6","g_site2_node_id":"90873","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"90873","n_urlkey":"225434","n_parent":"73256","n_path":"\/events\/ludum-dare\/41\/discospy","n_slug":"discospy","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"36918","n_created":"1524503618","n_modified":"1526298953","n_version":"286565","n_status":"COMMIT"},"node":{"id":90873,"parent":73256,"superparent":9,"author":36918,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-04-23T18:52:34Z","created":"2018-04-23T17:13:38Z","modified":"2018-05-14T11:55:53Z","version":286565,"slug":"discospy","name":"DiscoSpy","body":"# Welcome to the disco! :spy::dancer:\n\n*While she enters an ultra-secure scientific complex to foil the plans of a malicious organization, a spy must face a surprising opponent: her irrepressible desire to dance.*\n\n***DiscoSpy*** is a **Stealth\/Rhythm** 2D game. You have to avoid **guards, security cameras and lasers**. The whole complex diffuses disco music, which is your main weakness. If you get too much into the groove, you will have nothing left but to dance as much as you can to reduce your FUNK Fever.\n\nIf a guard catches you, you'll have to restart the level. To avoid getting caught, you can place yourself against a wall, and if you really have to dance, hide in a secondary hallway. \n\nHowever, if dancing may be dangerous, you'll be able to pass through lasers with your disco skills! (but you can't see them, they're lasers)\n\n## LD release\n\nThis game is a little prototype we made with as much time as we could spare!\nHope you enjoy it nevertheless, it was quite the party to make, and we all learned a lot.\n\nYou can get stuck in the dance mode, if it happens, we're really sorry!\n\nThanks for reading, have a disco night! HTML5 link below!\n\n## Controls\n\n- ***Move*** : **Right** and **Left** arrows (or **A** and **D**)\n- ***Hide*** : **Up** arrow (or **W**)\n- ***Dance*** : **All** arrows (or **WASD**)\n\n## Team :\n\n- **Darius Guernet (@darius-g):** Game Design, Level Design & Programming\n- **Demontoon (@demontoon):** Sound Design *(Composing)*, Programming *(assets & movements)*\n- **Elise Malbec (@elise-malbec):** Graphics *(Sprites, animations & background)*\n- **Sakamoto-San:** Programming *(Rhythm engine)*\n- **UltraBill (@ultrabill):** Programming *(Enemies)*\n- **Wissam Azzi (@kiirohanabi):** Game Design, Level Design & Graphics *(HUD)*\n\n\nSpecial thanks to **OctoClo**!\n\n### Technologies used\n- Unity\n- Adobe Photoshop \/ Illustrator\n- FL Studio\n- Inkscape\n- Pyxel Edit\n- Gimp\n- The magic of **DISCO**\n\n\n","meta":{"author":[36918,76288,90989,76222,76195],"link-01-tag":"42336","link-01":"https:\/\/vhalteix.itch.io\/discospy","cover":"\/\/\/content\/630\/9\/z\/13280.png","link-01-name":"WebGL (itch.io)"},"path":"\/events\/ludum-dare\/41\/discospy","parents":[1,5,9,73256],"love":0,"notes":6,"notes-timestamp":"2018-04-26T08:54:56Z","grade":{"grade-01":14,"grade-02":14,"grade-03":14,"grade-04":14,"grade-05":14,"grade-06":12,"grade-07":13,"grade-08":12},"magic":{"cool":105.88730430095,"feedback":10,"given":13.875,"grade":13.375,"grade-01-average":3.375,"grade-02-average":3.167,"grade-03-average":3.583,"grade-04-average":3.875,"grade-05-average":3.833,"grade-06-average":4.05,"grade-07-average":4.045,"grade-08-average":3.6,"smart":18.794568616205}},"text":"# Welcome to the disco! :spy::dancer:\n\n*While she enters an ultra-secure scientific complex to foil the plans of a malicious organization, a spy must face a surprising opponent: her irrepressible desire to dance.*\n\n***DiscoSpy*** is a **Stealth\/Rhythm** 2D game. You have to avoid **guards, security cameras and lasers**. The whole complex diffuses disco music, which is your main weakness. If you get too much into the groove, you will have nothing left but to dance as much as you can to reduce your FUNK Fever.\n\nIf a guard catches you, you'll have to restart the level. To avoid getting caught, you can place yourself against a wall, and if you really have to dance, hide in a secondary hallway. \n\nHowever, if dancing may be dangerous, you'll be able to pass through lasers with your disco skills! (but you can't see them, they're lasers)\n\n## LD release\n\nThis game is a little prototype we made with as much time as we could spare!\nHope you enjoy it nevertheless, it was quite the party to make, and we all learned a lot.\n\nYou can get stuck in the dance mode, if it happens, we're really sorry!\n\nThanks for reading, have a disco night! HTML5 link below!\n\n## Controls\n\n- ***Move*** : **Right** and **Left** arrows (or **A** and **D**)\n- ***Hide*** : **Up** arrow (or **W**)\n- ***Dance*** : **All** arrows (or **WASD**)\n\n## Team :\n\n- **Darius Guernet (@darius-g):** Game Design, Level Design & Programming\n- **Demontoon (@demontoon):** Sound Design *(Composing)*, Programming *(assets & movements)*\n- **Elise Malbec (@elise-malbec):** Graphics *(Sprites, animations & background)*\n- **Sakamoto-San:** Programming *(Rhythm engine)*\n- **UltraBill (@ultrabill):** Programming *(Enemies)*\n- **Wissam Azzi (@kiirohanabi):** Game Design, Level Design & Graphics *(HUD)*\n\n\nSpecial thanks to **OctoClo**!\n\n### Technologies used\n- Unity\n- Adobe Photoshop \/ Illustrator\n- FL Studio\n- Inkscape\n- Pyxel Edit\n- Gimp\n- The magic of **DISCO**\n\n\n","title":"DiscoSpy"}