Hold My Coffee by sunnray
Oh, hi. Didn't see you there. Want some coffee?
Hold some pure coffee energy and see if you can find a living soul in this ghost town to deliver it to.

HOW TO PLAY:
Space bar - hold to move, release to jump. The less stops you make, the faster you move. Traffic cones increase your speed for a short time, traffic lights - jump height.
CHANGE LOG:
4.08.17 - The ending screen can no longer be accidentally skipped. Previous music track now actually stops after restart.
DOWNLOADS:
Game with mentioned fixes: https://drive.google.com/open?id=0B_zR3AaxPk4FYzQxdExLc29zMmc
Game without fixes: https://drive.google.com/open?id=0B_zR3AaxPk4FaHlaRnJzQUtmS1E
| Windows | |
| Original URL | https://ldjam.com/events/ludum-dare/39/hold-my-coffee |
Ratings
| Overall | 788th | 2.724⭐ | 31🧑⚖️ |
| Fun | 829th | 2.241⭐ | 31🧑⚖️ |
| Innovation | 829th | 2.107⭐ | 30🧑⚖️ |
| Theme | 837th | 2.071⭐ | 30🧑⚖️ |
| Graphics | 566th | 3.138⭐ | 31🧑⚖️ |
| Audio | 394th | 3.034⭐ | 31🧑⚖️ |
| Humor | 632th | 1.682⭐ | 24🧑⚖️ |
| Mood | 366th | 3.321⭐ | 30🧑⚖️ |
| Given | 37🗳️ | 16🗨️ |
Things to improve:
- Controls and movement were a bit strange - jumping seemed to sometimes go very far, sometimes not very far. Likewise the ball would sometimes go very fast, sometimes very slow.
- A bit of story in the game post may make it fit better with the theme. I get that turning lights on relates to power but maybe a brief bit of story would connect it more thematically.
Maybe some indication of remaining time for power-ups would be nice.
The speed power up was fun to use, but only when you could use it after you got it. A lot of the time I'd get a speed boost and then run into a wall right after because there were steps or awkardly placed jumps. Also, after trying to speed through most of the game, I sped past the man at the end without being able to read his text before falling off the level! Maybe you could have moved him in a little from the edge.
Aside from that, nice game! Really liked the scrolling buildings!
The music and background are nice and very atmospheric, but doesn't really match the genre in my opinion.
You need to put something else... something like and game objetive... or an "die" event... I don't like the space jump/run button... I thought better is an automaticed movement system... well It's an simple game :D
PD: when I saw the boy... I fell out of screen ;-; I couldn't imagine that I will fell out of screen :v Idk if it's an "victory" or "defeat" XD
Here is my entry: https://ldjam.com/events/ludum-dare/39/runoutofenergy-the-game rating me please! :D
There my game link for Windows… enjoy https://www.dropbox.com/s/dpapwuoscuiu9eq/RunOutOfPower.zip?dl=0 for Compo
If you wish play my game without the Pink texture bug or with the fixed physics play the "3 days development Jam version" here is the link: https://www.dropbox.com/s/wqhljcqrqgjhq6v/RunOutOfPowerJamVersion.zip?dl=0
The gameplay had me going into 'Wipeout' mode, wanting the music to go faster as I sped up. But with the music I felt like I wanted to explore alien worlds, and panic over the meaning of my existence. However, with a bit of physics tweaking it could be very addictive and fun.
Good job :smile:
obstacles or any feeling of surprise or reward. :o
And I think (like many others) that the music and art style fits together very well because it gives you that moody ambiance which is great vor your slow gameplay. :)
Decent entry, but I couldn't find the tie to the theme and the gameplay was quite repetitive after a bit.