Graveyard Manager by mAnimal
Hi guys, so I finally finish this in compo, I was already thinking about this kind of game previous LD so now I m finally doing things. It is kind a Papers Please game, but totally different. The game needs lot of time to balance so maybe you will find some inbalanced moments but please, this entry is mainly about the idea. So please leave a comment at least about the idea, what are you think about it. Thanks
This game has 2 possible endings it depends on your karma value. Try to have karma greater then 75%. Please ignore some text bugs :)
It is year 2042 and your job is to manage fancy graveyard in our town. There is a lot of people on our planet, much more then was for example in 2018. We have to recycle graves, so new dead people are able to find their place for a rest. You have to decide which one is going in and out. I hope they will not increase the taxes.
!!CONTROLS!! HOLD RIGHT LEFT MOUSE CLICK - Inspect grave stone LEFT MOUSE CLICK - select grave or newcomer
I know it is a stressfull job, but you were a best candidate for it in our TOWN. And I hope they will not increase the tax.
Ratings
| Overall | 416th | 2.925⭐ | 22🧑⚖️ |
| Fun | 426th | 2.7⭐ | 22🧑⚖️ |
| Innovation | 178th | 3.375⭐ | 22🧑⚖️ |
| Theme | 193th | 3.625⭐ | 22🧑⚖️ |
| Graphics | 442th | 2.5⭐ | 22🧑⚖️ |
| Audio | 211th | 3.125⭐ | 22🧑⚖️ |
| Humor | 22th | 3.95⭐ | 22🧑⚖️ |
| Mood | 364th | 2.8⭐ | 22🧑⚖️ |
| Given | 24🗳️ | 16🗨️ |
Only bad point is that it doesn't seem possible to win in any way, and funeral stones don't get replaced somehow.
The concept is quite funny, and i see the inspiration.
A bit of a confusing concept even after reading the instructions, but i could have missed something.
Amusing text and ideas though!
I am not sure I understood the game well though. I played it twice and lost two times (once with with good and with bad karma). I suppose you can only lose the game because the taxes are crushing you eventually. Also I could only guess which corpses gave good karma, but I suppose it is like "more money = less karma". And I guessed that jobs with higher social standing gives you more money and therefore less karma.
I would have loved if the game was beatable, having the player manage a balance between money and karma, so that the graveyard is both sustainable but also affordable for people with less money. With some extensions this could be a quite addicting strategy game. Some idea:
- Communicate the economy clearer to the player, with permanent indicators instead of right-clicking
- Extend the game through multiple levels and add lots to manage (introduce micro and macro economy)
- Make the economy a bit more complex, like removing karma when someone is exhumed too soon
- Add random events, like some star's fan who is outraged that their favorite celebrity isn't there anymore (public outrage = less money) or a family member who visits a loved one's grave that has been changed too soon with the opposite effect (less karma)
- Some additional challenges, like two people who hated each other in life and may not be buried next to each other.
All in all I think it's very clever idea that fits the theme well, good job!
Currently there is no way how to not get bankrupt. Only karma matters now. Cos 2 days is pretty short time to get proper balance of this kind of game.
I have to calculate it well + the people in the game have to be clear for a player so player is always should know which one gives you more money and which one more karma. ,
So I just focused on the working prototype first.
I thought even about to extend a graveyard for another places but for me it is difficult in 48 hours now. So I m glad I was able to even do it in this form.
I never tried to create economy game so this is my first one and it is a bankrupt. :)
Getting faster in game jams is something that comes with experience. I would suggest you write a post mortem (if you haven't already). Identify things that went well and things that didn't. Try to make a list of things that took most of your time and think about ways to improve. Before next LD, take a look at your post mortem to freshen the memory.
My first LD too way too much time, but switching from C++ to gamemaker made a huge difference. During my second LD I learned to be less ambitious and to not overdo it on graphics.
Just keep at it, you will notice a huge improvement over time if you analyse your work.