Mouse Trap! by Krooked590
Get to the center of the maze, but watch out for furocious felines, and whacky chefs!

| HTML5 (web) | https://pixeldogstudios.itch.io/mouse-trap |
| Original URL | https://ldjam.com/events/ludum-dare/42/mouse-trap |
Ratings
| Overall | 793th | 3.2⭐ | 22🧑⚖️ |
| Fun | 596th | 3.225⭐ | 22🧑⚖️ |
| Innovation | 588th | 3.175⭐ | 22🧑⚖️ |
| Theme | 614th | 3.475⭐ | 22🧑⚖️ |
| Graphics | 912th | 2.95⭐ | 22🧑⚖️ |
| Audio | 468th | 3.125⭐ | 22🧑⚖️ |
| Humor | 518th | 2.737⭐ | 21🧑⚖️ |
| Mood | 752th | 2.944⭐ | 20🧑⚖️ |
| Given | 17🗳️ | 3🗨️ |
I suggest dialing down the number of random elements. They aren't out of control, but they make the strategies to win each round more generic, which is why I was able to get so far. I wrote an article on [chaos](http://ludamix.com/dive/chaos/) and it discusses what makes chaotic elements in games(which we usually want some of) different from simply random ones, and how to achieve them.
My only problem was the "walls-closing-in" mechanic. It felt more punishing than challenging. Maybe have the inner walls shift so you're not just trapped in a pocket of isolation awaiting your Game Over?
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
Commenti haddi
Overall I think your game is fun and cute. Well done! And I would appreciate it if you can also give my game a try! :slight_smile: