The M.O.N.K. by arkiruthis
Shipwrecked upon a Roman Province, you are the last member of an obscure Gnostic cult. You must convert the populace. Whilst this will give you a small amount of MANA, their sacrifice when the Romans come to claim back their towns will give you vastly more. This is the means to cast powerful spells. The third of which will destroy their Fortress utterly, if you're nearby when you cast it.
CONTROLS Context-Based. Just left-click a TOWN CENTRE to CONVERT. Click on a CAVE to HIDE (useful if you're being pursued). NAVIGATION Right-click and drag to PAN. Mousewheel to ZOOM, (alternatively Left + Right Click Drag, better in WebGL) SPELLS 1, 2, 3 keyboard buttons. Spells show in the top-left of the screen once you have enough MANA.
NO SOUND in HTML/WebGL? Please try another browser or download one of the Binary builds for your platform.

https://youtu.be/37CjGNxjfRE
| Windows | https://arkiruthis.itch.io/ld43-the-monk |
| macOS | https://arkiruthis.itch.io/ld43-the-monk |
| HTML5 (web) | https://arkiruthis.itch.io/ld43-the-monk |
| Source code | https://1drv.ms/u/s!AvMgQWoNlO6mgY4BSTYlvluS9YYJTg |
| Source code | https://1drv.ms/u/s!AvMgQWoNlO6mgY4ERexdMigKw4wJpA |
| Original URL | https://ldjam.com/events/ludum-dare/43/the-m-o-n-k |
Ratings
| Overall | 132th | 3.675⭐ | 59🧑⚖️ |
| Fun | 299th | 3.114⭐ | 59🧑⚖️ |
| Innovation | 148th | 3.456⭐ | 59🧑⚖️ |
| Theme | 243th | 3.5⭐ | 59🧑⚖️ |
| Graphics | 58th | 4.035⭐ | 59🧑⚖️ |
| Audio | 96th | 3.538⭐ | 28🧑⚖️ |
| Mood | 93th | 3.649⭐ | 59🧑⚖️ |
| Given | 53🗳️ | 54🗨️ |
edit: I also sort of wish the screen drag was invered, but i guess that's personal preference
@willbl3pic @game-mon @fede @wie @xarras @okuar Thank you! And thanks for playing, if I haven't checked your games by now I will do very soon!
@jharler Thanks, from the feedback I've had some great ideas of how to refine the game.
@aplite Cheers, I'm thinking that caves should only appear as a reward for winning towns. Also, it should be much harder to reach the Fortress. There's also a Mana balance issue I'd like to fix.
It is too bad that this game is too easyor finish too early cause u really want to stay in that mood !
Maybe 3 tower to take before the final forteress or more patrol should be a plus.
Anyway this is very good ! Really Nice job guy !
As always I try to recommend not writing a lenghty intro screen explaining the mechanics with a wall of text. Usually I prefer having game mechanics explained during the game, or, if there has to be in intro screen, fill it with screenshots and arrows to get your point across. Many players will skip the text anyway and then try to figure out how to play themselves.
I wonder, why did you opt out of the Audio category? I found the ambient music quite nice.
Overall I think it worth polishing a bit more and expanding on the premise. Having multiple enemy units, more spells, maybe different factions whose inhabitants wage war against neighboring cities which you can control by strategically converting regions, and so on may worthwhile extensions. I see a lot of room for growth.
Cool idea, very nice game :v: :smile:
Thank you everyone for your comments and ideas. I'll take them all on board. :thumbsup:
My main gripe is that panning the camera drove me absolutely nuts - every interface like this I ever remember using would have the have the camera move such that the mouse stays at a fixed point on the ground, effectively like you're dragging the ground around, not the camera. The current system means that when I move the way I instinctively think I should (and I did that often under pressure) the camera goes the complete opposite way I intended. Having said all of that, I think this would have worked better with more traditional RTS camera controls where you move the mouse near an edge to scroll in that direction.
Camera controls notwithstanding, I thoroughly enjoyed this game. Great work!