Going Home by Kyona Luya

Your spaceship has crashed on an alien world. Explore and try to find your way …home?
Going Home is an laid-back platformer game. Enjoy exploring the world and see where you end up.
An HTML5 game made with Phaser.
- KONGREGATE: http://www.kongregate.com/games/kyonaluya/going-home
Screenshots:


| Original URL | https://ldjam.com/events/ludum-dare/38/going-home |
Ratings
| Overall | 661th | 2.833⭐ | 26🧑⚖️ |
| Fun | 675th | 2.522⭐ | 25🧑⚖️ |
| Innovation | 620th | 2.652⭐ | 25🧑⚖️ |
| Theme | 650th | 2.739⭐ | 25🧑⚖️ |
| Graphics | 722th | 2.087⭐ | 25🧑⚖️ |
| Audio | 441th | 2.609⭐ | 25🧑⚖️ |
| Mood | 418th | 3.174⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 30🗨️ |
Just one note: the background music that is not a proper loop is a bit annoying.
Well done!
Jumping is very floaty, which leads to frustration when you miss a jump slightly and have to wait to fall before you can jump again. I suspect this was an intentional choice (low gravity) but when you have ambiguous levels like this, it can be frustrating unfortunately.
The ladder ability is a nice touch, but it should probably be given initially, or made much more obvious. I tried every possible route before finding it, which almost made me quit before digging deeper.
You might want to add some tile variations to your map. A common trick here to salt large maps like this is to just create a pool of "alternative" tiles and pepper them via RNG. Create some rare tiles too that stand out to give your level that extra bit of zest!
You also may wish to consider looking at angled tiles to spice up the level geometry a bit. Flat surfaces get boring quickly.
I got stuck after the second ladder powerup. I could get out of the pit, but couldn't figure out where to go.
Overall an interesting idea. I'd love to see more life added to the world, as it's a bit bland as others have stated. I think the mechanic itself has some potential if there's just more of a carrot to keep players hooked
This stair mechanic is pretty solid, with more mechanics and puzzles this could become a Aewsome project ! :D
Good job!
The purple platforms have a nice alien look to them, and the music fits the exploratory atmosphere well.
This game has a pretty good (albeit badly looped) music and it's not very good in graphics.
However, it made me explore the entire planet and that seemless around the world thing blew my mind.
The stairs mechanic is really good, but, as someone told you before, you should probably add more.
Please keep working on this game!
The graphics is as other people have said not great. My main issue with it is that it's too bland, some random tiles , variations and other small details in the world would improve it a lot.
I like the music! It sets a spooky mood for the world, but the long silence at the end before it repeats distracts some from that mood.
Concerning completing the game, I felt kind of happy with myself because everything was going great but suddenly i fell into an endless void of purpleness.

Thank you for the experience, with some polishing I think this could become a great game!
Have an awesome day, and I hope to see you in the next jam!
// Isak (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))
The soundtrack was nice! Like something out of twin peaks!
Thanks for the nice experience!
I like the music in the background and the concept itself.
The permanent Backtracking is a bit anoying but in general a pretty nice game.
Some things that could be improved on could be the map composition. The continuous purple tile map worked okay, but having different textures for tiles throughout the map would be even better. Having varied textures could make your game much more immersive since the player wouldn't looking at the same monotonous background all the time. You already had a good start with the sparsely placed blue tile structures found throughout your game, and more of this would be great! (My compo game could have used more of this as well. I am creating a post jam version that generates different tile backgrounds and it really makes a difference).
Aside from that, you really have a good start here. Your game overall works very well with very few if any bugs. Your double helix ladder mechanic is very cool and allowing the player to extend the possible length of it by getting power ups was a very good idea. I like it so far and I am curious to see what you might do with it in the futere. Great job! :)
good work, I had a chill time.