DeadShot by Incin
I don't have a good story, but the idea is enemies will spawn over time, use the mouse to aim and fire, if you miss, your shot will make the play area smaller. Score is how long you can survive.
NOTE: If you can't move, click the black bar underneath the game to focus the game properly.
~== Made Using: - Riko4 Game Engine - Visual Studio Code - Aseprite
| HTML5 (web) | https://incin.itch.io/deadshot |
| Source code | https://i.would.download/a-street.zip |
| Original URL | https://ldjam.com/events/ludum-dare/42/deadshot |
Ratings
| Given | 6🗳️ | 5🗨️ |
@stateoff Thanks for the very insightful comment. I'm not quite sure I fully understand "having the menu and shoot so close to each other" as fire was left click and reset was spacebar, but I do recognize your advice and do think it contains some solid tips.
Graphically the game blows me away. The spritework is really impressive, super cute player character. The detail that was put into him facing each different really makes the game feel well put together.
As far as the gameplay, one issue I found is that it's pretty easy to trap yourself in a cave and not have to deal with enemies. Because the score goes up with time, you can get a pretty high score this way