Thunderstorm by alobker

[raw]
made by alobker for LD 39 (COMPO)

The city is powered by lightning. Your job is to keep all buildings supplied with power.

Click on the charged clouds to create a lightning strike.

Over time, the capacitors will get worn out and will empty faster.

Your score is the total amount of charge collected.

screen2.png

Ratings

Overall 394th 3.211⭐ 21🧑‍⚖️
Fun 528th 2.737⭐ 21🧑‍⚖️
Innovation 112th 3.632⭐ 21🧑‍⚖️
Theme 97th 3.947⭐ 21🧑‍⚖️
Graphics 87th 3.95⭐ 22🧑‍⚖️
Humor 485th 1.647⭐ 19🧑‍⚖️
Mood 259th 3.111⭐ 20🧑‍⚖️
Given 15🗳️ 8🗨️

Feedback

FurkanFS
31. Jul 2017 · 23:33 UTC
5* game on all aspects! Awesome game of the week game too! Publish on steam pls!
Arnage
01. Aug 2017 · 10:12 UTC
Thor went from god to maintenance dude :P
gilborn
01. Aug 2017 · 20:15 UTC
Great game with excellent sound FX.
MarkWolf
02. Aug 2017 · 14:35 UTC
Got a black screen on Kongregate :sob:
🎤 alobker
06. Aug 2017 · 08:18 UTC
Mark, if you have adblock the kongregate ad at the beginning will not show. Just wait one minute and the game will be loaded.
shiitman
10. Aug 2017 · 19:29 UTC
Good concept, nice graphics, especially for compo. Adding more buildings would make the game even more interesting.
mato26
10. Aug 2017 · 19:30 UTC
Good idea with the lightning :) Enjoyed myself. In the beginning the movement of the camera with mouse position was a little bit confusing but when I got into it and realized the cloud does not have to be exactly over the battery it was fine :)

(BTW, I am glad you saw the "conjoined triangles of success" :D , I started to think nobody would realize...)
LuckyFeathers
18. Aug 2017 · 20:38 UTC
Good game. The sounds really enhance the experience and set a nice mood. Graphics are nice. Love how only the buildings in the background light up when there's a lightning. Overall, quite good game.

I have two complaints. Firstly, there isn't really much to do. Most of the time, especially at the beginning, I just sit and wait. Would be nice if there was something to keep me entertained. Second complaint is that there should be some visual guidelines to show which building a cloud is going to hit if I click on it. Like some indicator when I hover over the cloud.
garethjenkins
19. Aug 2017 · 10:44 UTC
I liked the mechanic. Didn't like the parallax scrolling with moues moves though -- made it harder to quickly judge clicks.