ShotLight by Galan
You've been here before⦠Flying down an infinite corridor, shooting down aliens, or rogue AIs, or enemy fighter pilots. You know, the usual.
But now it's black. Pitch black. And you can only see in the glow of your own bullets.
Charge your shots to see your surroundings.
Fire your shots to take down your enemies, recovering health and boosting your charge.
Balance the two to stay alive.
Controls:
Hold π or βΆ: Charge Shot
Release π or βΆ: Fire
[βββ] or πΉοΈ: Move



| Source Code | https://elanti.itch.io/shotlight |
| Windows | https://elanti.itch.io/shotlight |
| Original URL | https://ldjam.com/events/ludum-dare/43/shotlight |
Ratings
| Overall | 458th | 2.711β | 21π§ββοΈ |
| Fun | 446th | 2.553β | 21π§ββοΈ |
| Innovation | 241th | 3.211β | 21π§ββοΈ |
| Theme | 460th | 2.605β | 21π§ββοΈ |
| Graphics | 420th | 2.605β | 21π§ββοΈ |
| Audio | 283th | 2.868β | 21π§ββοΈ |
| Humor | 370th | 2.033β | 17π§ββοΈ |
| Mood | 360th | 2.816β | 21π§ββοΈ |
| Given | 25π³οΈ | 9π¨οΈ |

@teo989 Thanks for the heads up. Sadly, the errors are the side effect of using an alpha release of Godot to make my game. I had to hack a solution to release a binary at all, and had to display the errors as a result. Thankfully you're right, though β they aren't really causing any problems.